protected void a(int i0) { this.bm = i0; this.H().b(14, Byte.valueOf((byte) 1)); this.m(Potion.t.H); this.c(new PotionEffect(Potion.g.H, i0, Math.min(this.o.aa().a() - 1, 0))); this.o.a((Entity) this, (byte) 16); }
public void m() { if (this.o.w() && !this.o.D && !this.i_()) { float f0 = this.c(1.0F); BlockPos blockpos = new BlockPos(this.s, (double) Math.round(this.t), this.u); if (f0 > 0.5F && this.V.nextFloat() * 30.0F < (f0 - 0.4F) * 2.0F && this.o.i(blockpos)) { boolean flag0 = true; ItemStack itemstack = this.p(4); if (itemstack != null) { if (itemstack.e()) { itemstack.b(itemstack.h() + this.V.nextInt(2)); if (itemstack.h() >= itemstack.j()) { this.b(itemstack); this.c(4, (ItemStack) null); } } flag0 = false; } if (flag0) { this.e(8); } } } if (this.av() && this.u() != null && this.m instanceof EntityChicken) { ((EntityLiving) this.m).s().a(this.s().j(), 1.5D); } super.m(); }
@Override public void readEntityFromNBT(NBTTagCompound nbt) { super.readEntityFromNBT(nbt); this.fuseTicks = nbt.getShort("Fuse"); if (nbt.hasKey("ex")) { ex = ExplosiveRegistry.get(nbt.getString("ex")); ex_size = Math.max(nbt.getDouble("size"), 1.0); if (nbt.hasKey("ex_data")) ex_data = nbt.getCompoundTag("ex_data"); } }
@Override public void attackEntityWithRangedAttack(EntityLivingBase var1, float var2) { EntityArrow entityarrow = new EntityArrow( this.worldObj, this, var1, Math.max(1F, getDistanceToEntity(var1) / 10F), 1); entityarrow.posX = this.posX; entityarrow.posY = this.posY + this.getEyeHeight(); entityarrow.posZ = this.posZ; int power = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem()); int punch = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem()); double damage = (double) (var2 * 3.0F) + this.rand.nextGaussian() * 0.25D; entityarrow.setDamage(damage); if (power > 0) entityarrow.setDamage(entityarrow.getDamage() + (double) power * 0.5D + 0.5D); if (punch > 0) entityarrow.setKnockbackStrength(punch); if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0) entityarrow.setFire(100); this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(entityarrow); }