Esempio n. 1
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 /** Alternative version of: {@link #wglDXUnlockObjectsNV DXUnlockObjectsNV} */
 public static int wglDXUnlockObjectsNV(long device, PointerBuffer objects) {
   return nwglDXUnlockObjectsNV(device, objects.remaining(), memAddress(objects));
 }
 /** Alternative version of: {@link #glGetUniformIndices GetUniformIndices} */
 public static void glGetUniformIndices(
     int program, PointerBuffer uniformNames, IntBuffer uniformIndices) {
   if (LWJGLUtil.CHECKS) checkBuffer(uniformIndices, uniformNames.remaining());
   nglGetUniformIndices(
       program, uniformNames.remaining(), memAddress(uniformNames), memAddress(uniformIndices));
 }