public BiFace(Point3D p0, Point3D p1) { this.p0 = p0; this.p1 = p1; double x = p1.x() - p0.x(); double y = p1.y() - p0.y(); n = new Vector3D(y, -x, 0); n = n.mult(1 / n.norm2()); }
public double getArea() { Vector3D a = new Vector3D(p0, p1); return a.norm2(); }