@Override
 public void readEntityFromNBT(NBTTagCompound nbt) {
   super.readEntityFromNBT(nbt);
   this.fuseTicks = nbt.getShort("Fuse");
   if (nbt.hasKey("ex")) {
     ex = ExplosiveRegistry.get(nbt.getString("ex"));
     ex_size = Math.max(nbt.getDouble("size"), 1.0);
     if (nbt.hasKey("ex_data")) ex_data = nbt.getCompoundTag("ex_data");
   }
 }
Esempio n. 2
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  @Override
  public void attackEntityWithRangedAttack(EntityLivingBase var1, float var2) {
    EntityArrow entityarrow =
        new EntityArrow(
            this.worldObj, this, var1, Math.max(1F, getDistanceToEntity(var1) / 10F), 1);
    entityarrow.posX = this.posX;
    entityarrow.posY = this.posY + this.getEyeHeight();
    entityarrow.posZ = this.posZ;

    int power =
        EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
    int punch =
        EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
    double damage = (double) (var2 * 3.0F) + this.rand.nextGaussian() * 0.25D;
    entityarrow.setDamage(damage);

    if (power > 0) entityarrow.setDamage(entityarrow.getDamage() + (double) power * 0.5D + 0.5D);
    if (punch > 0) entityarrow.setKnockbackStrength(punch);
    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0)
      entityarrow.setFire(100);

    this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
    this.worldObj.spawnEntityInWorld(entityarrow);
  }