@Override public void readEntityFromNBT(NBTTagCompound nbt) { super.readEntityFromNBT(nbt); this.fuseTicks = nbt.getShort("Fuse"); if (nbt.hasKey("ex")) { ex = ExplosiveRegistry.get(nbt.getString("ex")); ex_size = Math.max(nbt.getDouble("size"), 1.0); if (nbt.hasKey("ex_data")) ex_data = nbt.getCompoundTag("ex_data"); } }
@Override public void attackEntityWithRangedAttack(EntityLivingBase var1, float var2) { EntityArrow entityarrow = new EntityArrow( this.worldObj, this, var1, Math.max(1F, getDistanceToEntity(var1) / 10F), 1); entityarrow.posX = this.posX; entityarrow.posY = this.posY + this.getEyeHeight(); entityarrow.posZ = this.posZ; int power = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem()); int punch = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem()); double damage = (double) (var2 * 3.0F) + this.rand.nextGaussian() * 0.25D; entityarrow.setDamage(damage); if (power > 0) entityarrow.setDamage(entityarrow.getDamage() + (double) power * 0.5D + 0.5D); if (punch > 0) entityarrow.setKnockbackStrength(punch); if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0) entityarrow.setFire(100); this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(entityarrow); }