/** PaintComponent to draw everything. */ @Override public void paintComponent(Graphics g) { super.paintComponent(g); setBackground(Color.WHITE); // If using images, use cool dragon background if (useImages) g.drawImage(background, 0, 0, 310, 300, null); // Use light gray to not overpower the background image g.setColor(Color.LIGHT_GRAY); for (int y = 1; y < ROWS; ++y) g.fillRoundRect(0, cellSize * y - 4, (cellSize * COLS) - 1, 8, 8, 8); for (int x = 1; x < COLS; ++x) g.fillRoundRect(cellSize * x - 4, 0, 8, (cellSize * ROWS) - 1, 8, 8); // Use graphics2d for when not using the images Graphics2D g2d = (Graphics2D) g; g2d.setStroke(new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); for (int y = 0; y < ROWS; ++y) { for (int x = 0; x < COLS; ++x) { int x1 = x * cellSize + 16; int y1 = y * cellSize + 16; if (board[y][x] == Symbol.X) { // use image if set to true, otherwise use g2d // for thicker, better looking X's and O's if (useImages) g.drawImage(imageX, x1, y1, 75, 75, null); else { g2d.setColor(PURPLE); int x2 = (x + 1) * cellSize - 16; int y2 = (y + 1) * cellSize - 16; g2d.drawLine(x1, y1, x2, y2); g2d.drawLine(x2, y1, x1, y2); } } else if (board[y][x] == Symbol.O) { if (useImages) g.drawImage(imageO, x1, y1, 75, 75, null); else { g2d.setColor(Color.BLUE); g2d.drawOval(x1, y1, 70, 70); } } } // end for } // Set status bar based on gamestate. If CONTINUE, show whose turn it is if (gameStatus == GameStatus.CONTINUE) { statusBar.setForeground(Color.BLACK); if (currentPlayer == Symbol.X) statusBar.setText("X's Turn"); else statusBar.setText("O's Turn"); } else if (gameStatus == GameStatus.DRAW) { statusBar.setForeground(Color.RED); statusBar.setText("Draw! Click to play again!"); } else if (gameStatus == GameStatus.X_WIN) { statusBar.setForeground(Color.RED); statusBar.setText("X has won! Click to play again!"); } else if (gameStatus == GameStatus.O_WIN) { statusBar.setForeground(Color.RED); statusBar.setText("O has won! Click to play again!"); } }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); if (drawOverlay) { g = g.create(); AntialiasingManager.activateAntialiasing(g); try { // Paint a roll over fade out. FadeTracker fadeTracker = FadeTracker.getInstance(); float visibility = 0.0f; if (fadeTracker.isTracked(this, FadeKind.ROLLOVER)) { visibility = fadeTracker.getFade(this, FadeKind.ROLLOVER); visibility /= 4; } else visibility = 0.5f; // Draw black overlay g.setColor(new Color(0.0f, 0.0f, 0.0f, visibility)); g.fillRoundRect(1, 1, width - 2, height - 2, 10, 10); // Draw arrow g.setColor(Color.WHITE); int[] arrowX = new int[] {width - 17, width - 7, width - 12}; int[] arrowY = new int[] {height - 12, height - 12, height - 7}; g.fillPolygon(arrowX, arrowY, arrowX.length); } finally { g.dispose(); } } }
public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(kleur); g.fillRoundRect(5, 5, 70, 70, 10, 10); g.setColor(Color.black); if (waarde == 1) { g.fillOval(34, 34, 10, 10); } else if (waarde == 2) { g.fillOval(10, 10, 10, 10); g.fillOval(60, 60, 10, 10); } else if (waarde == 3) { g.fillOval(10, 10, 10, 10); g.fillOval(34, 34, 10, 10); g.fillOval(60, 60, 10, 10); } else if (waarde == 4) { g.fillOval(10, 10, 10, 10); g.fillOval(10, 60, 10, 10); g.fillOval(60, 10, 10, 10); g.fillOval(60, 60, 10, 10); } else if (waarde == 5) { g.fillOval(10, 10, 10, 10); g.fillOval(10, 60, 10, 10); g.fillOval(60, 10, 10, 10); g.fillOval(60, 60, 10, 10); g.fillOval(34, 34, 10, 10); } else if (waarde == 6) { g.fillOval(10, 10, 10, 10); g.fillOval(10, 60, 10, 10); g.fillOval(60, 10, 10, 10); g.fillOval(60, 60, 10, 10); g.fillOval(10, 34, 10, 10); g.fillOval(60, 34, 10, 10); } else ; // meer waarden zijn er niet }
// Draws this die when stopped private void drawStopped(Graphics g) { int x = xCenter - dieSize / 2; int y = yCenter - dieSize / 2; g.setColor(Color.RED); g.fillRoundRect(x, y, dieSize, dieSize, dieSize / 4, dieSize / 4); drawDots(g, x, y, getNumDots()); }
@Override public void paintIcon(Component c, Graphics g, int x, int y) { g.setColor(LightColors.SLIGHTLY_GREEN); g.fillRoundRect(x + 4, y + 4, 32 - 8, 32 - 8, 8, 8); g.setColor(Color.GRAY); g.drawRoundRect(x + 4, y + 4, 32 - 8, 32 - 8, 8, 8); }
@Override public void paintComponent(Graphics g) { if (selected) { g.setColor(selColor); g.fillRoundRect(0, 0, getWidth(), getHeight(), getWidth() / 10, getHeight() / 10); label.setForeground(Color.YELLOW); } else label.setForeground(Color.WHITE); super.paintComponent(g); }
// Draws this die when rolling with a random number of dots private void drawRolling(Graphics g) { int x = xCenter - dieSize / 2 + (int) (3 * Math.random()) - 1; int y = yCenter - dieSize / 2 + (int) (3 * Math.random()) - 1; g.setColor(Color.RED); if (x % 2 != 0) g.fillRoundRect(x, y, dieSize, dieSize, dieSize / 4, dieSize / 4); else g.fillOval(x - 2, y - 2, dieSize + 4, dieSize + 4); Die die = new Die(); die.roll(); drawDots(g, x, y, die.getNumDots()); }
/** @{inheritDoc} */ @Override public void paintComponent(Graphics g) { super.paintComponent(g); g = g.create(); try { AntialiasingManager.activateAntialiasing(g); g.setColor(Color.DARK_GRAY); g.fillRoundRect(0, 0, this.getWidth(), this.getHeight(), 10, 10); } finally { g.dispose(); } }
/** * ************************************************************************* CONCRETE Class::paint * Purpose: The paint() method is an overridden method inherited from JFrame that draws the * indicator on the screen. This method must be overridden so that various JRE services can update * the display. If you do not override paint, the indicator will not be consistiently drawn to the * screen and may have various graphics disappear at run time. This method is invoked indirectly * by the repaint() method. * * <p>Arguments: Graphics g this is the indicator's graphic instance. * * <p>Returns: none * * <p>Exceptions: none ************************************************************************** */ public void paint(Graphics g) { super.paint(g); FontMetrics fm = g.getFontMetrics(); int xLabelPosition = (int) (Height * 0.5) - (int) (fm.stringWidth(MessageLabel) * 0.5); int yLabelPosition = (int) (Height * 0.90); g.setColor(IluminationColor); g.fillRoundRect( (int) (Height * 0.15), (int) (Height * 0.35), (int) (Height * 0.70), (int) (Height * 0.40), (int) (Height * 0.20), (int) (Height * 0.20)); g.setColor(TextColor); g.drawString(MessageLabel, xLabelPosition, yLabelPosition); } // paint
/** * Draw one die including the letter centered in the middle of the die. If highlight is true, * we reverse the background and letter colors to highlight the die. */ public void paintComponent(Graphics g) { super.paintComponent(g); int centeredXOffset, centeredYOffset; // Draw the blank die g.setColor((isHighlighted) ? FACECOLOR : DIECOLOR); g.fillRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2); // Outline the die with black g.setColor(Color.black); g.drawRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2); Graphics faceGraphics = faceLabel.getGraphics(); faceGraphics.setColor(isHighlighted ? DIECOLOR : FACECOLOR); Color myColor = isHighlighted ? DIECOLOR : FACECOLOR; faceLabel.setForeground(myColor); faceLabel.setFont(FACEFONT); faceLabel.setText(face); }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.GRAY); g.drawLine(200, 15, 200, 170); g.setColor(Color.BLACK); g.setFont(new Font("SansSerif", Font.BOLD, 14)); g.drawString("TWOJA RĘKA", 55, 30); g.drawString("WSPÓLNE", 405, 30); for (int i = 0; i < 7; i++) { if (game.cards[i] != null) { g.setColor(Color.WHITE); g.fillRoundRect(10 + 100 * i, 40, 80, 120, 20, 20); int suite = game.cards[i].getSuite(); if (suite == 0) { g.drawImage(spade, 27 + 100 * i, 50, null); } else if (suite == 1) { g.drawImage(heart, 27 + 100 * i, 50, null); } else if (suite == 2) { g.drawImage(diamond, 27 + 100 * i, 50, null); } else if (suite == 3) { g.drawImage(club, 27 + 100 * i, 50, null); } g.setColor(Color.BLACK); g.setFont(new Font("Serif", Font.PLAIN, 28)); int offset = 41; if (game.cards[i].getStrenght() == 8) { offset = 37; } g.drawString(strenght2String(game.cards[i].getStrenght()), offset + 100 * i, 135); } } }
@Override public void paint(Graphics g, JComponent c) { final Border border = c.getBorder(); final GraphicsConfig config = GraphicsUtil.setupAAPainting(g); final boolean square = isSquare(c); if (c.isEnabled() && border != null) { final Insets ins = border.getBorderInsets(c); final int yOff = (ins.top + ins.bottom) / 4; if (!square) { if (((JButton) c).isDefaultButton()) { ((Graphics2D) g) .setPaint( UIUtil.getGradientPaint( 0, 0, getSelectedButtonColor1(), 0, c.getHeight(), getSelectedButtonColor2())); } else { ((Graphics2D) g) .setPaint( UIUtil.getGradientPaint( 0, 0, getButtonColor1(), 0, c.getHeight(), getButtonColor2())); } } g.fillRoundRect( square ? 2 : 4, yOff, c.getWidth() - 2 * 4, c.getHeight() - 2 * yOff, square ? 3 : 5, square ? 3 : 5); } config.restore(); super.paint(g, c); }
@Override public void paintIcon(Component c, Graphics g, int x, int y) { g.setColor(color); g.fillRoundRect(x + 1, y + 1, 22, 22, 10, 10); }
// This class represents rectangle shapes with rounded corners. // (Note that it uses the inherited version of the // containsPoint(x,y) method, even though that is not perfectly // accurate when (x,y) is near one of the corners.) void draw(Graphics g) { g.setColor(color); g.fillRoundRect(left, top, width, height, width / 3, height / 3); g.setColor(Color.black); g.drawRoundRect(left, top, width, height, width / 3, height / 3); }