/** * Renders the specified entity with the passed in position, yaw, and partialTickTime. Args: * entity, x, y, z, yaw, partialTickTime */ public void renderEntityWithPosYaw( Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { Render render = null; try { render = this.getEntityRenderObject(par1Entity); if (render != null && this.renderEngine != null) { if (field_85095_o && !par1Entity.isInvisible()) { try { this.func_85094_b(par1Entity, par2, par4, par6, par8, par9); } catch (Throwable throwable) { throw new ReportedException( CrashReport.makeCrashReport(throwable, "Rendering entity hitbox in world")); } } try { render.doRender(par1Entity, par2, par4, par6, par8, par9); } catch (Throwable throwable1) { throw new ReportedException( CrashReport.makeCrashReport(throwable1, "Rendering entity in world")); } try { render.doRenderShadowAndFire(par1Entity, par2, par4, par6, par8, par9); } catch (Throwable throwable2) { throw new ReportedException( CrashReport.makeCrashReport(throwable2, "Post-rendering entity in world")); } } } catch (Throwable throwable3) { CrashReport crashreport = CrashReport.makeCrashReport(throwable3, "Rendering entity in world"); CrashReportCategory crashreportcategory = crashreport.makeCategory("Entity being rendered"); par1Entity.func_85029_a(crashreportcategory); CrashReportCategory crashreportcategory1 = crashreport.makeCategory("Renderer details"); crashreportcategory1.addCrashSection("Assigned renderer", render); crashreportcategory1.addCrashSection( "Location", CrashReportCategory.func_85074_a(par2, par4, par6)); crashreportcategory1.addCrashSection("Rotation", Float.valueOf(par8)); crashreportcategory1.addCrashSection("Delta", Float.valueOf(par9)); throw new ReportedException(crashreport); } }
/** * Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, * partialTickTime */ public void doRenderShadowAndFire( Entity entityIn, double x, double y, double z, float yaw, float partialTicks) { if (this.renderManager.options != null) { if (this.renderManager.options.entityShadows && this.shadowSize > 0.0F && !entityIn.isInvisible() && this.renderManager.isRenderShadow()) { double d0 = this.renderManager.getDistanceToCamera(entityIn.posX, entityIn.posY, entityIn.posZ); float f = (float) ((1.0D - d0 / 256.0D) * (double) this.shadowOpaque); if (f > 0.0F) { this.renderShadow(entityIn, x, y, z, f, partialTicks); } } if (entityIn.canRenderOnFire() && (!(entityIn instanceof EntityPlayer) || !((EntityPlayer) entityIn).isSpectator())) { this.renderEntityOnFire(entityIn, x, y, z, partialTicks); } } }