/** * Removes an {@code Actor} from the {@code World}. The {@code Actor} must be both bound to this * {@code World} and not held by another {@code Actor}. However, if the {@code Actor} is expired, * it may always be removed. * * @param actor the {@code Actor} to be removed */ public void removeActor(Actor actor) { Guard.argumentIsNotNull(actor); Guard.verifyState(actor.bound(this)); Guard.verifyState(!actor.held() || actor.expired()); unregisterActor(actor); removeFromGrid(actor); actor.setWorld(null); }
/** * Adds an {@code Actor} to the {@code World} at the specified location. * * @param actor the {@code World} being added * @param x the x location of the {@code Actor} * @param y the y location of the {@code Actor} */ public void addActor(Actor actor, int x, int y) { Guard.argumentIsNotNull(actor); Guard.argumentsInsideBounds(x, y, width, height); Guard.verifyState(!actor.bound()); Guard.verifyState(!actor.held()); actor.setWorld(this); actor.setXY(x, y); addToGrid(actor); registerActor(actor); }