/** Alternative version of: {@link #wglDXUnlockObjectsNV DXUnlockObjectsNV} */ public static int wglDXUnlockObjectsNV(long device, PointerBuffer objects) { return nwglDXUnlockObjectsNV(device, objects.remaining(), memAddress(objects)); }
/** Alternative version of: {@link #glGetUniformIndices GetUniformIndices} */ public static void glGetUniformIndices( int program, PointerBuffer uniformNames, IntBuffer uniformIndices) { if (LWJGLUtil.CHECKS) checkBuffer(uniformIndices, uniformNames.remaining()); nglGetUniformIndices( program, uniformNames.remaining(), memAddress(uniformNames), memAddress(uniformIndices)); }