/*  34:    */
 /*  35:    */ public boolean onLeftClickEntity(
     ItemStack stack, EntityPlayer player, Entity entity)
       /*  36:    */ {
   /*  37: 39 */ if (!entity.worldObj.isRemote)
   /*  38:    */ {
     /*  39: 40 */ if ((entity instanceof EntityGolemMecha)) {
       /*  40: 42 */ if ((entity.riddenByEntity instanceof EntityHumanBase)) {
         /*  41: 43 */ entity = entity.riddenByEntity;
         /*  42:    */ }
       /*  43:    */ }
     /*  44: 46 */ if ((entity instanceof EntityHumanBase))
     /*  45:    */ {
       /*  46: 48 */ int x = MathHelper.floor_double(entity.posX);
       /*  47: 49 */ int y = MathHelper.floor_double(entity.posY);
       /*  48: 50 */ int z = MathHelper.floor_double(entity.posZ);
       /*  49: 51 */ boolean saved = saveToSpawner(x, y, z, (EntityHumanBase) entity);
       /*  50: 52 */ if (saved)
       /*  51:    */ {
         /*  52: 53 */ EntityParty p = ((EntityHumanBase) entity).party;
         /*  53: 54 */ if (p != null) {
           /*  54: 55 */ for (int i = 0; i < p.getMembersLength(); i++) {
             /*  55: 56 */ if (p.getMember(i) != null)
             /*  56:    */ {
               /*  57: 57 */ Entity member = p.getMember(i);
               /*  58: 58 */ if (member.ridingEntity != null) {
                 /*  59: 59 */ member.ridingEntity.setDead();
                 /*  60:    */ }
               /*  61: 60 */ member.setDead();
               /*  62:    */ }
             /*  63:    */ }
           /*  64:    */ }
         /*  65: 64 */ if (entity.ridingEntity != null) {
           /*  66: 65 */ entity.ridingEntity.setDead();
           /*  67:    */ }
         /*  68: 66 */ entity.setDead();
         /*  69: 67 */ return true;
         /*  70:    */ }
       /*  71:    */ }
     /*  72:    */ else
     /*  73:    */ {
       /*  74: 70 */ int x = MathHelper.floor_double(entity.posX);
       /*  75: 71 */ int y = MathHelper.floor_double(entity.posY);
       /*  76: 72 */ int z = MathHelper.floor_double(entity.posZ);
       /*  77: 73 */ boolean saved = saveEntityToSpawner(x, y, z, entity);
       /*  78: 74 */ if (saved)
       /*  79:    */ {
         /*  80: 75 */ entity.setDead();
         /*  81: 76 */ return true;
         /*  82:    */ }
       /*  83:    */ }
     /*  84:    */ }
   /*  85: 80 */ return false;
   /*  86:    */ }
Esempio n. 2
0
  public static StorageChunk cutWorldBB(World worldObj, AxisAlignedBB bb) {
    StorageChunk chunk = StorageChunk.copyWorldBB(worldObj, bb);
    for (int x = (int) bb.minX; x <= bb.maxX; x++) {
      for (int z = (int) bb.minZ; z <= bb.maxZ; z++) {
        for (int y = (int) bb.minY; y <= bb.maxY; y++) {

          // Workaround for dupe
          TileEntity tile = worldObj.getTileEntity(x, y, z);
          if (tile instanceof IInventory) {
            IInventory inv = (IInventory) tile;
            for (int i = 0; i < inv.getSizeInventory(); i++) {
              inv.setInventorySlotContents(i, null);
            }
          }

          worldObj.setBlock(x, y, z, Blocks.air, 0, 2);
        }
      }
    }

    // Carpenter's block's dupe
    for (Object entity : worldObj.getEntitiesWithinAABB(EntityItem.class, bb.expand(5, 5, 5))) {
      ((Entity) entity).setDead();
    }

    return chunk;
  }
Esempio n. 3
0
  @Override
  public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player) {

    EntityPlayer par3EntityPlayer = (EntityPlayer) player;

    DataInputStream dis = new DataInputStream(new ByteArrayInputStream(packet.data));

    ItemStack par1ItemStack;
    try {
      par1ItemStack = Packet.readItemStack(dis);
      Entity entityID = par3EntityPlayer.worldObj.getEntityByID(dis.readInt());

      if (par1ItemStack.getTagCompound() == null)
        par1ItemStack.setTagCompound(new NBTTagCompound());

      if (par1ItemStack.getTagCompound().hasKey(ModBreeds.tag)
          && (!par1ItemStack.getTagCompound().getString(ModBreeds.tag).equals("none"))) {
        par3EntityPlayer.addChatMessage(
            "Pet trap still has a  " + EntityList.getEntityString(entityID) + " inside !");
      } else {
        NBTTagCompound nbt = new NBTTagCompound();
        nbt.setString(ModBreeds.tag, EntityList.getEntityString(entityID));
        par1ItemStack.setTagCompound(nbt);
        entityID.setDead();
        par3EntityPlayer.setCurrentItemOrArmor(0, par1ItemStack);
        if (!par3EntityPlayer.worldObj.isRemote)
          par3EntityPlayer.addChatMessage(
              "Stored a " + EntityList.getEntityString(entityID) + " in the Animal trap");
      }

    } catch (IOException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }
  }
Esempio n. 4
0
  /** Will get destroyed next tick. */
  public void setDead() {
    super.setDead();

    if (this.angler != null) {
      this.angler.fishEntity = null;
    }
  }
Esempio n. 5
0
  public static boolean check(Entity entity) {
    if (entity instanceof EntityLiving) {
      if (!getFlagValueAtLocation(
          FlagType.ENTITIES,
          entity.dimension,
          (int) Math.floor(entity.posX),
          (int) Math.floor(entity.posY),
          (int) Math.floor(entity.posZ))) {
        entity.setDead();
        return true;
      }
    }

    for (SegmentEntity segment : segmentsEntity.get(entity.getClass())) {
      if (!segment.shouldExist(entity)) {
        entity.setDead();
        return true;
      }
    }

    return false;
  }
  @SubscribeEvent
  public void onEntityHurt(LivingHurtEvent event) {
    EntityLivingBase entity = event.entityLiving;
    if (entity instanceof EntityPlayer) {
      float curMaxHealth =
          (float)
              ((EntityPlayer) entity)
                  .getEntityAttribute(SharedMonsterAttributes.maxHealth)
                  .getAttributeValue();
      float newMaxHealth = FoodStatsTFC.getMaxHealth((EntityPlayer) entity);
      float h = ((EntityPlayer) entity).getHealth();
      if (newMaxHealth != curMaxHealth)
        ((EntityPlayer) entity)
            .getEntityAttribute(SharedMonsterAttributes.maxHealth)
            .setBaseValue(newMaxHealth);
      if (newMaxHealth < h) ((EntityPlayer) entity).setHealth(newMaxHealth);
    }

    if (event.source == DamageSource.onFire) {
      event.ammount = 50;
    } else if (event.source == DamageSource.fall) {
      float healthMod = TFC_Core.getEntityMaxHealth(entity) / 1000f;
      event.ammount *= 80 * healthMod;
    } else if (event.source == DamageSource.drown) {
      event.ammount = 50;
    } else if (event.source == DamageSource.lava) {
      event.ammount = 100;
    } else if (event.source == DamageSource.inWall) {
      event.ammount = 100;
    } else if (event.source == DamageSource.fallingBlock) {
      event.ammount = 100;
    } else if (event.source.isExplosion()) {
      event.ammount *= 30;
    } else if (event.source == DamageSource.magic && entity.getHealth() > 25) {
      event.ammount = 25;
    } else if ("player".equals(event.source.damageType)
        || "mob".equals(event.source.damageType)
        || "arrow".equals(event.source.damageType)) {
      event.ammount = applyArmorCalculations(entity, event.source, event.ammount);
      if ("arrow".equals(event.source.damageType)) {
        Entity e = ((EntityDamageSourceIndirect) event.source).getSourceOfDamage();
        if (e instanceof EntityJavelin) {
          ((EntityJavelin) e).setDamageTaken((short) (((EntityJavelin) e).damageTaken + 10));
          if (((EntityJavelin) e).damageTaken >= ((EntityJavelin) e).pickupItem.getMaxDamage()) {
            e.setDead();
          }
        }
      }
    }
  }
  // change soup type
  @Override
  public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity) {
    if (world.isRemote || !this.onFurnace(world, x, y, z) || entity == null) return;
    TileEntity tile = world.getTileEntity(x, y, z);
    if (tile == null || !(tile instanceof TileFilledSoupPan)) return;

    TileFilledSoupPan pan = (TileFilledSoupPan) tile;
    boolean flag = false;
    if (entity instanceof EntityItem) {
      ItemStack input = ((EntityItem) entity).getEntityItem();
      IFondueSource recipe = RecipeRegisterManager.fondueRecipe.getType(input);

      if (recipe != null && recipe.beforeType() == pan.getType() && recipe.matches(input)) {
        this.setSoupType(world, x, y, z, pan, recipe.afterType());
        world.playSoundAtEntity(entity, "random.pop", 0.4F, 1.8F);

        ItemStack container = null;
        if (FluidContainerRegistry.isFilledContainer(input)) {
          container = FluidContainerRegistry.drainFluidContainer(input);
        } else {
          container = input.getItem().getContainerItem(input);
        }

        if (container != null) {
          EntityItem cont = new EntityItem(world, x, y + 1.0D, z, container);
          world.spawnEntityInWorld(cont);
        }

        if (input.stackSize > 1) {
          ((EntityItem) entity).getEntityItem().stackSize--;
        } else {
          entity.setDead();
        }
      }
    }
  }
Esempio n. 8
0
 /** Will get destroyed next tick. */
 public void setDead() {
   super.setDead();
 }
  @SuppressWarnings({"unchecked", "unused"})
  @Override
  public void processCommand(ICommandSender sender, String[] params) {

    if ((params.length > 0) && (params.length <= 7)) {
      if (params[0].equals("help")) {
        sender.addChatMessage(
            new ChatComponentText(Utils.localize("chat.sstow.command.help"))
                .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.GREEN)));
        sender.addChatMessage(new ChatComponentText(Utils.localize("chat.sstow.command.killall")));
        sender.addChatMessage(new ChatComponentText(Utils.localize("chat.sstow.command.settier")));
        sender.addChatMessage(new ChatComponentText(Utils.localize("chat.sstow.command.addkills")));
        sender.addChatMessage(
            new ChatComponentText(Utils.localize("chat.sstow.command.removekills")));

      } else if (params[0].equals("killall")) {
        int killCounter = 0;

        for (Entity ent : (List<Entity>) sender.getEntityWorld().loadedEntityList) {
          if (ent.getEntityData().getBoolean("SSTOW")) {
            ent.setDead();
            killCounter++;
          }
        }

        if (killCounter == 0) {
          sender.addChatMessage(
              new ChatComponentText(Utils.localize("chat.sstow.command.notfound"))
                  .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.RED)));
        } else {
          sender.addChatMessage(
              new ChatComponentText(
                      Utils.localizeFormatted("chat.sstow.command.killed", "" + killCounter))
                  .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.GREEN)));
        }
      } else if (params[0].equals("settier")) {

        if (params.length == 2) {
          int tierAmount = Integer.parseInt(params[1]);
          int minKills = TierHandler.getMinKills(tierAmount);
          if (((EntityPlayerMP) sender).getHeldItem() != null
              && ((EntityPlayerMP) sender).getHeldItem().getItem() == Register.ItemShardSoul) {
            ItemStack shard = ((EntityPlayerMP) sender).getHeldItem();
            for (int i = 1; i <= tierAmount; i++) {

              Utils.setShardTier(shard, (byte) 1);
              Utils.setShardKillCount(shard, (short) minKills);
            }
          }
        } else {
          sender.addChatMessage(
              new ChatComponentText(Utils.localize("chat.sstow.command.setwrong"))
                  .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.RED)));
        }
      } else if (params[0].equals("addkills")) {

        int killAmount = 1000;

        if (params.length >= 2) {
          killAmount = Integer.parseInt(params[1]);

        } else {
          sender.addChatMessage(
              new ChatComponentText(Utils.localize("chat.sstow.command.addkillwrong"))
                  .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.RED)));
        }

        if (((EntityPlayerMP) sender).getHeldItem() != null
            && ((EntityPlayerMP) sender).getHeldItem().getItem() == Register.ItemShardSoul) {
          ItemStack shard = ((EntityPlayerMP) sender).getHeldItem();
          for (int i = 1; i <= killAmount; i++) {

            Utils.increaseShardKillCount(shard, (short) 1);
          }
        }
      } else if (params[0].equals("removekills")) {
        if (params.length == 2) {
          int killAmount = Integer.parseInt(params[1]);

        } else {
          sender.addChatMessage(
              new ChatComponentText(Utils.localize("chat.sstow.command.remkillwrong"))
                  .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.RED)));
        }
      } else if (params[0].equals("xp")) {
        int xp = 0;
        if (((EntityPlayerMP) sender).experienceTotal > 0) {
          xp = ((EntityPlayerMP) sender).experienceTotal;
          sender.addChatMessage(
              new ChatComponentText(EnumChatFormatting.GREEN + "You have " + xp + " of xp"));
        } else {
          sender.addChatMessage(
              new ChatComponentText(EnumChatFormatting.RED + "You do not have any xp"));
        }
      } else {
        sender.addChatMessage(
            new ChatComponentText(Utils.localize("chat.sstow.command.wrongcommand"))
                .setChatStyle(new ChatStyle().setColor(EnumChatFormatting.RED)));
      }
    }
  }
  @Override
  protected void onDeathUpdate() {
    ++this.deathTime;
    this.hurtResistantTime = 0;
    this.hurtTime = 0;

    if (this.deathTime >= 200) {
      this.deathTime = 1;

      int i;
      if (!this.worldObj.isRemote && this.recentlyHit > 0) {
        i = this.getExperiencePoints(this.attackingPlayer);

        while (i > 0) {
          int j = EntityXPOrb.getXPSplit(i);
          i -= j;
          this.worldObj.spawnEntityInWorld(
              new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
        }
      }

      this.setDead();

      for (int ji = 0; ji < 20; ++ji) {
        this.worldObj.spawnParticle(
            EnumParticleTypes.EXPLOSION_HUGE,
            this.posX + this.rand.nextFloat() * this.width * 2.0F - this.width,
            this.posY + this.rand.nextFloat() * this.height * 2.0F,
            this.posZ + this.rand.nextFloat() * this.width * 2.0F - this.width,
            0.1,
            0.1,
            0.1);
      }

      if (!this.worldObj.isRemote) {
        List<Entity> list =
            this.worldObj.getEntitiesWithinAABBExcludingEntity(
                this, this.getEntityBoundingBox().expand(16.0, 16.0, 16.0));
        for (Entity e : list) {
          if (e instanceof EntityLivingBase
              && ((EntityLivingBase) e).getCreatureAttribute() == TragicEntities.Synapse) {
            e.setDead();
          }
        }

        if (TragicConfig.getBoolean("overlordTransformation")) {
          EntityOverlordCombat combat = new EntityOverlordCombat(this.worldObj);
          combat.setPosition(this.posX, this.posY, this.posZ);
          combat.setTransforming();
          this.worldObj.spawnEntityInWorld(combat);
        }
      }
    }

    if (!this.worldObj.isRemote) for (EntitySeeker sk : this.seekers) sk.setDead();

    for (int j = 0; j < 40; ++j) {
      this.worldObj.spawnParticle(
          EnumParticleTypes.REDSTONE,
          this.posX + this.rand.nextFloat() * this.width * 5.0F - this.width,
          this.posY + this.rand.nextFloat() * this.height * 2.0F,
          this.posZ + this.rand.nextFloat() * this.width * 5.0F - this.width,
          0,
          0,
          0);
    }

    for (int ji = 0; ji < 40; ++ji) {
      this.worldObj.spawnParticle(
          EnumParticleTypes.REDSTONE,
          this.posX + this.rand.nextFloat() * this.width * 5.0F - this.width,
          this.posY + this.rand.nextFloat() * this.height * 2.0F,
          this.posZ + this.rand.nextFloat() * this.width * 5.0F - this.width,
          0.1,
          0.1,
          0.1);
    }
  }
Esempio n. 11
0
 @Override
 public void removeEntity(Entity entity) {
   net.minecraft.entity.Entity wrapper = entity.get(MCEntityTransform.class).wrapper;
   wrapper.setDead();
   world().removeEntity(wrapper);
 }
  @Override
  public void updateWeather() {
    super.updateWeather();

    if (!this.worldObj.isRemote) {
      if (this.dataNotLoaded) {
        this.savefile = OrbitSpinSaveData.initWorldData(this.worldObj);
        this.readFromNBT(this.savefile.datacompound);
        if (ConfigManagerCore.enableDebug)
          System.out.println(
              "Loading data from save: " + this.savefile.datacompound.getFloat("omegaSky"));
        this.dataNotLoaded = false;
      }

      if (this.doSpinning) {
        boolean updateNeeded = true;
        if (this.angularVelocityTarget < this.angularVelocityRadians) {
          float newAngle = this.angularVelocityRadians - this.angularVelocityAccel;
          if (newAngle < this.angularVelocityTarget) {
            newAngle = this.angularVelocityTarget;
          }
          this.setSpinRate(newAngle);
          this.thrustersFiring = true;
        } else if (this.angularVelocityTarget > this.angularVelocityRadians) {
          float newAngle = this.angularVelocityRadians + this.angularVelocityAccel;
          if (newAngle > this.angularVelocityTarget) {
            newAngle = this.angularVelocityTarget;
          }
          this.setSpinRate(newAngle);
          this.thrustersFiring = true;
        } else if (this.thrustersFiring) {
          this.thrustersFiring = false;
        } else {
          updateNeeded = false;
        }

        if (updateNeeded) {
          this.writeToNBT(this.savefile.datacompound);
          this.savefile.markDirty();

          List<Object> objList = new ArrayList<Object>();
          objList.add(Float.valueOf(this.angularVelocityRadians));
          objList.add(Boolean.valueOf(this.thrustersFiring));
          GalacticraftCore.packetPipeline.sendToDimension(
              new PacketSimple(EnumSimplePacket.C_UPDATE_STATION_SPIN, objList),
              this.spaceStationDimensionID);
        }

        // Update entity positions if in freefall
        this.loadedEntities.clear();
        this.loadedEntities.addAll(this.worldObj.loadedEntityList);
        for (Entity e : this.loadedEntities) {
          if ((e instanceof EntityItem
                  || e instanceof EntityLivingBase && !(e instanceof EntityPlayer)
                  || e instanceof EntityTNTPrimed
                  || e instanceof EntityFallingBlock)
              && !e.onGround) {
            boolean freefall = true;
            if (e.boundingBox.maxX >= this.ssBoundsMinX
                && e.boundingBox.minX <= this.ssBoundsMaxX
                && e.boundingBox.maxY >= this.ssBoundsMinY
                && e.boundingBox.minY <= this.ssBoundsMaxY
                && e.boundingBox.maxZ >= this.ssBoundsMinZ
                && e.boundingBox.minZ <= this.ssBoundsMaxZ) {
              // Entity is somewhere within the space station boundaries

              // Check if the entity's bounding box is in the same block coordinates as any
              // non-vacuum block (including torches etc)
              // If so, it's assumed the entity has something close enough to catch onto, so is not
              // in freefall
              // Note: breatheable air here means the entity is definitely not in freefall
              int xmx = MathHelper.floor_double(e.boundingBox.maxX + 0.2D);
              int ym = MathHelper.floor_double(e.boundingBox.minY - 0.1D);
              int yy = MathHelper.floor_double(e.boundingBox.maxY + 0.1D);
              int zm = MathHelper.floor_double(e.boundingBox.minZ - 0.2D);
              int zz = MathHelper.floor_double(e.boundingBox.maxZ + 0.2D);
              BLOCKCHECK:
              for (int x = MathHelper.floor_double(e.boundingBox.minX - 0.2D); x <= xmx; x++) {
                for (int y = ym; y <= yy; y++) {
                  for (int z = zm; z <= zz; z++) {
                    if (this.worldObj.blockExists(x, y, z)
                        && this.worldObj.getBlock(x, y, z) != Blocks.air) {
                      freefall = false;
                      break BLOCKCHECK;
                    }
                  }
                }
              }
            }

            if (freefall) {
              // Do the rotation
              if (this.angularVelocityRadians != 0F) {
                float angle;
                final double xx = e.posX - this.spinCentreX;
                final double zz = e.posZ - this.spinCentreZ;
                double arc = Math.sqrt(xx * xx + zz * zz);
                if (xx == 0D) {
                  angle = zz > 0 ? 3.141592536F / 2 : -3.141592536F / 2;
                } else {
                  angle = (float) Math.atan(zz / xx);
                }
                if (xx < 0D) {
                  angle += 3.141592536F;
                }
                angle += this.angularVelocityRadians / 3F;
                arc = arc * this.angularVelocityRadians;
                final double offsetX = -arc * MathHelper.sin(angle);
                final double offsetZ = arc * MathHelper.cos(angle);
                e.posX += offsetX;
                e.posZ += offsetZ;
                e.lastTickPosX += offsetX;
                e.lastTickPosZ += offsetZ;

                // Rotated into an unloaded chunk (probably also drifted out to there): byebye
                if (!this.worldObj.blockExists(
                    MathHelper.floor_double(e.posX), 64, MathHelper.floor_double(e.posZ))) {
                  e.setDead();
                }

                e.boundingBox.offset(offsetX, 0.0D, offsetZ);
                // TODO check for block collisions here - if so move the entity appropriately and
                // apply fall damage
                // Moving the entity = slide along / down
                e.rotationYaw += this.skyAngularVelocity;
                while (e.rotationYaw > 360F) {
                  e.rotationYaw -= 360F;
                }
              }

              // Undo deceleration
              if (e instanceof EntityLivingBase) {
                e.motionX /= 0.91F;
                e.motionZ /= 0.91F;
                if (e instanceof EntityFlying) {
                  e.motionY /= 0.91F;
                } else if (e instanceof EntityFallingBlock) {
                  e.motionY /= 0.9800000190734863D;
                  // e.motionY += 0.03999999910593033D;
                  // e.posY += 0.03999999910593033D;
                  // e.lastTickPosY += 0.03999999910593033D;
                } else {
                  e.motionY /= 0.9800000190734863D;
                }
              } else {
                e.motionX /= 0.9800000190734863D;
                e.motionY /= 0.9800000190734863D;
                e.motionZ /= 0.9800000190734863D;
              }
            }
          }
        }
      }
    }
  }
 /** Will get destroyed next tick. */
 public void setDead() {
   blast();
   super.setDead();
   shootingEntity = null;
 }
  /*
   * Tick毎に呼ばれる更新処理。
   * 速度の更新、衝突判定などをここで行う。
   */
  @Override
  public void onUpdate() {
    super.onUpdate();

    livingTimeCount++;

    // その1、爆発処理
    byte exp = this.isExploded();
    if (exp == 1) {
      this.setDead();
    } else if (exp > 1) {
      AMTLogger.debugInfo("current explode int :" + exp);
      this.worldObj.spawnParticle(
          "hugeexplosion",
          this.posX,
          this.posY + 1.0D,
          this.posZ,
          this.motionX,
          this.motionY,
          this.motionZ);
      exp--;
      this.setTimeCount(exp);
    }

    // その2、アクティブか否か
    if (livingTimeCount > 3 && !this.active) {
      this.active = true;
      this.setActive((byte) 1);
      this.playSound("defeatedcrow:knock", 0.5F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
    }

    boolean explode = false;

    // 以降、アクティブか否かで動作が変わる。
    if (this.active) {
      double dx = -(double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI));
      double dz = -(double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI));
      for (int i = 0; i < 4; ++i) {
        this.worldObj.spawnParticle(
            "crit",
            this.posX + dx,
            this.posY,
            this.posZ + dz,
            -this.motionX,
            -this.motionY + 0.2D,
            -this.motionZ);
      }
    }

    // 直前のパラメータと新パラメータを一致させているところ。
    // また、速度に応じてエンティティの向きを調整し、常に進行方向に前面が向くようにしている。
    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
      float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw =
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch =
          this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI);
    }

    // 激突したブロックを確認している
    Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
    boolean air = this.worldObj.isAirBlock(xTile, yTile, zTile);

    // 空気じゃないブロックに当たった&ブロック貫通エンティティでない時
    if (i != null && i.getMaterial() != Material.air) {
      i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
      AxisAlignedBB axisalignedbb =
          i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

      // 当たり判定に接触しているかどうか
      if (axisalignedbb != null
          && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
        this.inGround = true;
      }
    }

    // 空気じゃないブロックに当たった
    if (this.inGround) {
      Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
      int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

      /*
       * 前のTickに確認した埋まりブロックのIDとメタを照合している。違ったら埋まり状態を解除、一致したら埋まり状態を継続。
       * /* 埋まり状態2tick継続でこのエンティティを消す
       */
      if (j == this.inTile && k == this.inData) {
        ++this.ticksInGround;
        // ブロック貫通の場合、20tick(1秒間)はブロック中にあっても消えないようになる。
        int limit = 2;

        if (this.ticksInGround > limit) {
          explode = true;
        }
      } else // 埋まり状態の解除処理
      {
        this.inGround = false;
        this.motionX *= this.rand.nextFloat() * 0.1F;
        this.motionY *= this.rand.nextFloat() * 0.1F;
        this.motionZ *= this.rand.nextFloat() * 0.1F;
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      }
    } else // 埋まってない時。速度の更新。
    {
      ++this.ticksInAir;
      // ブロックとの衝突判定
      Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
      Vec3 vec31 =
          Vec3.createVectorHelper(
              this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition =
          this.worldObj.func_147447_a(vec3, vec31, false, true, false);
      vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
      vec31 =
          Vec3.createVectorHelper(
              this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      // ブロックに当たった
      if (movingobjectposition != null) {
        vec31 =
            Vec3.createVectorHelper(
                movingobjectposition.hitVec.xCoord,
                movingobjectposition.hitVec.yCoord,
                movingobjectposition.hitVec.zCoord);
      }

      // Entityとの衝突判定。
      List list =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.boundingBox
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;
      int l;
      float f1;

      MovingObjectPosition entityTarget = null;

      // 1ブロック分の範囲内にいるエンティティ全てに対して繰り返す
      for (l = 0; l < list.size(); ++l) {
        Entity entity1 = (Entity) list.get(l);
        Entity entity = null;

        // ターゲットの場合
        if (entity1 instanceof EntityLivingBase || entity1 instanceof EntityDragonPart) {
          f1 = 0.3F;
          AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
          MovingObjectPosition movingobjectposition1 =
              axisalignedbb1.calculateIntercept(vec3, vec31);

          if (movingobjectposition1 != null) {
            double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

            if (d1 < d0 || d0 == 0.0D) {
              // arrowと異なり、あたったEntityすべてをリストに入れる
              entityTarget = new MovingObjectPosition(entity1);
              d0 = d1;
              break;
            }
          }
        }
      }

      /*
       * 当たったエンティティそれそれについての判定部分。
       * ここで特定の種類のエンティティに当たらないようにできる。
       */
      boolean canAttack = false;
      if (entityTarget != null) {
        Entity target = entityTarget.entityHit;

        if (target instanceof EntityPlayer) {
          // プレイヤーに当たった時
          EntityPlayer entityplayer = (EntityPlayer) target;

          if (entityplayer.capabilities.disableDamage
              || this.shootingEntity instanceof EntityPlayer
                  && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
            // PvPが許可されていないと当たらない
            canAttack = false;
          } else if (entityplayer == this.shootingEntity) {
            // 対象が撃った本人の場合も当たらない
            canAttack = false;
          } else if (DCsConfig.PvPProhibitionMode && entityplayer instanceof EntityPlayer) {
            canAttack = false;
          }
        } else if (target instanceof EntityTameable || target instanceof EntityHorse) {
          // 事故防止の為、EntityTameable(犬や猫などのペット)、馬にも当たらないようにする
          canAttack = false;
        } else {
          canAttack = true;
        }
      }

      float f2;
      float f3;

      // 当たったあとの処理
      // まずはリストから
      if (canAttack) {
        Entity target = entityTarget.entityHit;

        int i1 = MathHelper.ceiling_double_int(1.0D * this.damage);
        // 0~2程度の乱数値を上乗せ
        i1 += this.rand.nextInt(3);

        DamageSource damagesource = null;

        // 別メソッドでダメージソースを確認
        damagesource = this.thisDamageSource(this.shootingEntity);

        // バニラ矢と同様、このエンティティが燃えているなら対象に着火することも出来る
        if (this.isBurning() && !(target instanceof EntityEnderman)) {
          target.setFire(5);
        } else if (target instanceof IProjectile) {
          // 対象が矢などの飛翔Entityの場合、打ち消すことが出来る
          target.setDead();
        } else {
          // ダメージを与える処理を呼ぶ
          if (target.attackEntityFrom(damagesource, i1)) {
            // ダメージを与えることに成功したら以下の処理を行う
            if (target instanceof EntityLivingBase) {
              EntityLivingBase entitylivingbase = (EntityLivingBase) target;

              // ノックバック
              if (this.knockbackStrength > 0) {
                f3 =
                    MathHelper.sqrt_double(
                        this.motionX * this.motionX + this.motionZ * this.motionZ);

                if (f3 > 0.0F) {
                  // Y方向に大きめに打ち上げる
                  target.addVelocity(
                      this.motionX * this.knockbackStrength * 0.2000000238418579D / f3,
                      0.3D,
                      this.motionZ * this.knockbackStrength * 0.2000000238418579D / f3);
                }
              }

              // 無敵時間はなし
              target.hurtResistantTime = 0;

              // マルチプレイ時に、両者がプレイヤーだった時のパケット送信処理
              if (this.shootingEntity != null
                  && target != this.shootingEntity
                  && target instanceof EntityPlayer
                  && this.shootingEntity instanceof EntityPlayerMP) {
                ((EntityPlayerMP) this.shootingEntity)
                    .playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
              }
            }

            // ここでヒット時の効果音がなる
            this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

            // 当たったあと、弾を消去する。エンティティ貫通がONの弾種はそのまま残す。
            explode = true;
          }
        }
      }

      if (movingobjectposition != null) // blockのみ
      {
        this.xTile = movingobjectposition.blockX;
        this.yTile = movingobjectposition.blockY;
        this.zTile = movingobjectposition.blockZ;
        this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
        this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
        this.motionX = ((float) (movingobjectposition.hitVec.xCoord - this.posX));
        this.motionY = ((float) (movingobjectposition.hitVec.yCoord - this.posY));
        this.motionZ = ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
        f2 =
            MathHelper.sqrt_double(
                this.motionX * this.motionX
                    + this.motionY * this.motionY
                    + this.motionZ * this.motionZ);
        this.posX -= this.motionX / f2 * 0.05000000074505806D;
        this.posY -= this.motionY / f2 * 0.05000000074505806D;
        this.posZ -= this.motionZ / f2 * 0.05000000074505806D;
        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
        this.inGround = true;

        if (this.inTile != null) {
          // Block側に衝突を伝える
          this.inTile.onEntityCollidedWithBlock(
              this.worldObj, this.xTile, this.yTile, this.zTile, this);
        }
      }
    }

    // さいごに爆発処理
    int live = (targetEntity != null && targetEntity.isEntityAlive()) ? 10 : 600;

    if (explode || this.livingTimeCount > live) {
      if (this.isExploded() == 0) {
        AMTLogger.debugInfo("explosion");
        this.setExplosion();
        if (!DCsConfig.disableMissileExplosion && !worldObj.isRemote) {
          float f = 5.0F;
          CustomExplosion explosion =
              new CustomExplosion(
                  worldObj,
                  this,
                  shootingEntity,
                  this.posX,
                  this.posY,
                  this.posZ,
                  f,
                  CustomExplosion.Type.Anchor,
                  true);
          explosion.doExplosion();
        }
      }
    }

    // 追尾
    if (active) {
      if (targetEntity != null && targetEntity.isEntityAlive()) {
        double dx = targetEntity.posX - this.posX;
        double dy = targetEntity.boundingBox.minY + (targetEntity.height / 2.0D) - this.posY;
        double dz = targetEntity.posZ - this.posZ;
        double d3 = MathHelper.sqrt_double(dx * dx + dz * dz);

        if (d3 >= 1.0E-7D) {
          float f4 = (float) d3 * 0.2F;
          double dy2 = dy + f4;

          float ff = MathHelper.sqrt_double(dx * dx + dy2 * dy2 + dz * dz);
          dx /= ff;
          dy /= ff;
          dz /= ff;

          this.motionX = (this.motionX + dx) / 2;
          this.motionY = (this.motionY + dy) / 2;
          this.motionZ = (this.motionZ + dz) / 2;

          this.motionX *= 1.25D;
          this.motionY *= 1.25D;
          this.motionZ *= 1.25D;
        }
      }
    }

    // 直前のパラメータと新パラメータを一致させているところ。
    // また、速度に応じてエンティティの向きを調整し、常に進行方向に前面が向くようにしている。
    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
      float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw =
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch =
          this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI);
    }

    // 改めてポジションに速度を加算。向きも更新。
    this.posX += this.motionX;
    this.posY += this.motionY;
    this.posZ += this.motionZ;
    float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
    this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
    this.rotationPitch = (float) (Math.atan2(this.motionY, f2) * 180.0D / Math.PI);

    while (this.rotationPitch - this.prevRotationPitch < -180.0F) {
      this.prevRotationPitch -= 360.0F;
    }

    while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
      this.prevRotationPitch += 360.0F;
    }

    while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
      this.prevRotationYaw -= 360.0F;
    }

    while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
      this.prevRotationYaw += 360.0F;
    }

    this.rotationPitch =
        this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
    this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

    // 水中に有る
    if (this.isInWater()) {
      // 泡パーティクルが出る
      for (int j1 = 0; j1 < 4; ++j1) {
        float f3 = 0.25F;
        this.worldObj.spawnParticle(
            "bubble",
            this.posX - this.motionX * f3,
            this.posY - this.motionY * f3,
            this.posZ - this.motionZ * f3,
            this.motionX,
            this.motionY,
            this.motionZ);
      }
    }

    this.setPosition(this.posX, this.posY, this.posZ);
    this.func_145775_I();
  }
  @SuppressWarnings("unchecked")
  @Override
  public void update() {
    super.update();

    if (this.roomCoords == null) {
      return;
    }

    if (!this.worldObj.isRemote) {
      if (this.lastKillTime > 0
          && MinecraftServer.getCurrentTimeMillis() - lastKillTime > 900000) // 15 minutes
      {
        this.lastKillTime = 0;
        this.isBossDefeated = false;
      }

      final Vector3 thisVec = new Vector3(this);
      final List<E> l =
          this.worldObj.getEntitiesWithinAABB(
              bossClass,
              AxisAlignedBB.fromBounds(
                  thisVec.x - 15,
                  thisVec.y - 15,
                  thisVec.z - 15,
                  thisVec.x + 15,
                  thisVec.y + 15,
                  thisVec.z + 15));

      for (final Entity e : l) {
        if (!e.isDead) {
          this.boss = (IBoss) e;
          this.boss.setRoom(this.roomCoords, this.roomSize);
          this.spawned = true;
          this.isBossDefeated = false;
        }
      }

      List<EntityMob> entitiesWithin =
          this.worldObj.getEntitiesWithinAABB(
              EntityMob.class,
              AxisAlignedBB.fromBounds(
                  this.roomCoords.intX() - 3,
                  this.roomCoords.intY() - 3,
                  this.roomCoords.intZ() - 3,
                  this.roomCoords.intX() + this.roomSize.intX() + 3,
                  this.roomCoords.intY() + this.roomSize.intY() + 3,
                  this.roomCoords.intZ() + this.roomSize.intZ() + 3));

      for (Entity mob : entitiesWithin) {
        if (this.getDisabledCreatures().contains(mob.getClass())) {
          mob.setDead();
        }
      }

      List<EntityPlayer> playersWithin =
          this.worldObj.getEntitiesWithinAABB(
              EntityPlayer.class,
              AxisAlignedBB.fromBounds(
                  this.roomCoords.intX(),
                  this.roomCoords.intY(),
                  this.roomCoords.intZ(),
                  this.roomCoords.intX() + this.roomSize.intX(),
                  this.roomCoords.intY() + this.roomSize.intY(),
                  this.roomCoords.intZ() + this.roomSize.intZ()));

      if (this.boss == null && !this.isBossDefeated && !playersWithin.isEmpty()) {
        try {
          Constructor<?> c = this.bossClass.getConstructor(new Class[] {World.class});
          this.boss = (IBoss) c.newInstance(new Object[] {this.worldObj});
          ((Entity) this.boss)
              .setPosition(
                  this.getPos().getX() + 0.5,
                  this.getPos().getY() + 1.0,
                  this.getPos().getZ() + 0.5);
          this.boss.setRoom(this.roomCoords, this.roomSize);
        } catch (Exception e) {
          e.printStackTrace();
        }
      }

      if (this.playerCheated) {
        if (!playersWithin.isEmpty()) {
          this.isBossDefeated = false;
          this.spawned = false;
          this.lastPlayerInRange = false;
          this.playerCheated = false;
        }
      } else if (playersWithin.size() == 0) {
        this.spawned = false;
        this.lastPlayerInRange = false;
        this.playerCheated = false;
      }

      this.playerInRange = !playersWithin.isEmpty();

      if (this.playerInRange && !this.lastPlayerInRange) {
        if (this.boss != null && !this.spawned) {
          if (this.boss instanceof EntityLiving) {
            EntityLiving bossLiving = (EntityLiving) this.boss;
            bossLiving.onInitialSpawn(
                this.worldObj.getDifficultyForLocation(new BlockPos(bossLiving)), null);
            this.worldObj.spawnEntityInWorld(bossLiving);
            this.playSpawnSound(bossLiving);
            this.spawned = true;
            this.boss.onBossSpawned(this);
            this.boss.setRoom(this.roomCoords, this.roomSize);
          }
        }
      }

      if (this.boss != null && ((EntityLiving) this.boss).isDead) {
        this.isBossDefeated = false;
        this.spawned = false;
        this.lastPlayerInRange = false;
        this.playerCheated = false;
        this.boss = null;
      }

      this.lastPlayerInRange = this.playerInRange;
    }
  }
 @Override
 public void setDead() {
   super.setDead();
   this.cleanUp();
 }