static final void method2375(boolean bool, byte b, Actor actor) { anInt11059++; int i = -1; if (b != -49) { aClass192_11056 = null; } int i_22_ = 0; if ((actor.toFirstTileTicketDelay ^ 0xffffffff) < (Class174.clientCycle ^ 0xffffffff)) { Class238.method3020(b + 49, actor); } else if ((Class174.clientCycle ^ 0xffffffff) < (actor.toSecondTileTicketDelay ^ 0xffffffff)) { Node_Sub20.method2614(true, actor, bool); i = Class275.anInt5412; i_22_ = Class320_Sub23.anInt8431; } else { Class186.method1870((byte) 69, actor); } if ((actor.anInt5934 ^ 0xffffffff) > -513 || (actor.anInt5940 ^ 0xffffffff) > -513 || (Node_Sub54.GAME_SCENE_WDITH * 512 + -512 ^ 0xffffffff) >= (actor.anInt5934 ^ 0xffffffff) || (actor.anInt5940 ^ 0xffffffff) <= (Class377_Sub1.GAME_SCENE_HEIGHT * 512 - 512 ^ 0xffffffff)) { actor.anAnimator10876.method249(true, -1); for (int i_23_ = 0; i_23_ < actor.aClass165Array10886.length; i_23_++) { actor.aClass165Array10886[i_23_].graphicsId = -1; actor.aClass165Array10886[i_23_].anAnimator2026.method249(true, -1); } actor.toFirstTileTicketDelay = 0; i = -1; actor.toSecondTileTicketDelay = 0; actor.anIntArray10817 = null; i_22_ = 0; actor.anInt5934 = actor.scenePositionXQueue[0] * 512 - -(actor.getSize((byte) 97) * 256); actor.anInt5940 = actor.scenePositionYQueue[0] * 512 - -(actor.getSize((byte) 113) * 256); actor.method867(536); } if (actor == Class295.myPlayer && ((actor.anInt5934 ^ 0xffffffff) > -6145 || actor.anInt5940 < 6144 || (actor.anInt5934 ^ 0xffffffff) <= (-6144 + 512 * Node_Sub54.GAME_SCENE_WDITH ^ 0xffffffff) || (-6144 + Class377_Sub1.GAME_SCENE_HEIGHT * 512 ^ 0xffffffff) >= (actor.anInt5940 ^ 0xffffffff))) { actor.anAnimator10876.method249(true, -1); for (int i_24_ = 0; i_24_ < actor.aClass165Array10886.length; i_24_++) { actor.aClass165Array10886[i_24_].graphicsId = -1; actor.aClass165Array10886[i_24_].anAnimator2026.method249(true, -1); } actor.toFirstTileTicketDelay = 0; actor.toSecondTileTicketDelay = 0; actor.anIntArray10817 = null; i_22_ = 0; i = -1; actor.anInt5934 = 512 * actor.scenePositionXQueue[0] + 256 * actor.getSize((byte) 69); actor.anInt5940 = actor.scenePositionYQueue[0] * 512 + 256 * actor.getSize((byte) 49); actor.method867(536); } int i_25_ = Class59.method586(-32769, actor); Class76.method769(actor, true); Class352.method4009(i, i_25_, i_22_, -1, actor); Class372.method4103(65, actor, i); Class34.method370(actor, (byte) 38); }