@Override public boolean update() { EntityHuman passenger = (EntityHuman) this.getEntityHandle().passenger; EntityLiving entity = this.getEntityHandle(); float f = MathHelper.g(passenger.yaw - entity.yaw) * 0.5f; if (f > 5) f = 5; if (f < -5) f = -5; entity.yaw = MathHelper.g(entity.yaw + f); if (this.m_currentSpeed < this.m_maxSpeed) this.m_currentSpeed += (this.m_maxSpeed - this.m_currentSpeed) * 0.01; if (this.m_currentSpeed > this.m_maxSpeed) this.m_currentSpeed = this.m_maxSpeed; int x = MathHelper.floor(entity.locX); int y = MathHelper.floor(entity.locY); int z = MathHelper.floor(entity.locZ); float speed = this.m_currentSpeed; if (this.m_speedBoosted) { if (this.m_speedBoostTime++ > this.m_maxSpeedBoostTime) this.m_speedBoosted = false; speed += speed * 1.15 * MathHelper.sin( (float) (this.m_speedBoostTime / this.m_maxSpeedBoostTime * Math.PI)); } float f2 = 0.91f; if (entity.onGround) { f2 = 0.54600006F; Block block = entity.world.getType(MathHelper.d(x), MathHelper.d(y) - 1, MathHelper.d(z)); if (block.getMaterial() != Material.AIR) f2 = block.frictionFactor * 0.91f; } float f3 = 0.16277136F / (f2 * f2 * f2); float f4 = MathHelper.sin(entity.yaw * 3.1415927F / 180.0F); float f5 = MathHelper.cos(entity.yaw * 3.1415927F / 180.0F); float f6 = entity.bl() * f3; float f7 = Math.max(speed, 1.0F); f7 = f6 / f7; float f8 = speed * f7; float f9 = -(f8 * f4); float f10 = f8 * f5; if (MathHelper.abs(f9) > MathHelper.abs(f10)) { if (f9 < 0.0F) { f9 -= entity.width / 2.0F; } if (f9 > 0.0F) { f9 += entity.width / 2.0F; } f10 = 0.0F; } else { f9 = 0.0F; if (f10 < 0.0F) { f10 -= entity.width / 2.0F; } if (f10 > 0.0F) { f10 += entity.width / 2.0F; } } int nextX = MathHelper.floor(entity.locX + f9); int nextZ = MathHelper.floor(entity.locZ + f10); PathPoint point = new PathPoint( MathHelper.d(entity.width + 1), MathHelper.d(entity.length + passenger.length + 1), MathHelper.d(entity.width + 1)); if (x != nextX || z != nextZ) { Block type1 = entity.world.getType(x, y, z); Block type2 = entity.world.getType(x, y - 1, z); boolean isStep = this.isStep(type1) || type1 == null && this.isStep(type2); if (!isStep && Pathfinder.a(entity, nextX, y, nextZ, point, false, false, true) == 0 && Pathfinder.a(entity, x, y + 1, z, point, false, false, true) == 1 && Pathfinder.a(entity, nextX, y + 1, nextZ, point, false, false, true) == 1) NMSUtil.getControllerLook(entity).a(); } if (!passenger.abilities.canInstantlyBuild && this.m_currentSpeed >= this.m_maxSpeed * 0.5 && entity.aI().nextFloat() < 0.006f && !this.m_speedBoosted) { ItemStack item = passenger.be(); if (item != null && item.getItem() == Items.CARROT_STICK) { item.damage(1, passenger); if (item.count == 0) { ItemStack newItem = new ItemStack(Items.FISHING_ROD); newItem.setTag(item.tag); passenger.inventory.items[passenger.inventory.itemInHandIndex] = newItem; } } } entity.e(0, speed); return true; }