private void drawPlayer( Graphics g, Location<Float> location, CluedoCharacter character, double step, boolean drawTransparent) { double diameter = step * PlayerDiameterRatio; final double characterBorderRatio = 1.2f; g.setColor(new Color(0.f, 0.f, 0.f, drawTransparent ? 0.2f : 1.f)); // Draw the black outline g.fillOval( round(location.x - diameter * characterBorderRatio / 2), round(location.y - diameter * characterBorderRatio / 2), round(diameter * characterBorderRatio), round(diameter * characterBorderRatio)); // Draw the character. g.setColor( new Color( character.colour().getRed(), character.colour().getGreen(), character.colour().getBlue(), drawTransparent ? 50 : 255)); g.fillOval( round(location.x - diameter / 2), round(location.y - diameter / 2), round(diameter), round(diameter)); }
public void paint(Graphics g) { g.setColor(Color.black); g.fillRect(0, 0, (int) getSize().getWidth(), (int) getSize().getHeight()); int color_strength = 0; for (int i = 0; i < pheroMap.length; i++) for (int j = 0; j < pheroMap[i].length; j++) { if (pheroMap[i][j] == null) System.err.println(i + " " + j); if (pheroMap[i][j].getWallProbability() != 0) { color_strength = (int) (pheroMap[i][j].getWallProbability() * 100.0 * COLOR_SCALE_FACTOR); if (color_strength > 255) color_strength = 255; if (pheroMap[i][j].getWallProbability() > 0.55) { g.setColor(new Color(255, 255 - color_strength, 255 - color_strength)); } if (pheroMap[i][j].getWallProbability() < 0.55) { g.setColor( new Color(255 - color_strength, 255 - color_strength, 255 - color_strength)); } if (pheroMap[i][j].getWallProbability() == 0.55) { g.setColor(new Color(255, 255, 255)); } g.fillRect( i * square_side, (pheroMap[i].length - j - 1) * square_side, square_side, square_side); } } g.setColor(Color.black); for (int y = square_side * 10; y < getSize().getHeight(); y += square_side * 10) g.drawLine(0, y, (int) getSize().getWidth() - 1, y); for (int x = square_side * 10; x < getSize().getWidth(); x += square_side * 10) g.drawLine(x, 0, x, (int) getSize().getHeight()); if (points != null) { for (Point2D pt : points) { g.setColor(Color.yellow); g.fillOval( (int) (pt.getX() * 10 * square_side) - 12, (int) ((pheroMap[0].length - (pt.getY() * 10)) * square_side) - 12, 25, 25); } } g.setColor(Color.blue); g.fillOval( (int) (rob_x) * square_side - 20, (int) ((pheroMap[0].length - 10) - (rob_y)) * square_side - 20, ROBOT_RADIUS, ROBOT_RADIUS); // g.setColor(new Color(0, 0, 0)); // g.fillRect( 24*2*square_side, 12*2*square_side, square_side, square_side); }
public void paintComponent(Graphics g) { super.paintComponent(g); g.drawOval(5, 5, getWidth() / 2 - 10, getHeight() / 2 - 10); g.setColor(Color.red); g.drawOval(getWidth() / 2 + 5, 5, getWidth() / 2 - 10, getHeight() / 2 - 10); g.setColor(Color.yellow); g.fillOval(5, getHeight() / 2 + 5, getWidth() / 2 - 10, getHeight() / 2 - 10); g.setColor(Color.orange); g.fillOval(getWidth() / 2 + 5, getHeight() / 2 + 5, getWidth() / 2 - 10, getHeight() / 2 - 10); }
public void paintComponent(Graphics g) { super.paintComponent(g); calcSizes(); drawAxes(g); calcMaxes(); calcTickIncrements(); drawXTicks(g); drawYTicks(g); int t = 0; int prevX = 0, prevY1 = 0, prevY2 = 0; for (DataPair pair : data) { int h = pair.getH(); int p = pair.getP(); // calculate where to put the dots int x = xVal(t, maxT); int y1 = yVal(h, maxH); int y2 = yVal(p, maxP); // draw herbivore dot g.setColor(Color.BLUE); g.fillOval(x, y1, 2 * r, 2 * r); // draw a line connecting this dot to the last if (prevX != 0) { g.drawLine(prevX + r, prevY1 + r, x + r, y1 + r); } // draw predator dot g.setColor(Color.RED); g.fillOval(x, y2, 2 * r, 2 * r); // draw a line connecting this dot to the last if (prevX != 0) { g.drawLine(prevX + r, prevY2 + r, x + r, y2 + r); } // remember these dots prevX = x; prevY1 = y1; prevY2 = y2; g.setColor(Color.BLACK); t++; } }
@Override public void paint(Graphics g) { System.out.println("Thread invoked the paint() " + Thread.currentThread().getName()); g.setColor(Color.BLACK); g.setFont(textFont); g.drawString(timeMessage, 0, 15); g.fillOval(0, 20, 100, 100); g.setColor(Color.WHITE); g.fillOval(3, 23, 94, 94); g.setColor(Color.BLUE); g.fillArc(2, 22, 96, 96, 90, -arcLen); }
// Paint the round background and label. protected void paintComponent(Graphics g) { if (getModel().isArmed()) { // You might want to make the highlight color // a property of the RoundButton class. g.setColor(Color.lightGray); } else { g.setColor(getBackground()); } g.fillOval(0, 0, getSize().width - 1, getSize().height - 1); // This call will paint the label and the // focus rectangle. super.paintComponent(g); }
/** Wartet auf einen Mausklick und gibt die Koordinaten von diesem zurück. */ @SneakyThrows private Point getMouseClick() { if (mouseAdapter == null) { mouseAdapter = new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { synchronized (ScenePane.this) { lastClick = new Point(e.getX(), e.getY()); ScenePane.this.notifyAll(); } } }; addMouseListener(mouseAdapter); } synchronized (this) { lastClick = null; while (lastClick == null) { wait(); } Graphics g = getGraphics(); g.setColor(Color.CYAN); g.fillOval(lastClick.x - 5, lastClick.y - 5, 11, 11); return lastClick; } }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); setBackground(CANVAS_BACKGROUND); g.setColor(LINE_COLOR); g.fillOval(x, y, size, size); // draw the ball }
public void paintComponent(Graphics g) { GradientPaint gradient = new GradientPaint(70, 70, Color.blue, 150, 150, Color.orange); Image image = new ImageIcon("a.jpg").getImage(); Random generator = new Random(); int x1 = generator.nextInt(200) + 1; int y1 = generator.nextInt(200) + 1; int x2 = x1 + generator.nextInt(100) + 1; int y2 = x1 + generator.nextInt(100) + 1; g.setColor(Color.blue); g.fillRect(70, 70, 200, 100); g.setColor(Color.black); g.fillOval(80, 80, 170, 70); Graphics2D g2d = (Graphics2D) g; g.setColor(Color.yellow); g2d.fill3DRect(10, 10, 100, 100, true); g.drawImage(image, 300, 300, this); g2d.setPaint(gradient); g2d.fillOval(x1, y1, x2, y2); }
public void paintComponent(Graphics g) { super.paintComponent(g); setBackground(Color.black); add(l); add(s); drawSpecialLines(g); g.setColor(Color.white); g.fillOval(30, 100, 75, 75); g.setColor(Color.blue); g.fillRect(getWidth() / 2, getHeight() / 2, (int) bl, 10); g.fillRect(getWidth() / 2, getHeight() / 2 + 40, (int) gl, 10); g.fillRect(getWidth() / 2, getHeight() / 2 + 80, (int) ll, 10); g.fillRect(getWidth() / 2, getHeight() / 2 + 120, (int) sl, 10); g.drawImage(bullet.getImage(), 30, getHeight() / 2 - 10, 20, 20, null); g.drawImage(grenade.getImage(), 30, getHeight() / 2 + 40 - 10, 20, 20, null); g.drawImage(laser.getImage(), 30, getHeight() / 2 + 80 - 10, 20, 20, null); g.drawImage(shotgun.getImage(), 30, getHeight() / 2 + 120 - 10, 20, 20, null); g.setColor(Color.yellow); if (gunTrack == 0) { g.drawRect(30, getHeight() / 2 - 10, 20, 20); } else if (gunTrack == 1) { g.drawRect(30, getHeight() / 2 + 40 - 10, 20, 20); } else if (gunTrack == 2) { g.drawRect(30, getHeight() / 2 + 80 - 10, 20, 20); } else { g.drawRect(30, getHeight() / 2 + 120 - 10, 20, 20); } }
public void drawTo(Graphics g, Line line) { if (!calc.tileOnMap(t1) || !calc.tileOnMap(t2)) return; if (calc.tileOnMap(line.getTile1()) && calc.tileOnMap(line.getTile2())) { Point p1 = calc.tileToMinimap(t1); Point p2 = calc.tileToMinimap(t2); Point p3 = calc.tileToMinimap(line.getTile2()); Point p4 = calc.tileToMinimap(line.getTile1()); GeneralPath path = new GeneralPath(); path.moveTo(p1.x, p1.y); path.lineTo(p2.x, p2.y); path.lineTo(p3.x, p3.y); path.lineTo(p4.x, p4.y); path.closePath(); g.setColor(POLY_FILL); ((Graphics2D) g).fill(path); ((Graphics2D) g).draw(path); } Point last = null, p; g.setColor(Color.ORANGE); for (RSTile t : pathList) { if (calc.tileOnMap(t)) { p = calc.tileToMinimap(t); g.fillOval(p.x - 2, p.y - 2, 5, 5); if (last != null) g.drawLine(p.x, p.y, last.x, last.y); last = p; } else last = null; } }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); AnAction action = getAction(); if (action instanceof ActivateCard) { Rectangle bounds = getBounds(); Icon icon = AllIcons.Actions.Forward; // AllIcons.Icons.Ide.NextStepGrayed; int y = (bounds.height - icon.getIconHeight()) / 2; int x = bounds.width - icon.getIconWidth() - 15; if (getPopState() == POPPED) { final GraphicsConfig config = GraphicsUtil.setupAAPainting(g); g.setColor(WelcomeScreenColors.CAPTION_BACKGROUND); g.fillOval(x - 3, y - 3, icon.getIconWidth() + 6, icon.getIconHeight() + 6); g.setColor(WelcomeScreenColors.GROUP_ICON_BORDER_COLOR); g.drawOval(x - 3, y - 3, icon.getIconWidth() + 6, icon.getIconHeight() + 6); config.restore(); } else { icon = IconLoader.getDisabledIcon(icon); } icon.paintIcon(this, g, x, y); } }
// färger, se sid 43 i boken // grafiska metoder, sid 248 i boken public void paintComponent(Graphics g) { // för att vara säker på att // "super"-klassen gör sitt // anropar vi den metoden, innan // vi skriver eller ritar super.paintComponent(g); g.drawLine(185, 10, 195, 40); // x1,y1 till x2,y2 g.drawLine(200, 10, 200, 40); g.drawLine(215, 10, 205, 40); g.setColor(Color.white); g.fillOval(50, 30, 300, 150); // x,y,b,h (x,y för ö v h) g.setColor(Color.red); g.drawArc(100, 100, 200, 50, 180, 180); // x,y,b,h,s,l g.setColor(Color.yellow); g.fillRect(200, 100, 30, 30); g.fill3DRect(150, 50, 30, 50, true); // true upphöjd figur g.fill3DRect(250, 50, 30, 50, true); // skriv ut en textsträng, samt ange läget i avståndet från // övre vänstra hörnet i x-led åt höger och i y-led neråt g.drawString("** Tjenare kompis !! **", 20, 20); f = new Font("Arial", Font.BOLD, 30); setBackground(Color.cyan); g.setFont(f); g.setColor(new Color(255, 175, 175)); g.drawString("YEEEEEEEES!!", 100, 250); }
/** * Draw character in minimap * * @param g Graphics * @param Dx X Displacement * @param Dy Y Displacement */ public void MapDraw(Graphics g, int Dx, int Dy, double Scale, Color col) { // Color g.setColor(col.darker().darker().darker()); g.drawOval((int) (X * Scale + Dx), (int) (Y * Scale + Dy), 7, 7); g.setColor(col); g.fillOval((int) (X * Scale + Dx), (int) (Y * Scale + Dy), 7, 7); }
private void displayTree(Graphics g, AVLTree.TreeNode root, int x, int y, int gap) { if (root != null) { // Display root if (setOfHighlightedNodes.contains(root)) { g.setColor(Color.GREEN); g.fillOval(x - radius, y - radius, 2 * radius, 2 * radius); g.setColor(Color.BLACK); } else { g.drawOval(x - radius, y - radius, 2 * radius, 2 * radius); } g.drawString(root.element + "", x - 6, y + 4); // Draw a line to the left node if (root.left != null) connectLeftChild(g, x - gap, y + virticalGap, x, y); // Draw left subtree displayTree(g, root.left, x - gap, y + virticalGap, gap / 2); // Draw a line to the right node if (root.right != null) connectRightChild(g, x + gap, y + virticalGap, x, y); // Draw right subtree displayTree(g, root.right, x + gap, y + virticalGap, gap / 2); } }
public void draw(Graphics g) { if (running) { g.setColor(color); synchronized (pos) { g.fillOval(pos.x, pos.y, SIZE, SIZE); } } }
public void paintComponent(Graphics g) { super.paintComponent( g); // do what paintComponent does, and i will tell you what to do from now on for (int i = list.size(); i > 0; i--) { g.fillOval(800 + list.get(i - 1).getX(), 800 + list.get(i - 1).getY(), 10, 10); System.out.println("X: " + list.get(i - 1).getX() + " Y: " + list.get(i - 1).getY()); } }
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.LIGHT_GRAY); g.fillRect(0, 0, 600, 400); g.setColor(color); g.fillOval(a, b, 70, 70); }
@Override public void mouseDragged(MouseEvent me) { Graphics g = getGraphics(); g.setColor(bg); x = me.getX(); y = me.getY(); g.setColor(Color.RED); g.fillOval(x - 12, y - 10, 30, 30); }
public void mouseClicked(MouseEvent me) { Graphics g = getGraphics(); g.setColor(bg); // g.fillRect(x, y, 30, 30); x = me.getX(); y = me.getY(); g.setColor(Color.RED); g.fillOval(x - 12, y - 10, 30, 30); }
public void paintComponent(Graphics g) { if (position == null) return; int x = (int) position.getX(); int y = (int) position.getY(); if (parent.inFirstPath(this)) { g.setColor(Color.yellow); g.fillOval(x - RADIUS, y - RADIUS, 2 * RADIUS, 2 * RADIUS); } else if (parent.inQueue(this)) { g.setColor(Color.orange); g.fillOval(x - RADIUS, y - RADIUS, 2 * RADIUS, 2 * RADIUS); } g.setColor(getColor()); g.drawOval(x - RADIUS, y - RADIUS, 2 * RADIUS, 2 * RADIUS); if (parent.isGoalNode(this)) g.setColor(Color.green); else if (parent.isStartNode(this)) g.setColor(Color.blue); g.drawString(toString(), x, y); if (!parent.getHideHeur()) g.drawString(model.getHeuristic() + "", x + RADIUS, y + RADIUS); }
@Override public void paint(Graphics g) { super.paint(g); for (Ball b : ballsList) { g.setColor(b.getColor()); g.fillOval(b.getX(), b.getY(), b.getSize(), b.getSize()); b.move(getWidth(), getHeight()); } }
public void drawTank(int x, int y, Graphics g, int direct, int type) { switch (type) { case 0: g.setColor(Color.YELLOW); // 0 定义为英雄 颜色设置成黄色 break; case 1: g.setColor(Color.BLUE); // 1定义为敌人 颜色设置成CYAN色 break; } switch (direct) { case 0: // 0定位为向上 g.fill3DRect(x, y, 5, 30, false); // 画出左边矩形 g.fill3DRect(x + 15, y, 5, 30, false); // 画出右边矩形 g.fill3DRect(x + 5, y + 5, 10, 20, false); // 画出中间矩形 g.fillOval(x + 5, y + 9, 10, 10); // 画出中间圆 g.drawLine(x + 10, y + 15, x + 10, y); break; case 1: // 定义1为向右 g.fill3DRect(x, y, 30, 5, false); // 画出上部矩形 g.fill3DRect(x, y + 15, 30, 5, false); // 画出下部矩形 g.fill3DRect(x + 5, y + 5, 20, 10, false); // 画出中间矩形 g.fillOval(x + 10, y + 5, 10, 10); // 画出中间圆 g.drawLine(x + 15, y + 10, x + 30, y + 10); break; case 2: // 向下 g.fill3DRect(x, y, 5, 30, false); // 画出左边矩形 g.fill3DRect(x + 15, y, 5, 30, false); // 画出右边矩形 g.fill3DRect(x + 5, y + 5, 10, 20, false); // 画出中间矩形 g.fillOval(x + 5, y + 9, 10, 10); // 画出中间圆 g.drawLine(x + 10, y + 15, x + 10, y + 30); break; case 3: g.fill3DRect(x, y, 30, 5, false); // 画出上部矩形 g.fill3DRect(x, y + 15, 30, 5, false); // 画出下部矩形 g.fill3DRect(x + 5, y + 5, 20, 10, false); // 画出中间矩形 g.fillOval(x + 10, y + 5, 10, 10); // 画出中间圆 g.drawLine(x + 15, y + 10, x, y + 10); break; } }
public void paintComponent(Graphics g) { super.paintComponent(g); int borderSize = 10; int radius = 3; double x_scale = (double) (this.getWidth() - borderSize * 2) / maxX; double y_scale = (double) (this.getHeight() - borderSize * 2) / maxY; double scale = Math.min(x_scale, y_scale); if (lastRoutine != null) { g.setColor(Color.red); for (int i = 0; i < lastRoutine.getSize(); i++) { g.fillOval( (int) (lastRoutine.getX(i) * scale - radius), (int) (lastRoutine.getY(i) * scale - radius), 2 * radius, 2 * radius); if (i != 0) { g.drawLine( (int) (lastRoutine.getX(i) * scale), (int) (lastRoutine.getY(i) * scale), (int) (lastRoutine.getX(i - 1) * scale), (int) (lastRoutine.getY(i - 1) * scale)); } } } if (currentRoutine != null) { g.setColor(Color.black); for (int i = 0; i < currentRoutine.getSize(); i++) { g.fillOval( (int) (currentRoutine.getX(i) * scale - radius), (int) (currentRoutine.getY(i) * scale - radius), 2 * radius, 2 * radius); if (i != 0) { g.drawLine( (int) (currentRoutine.getX(i) * scale), (int) (currentRoutine.getY(i) * scale), (int) (currentRoutine.getX(i - 1) * scale), (int) (currentRoutine.getY(i - 1) * scale)); } } lastRoutine = currentRoutine; } }
void circle(Graphics g, double x, double y, int st) { switch (st) { case Block.BLANK: return; case Block.RED_BEAD: switch (gst.theme) { case 0: g.setColor(Color.RED); break; case 1: g.setColor(Color.BLACK); break; case 2: g.drawImage( gold, (int) (x - bst.scale * r3 / 2 * 0.75), (int) (y - bst.scale * r3 / 2 * 0.75), (int) (bst.scale * r3 * 0.75), (int) (bst.scale * r3 * 0.75), Color.WHITE, null); return; } break; case Block.BLUE_BEAD: switch (gst.theme) { case 0: g.setColor(Color.BLUE); break; case 1: g.setColor(new Color(1, 175, 1)); break; case 2: g.drawImage( silver, (int) (x - bst.scale * r3 / 2 * 0.75), (int) (y - bst.scale * r3 / 2 * 0.75), (int) (bst.scale * r3 * 0.75), (int) (bst.scale * r3 * 0.75), Color.WHITE, null); return; } break; case Block.RED_PATH: case Block.BLUE_PATH: g.setColor(Color.GREEN); break; } g.fillOval( (int) (x - bst.scale * r3 / 2 * 0.75), (int) (y - bst.scale * r3 / 2 * 0.75), (int) (bst.scale * r3 * 0.75), (int) (bst.scale * r3 * 0.75)); }
public void paintLogo(Graphics g, Color color, int size, int posX, int posY) { if (g == null) return; super.paint(g); g.setColor(color); g.fillRect(posX, posY, size, size); if (color == Color.WHITE) g.setColor(Color.LIGHT_GRAY); else g.setColor(Color.WHITE); g.fillOval(posX + 5, posY + 5, size - 10, size - 10); g.setColor(Color.BLACK); g.fillRect(posX + (size / 2) - 5, posY + (size / 2) - 5, 10, 10); }
public void paint(Graphics g) { for (int i = 0; i < circleCount; i++) { g.setColor(Ccolors[i]); g.fillOval( circles[i].getX(), circles[i].getY(), circles[i].getRadius(), circles[i].getRadius()); } for (int i = 0; i < squareCount; i++) { g.setColor(Scolors[i]); g.fillRect(squares[i].getX(), squares[i].getY(), squares[i].getSide(), squares[i].getSide()); } }
// Draws this die when rolling with a random number of dots private void drawRolling(Graphics g) { int x = xCenter - dieSize / 2 + (int) (3 * Math.random()) - 1; int y = yCenter - dieSize / 2 + (int) (3 * Math.random()) - 1; g.setColor(Color.RED); if (x % 2 != 0) g.fillRoundRect(x, y, dieSize, dieSize, dieSize / 4, dieSize / 4); else g.fillOval(x - 2, y - 2, dieSize + 4, dieSize + 4); Die die = new Die(); die.roll(); drawDots(g, x, y, die.getNumDots()); }
/** * Adds pixel to queue and calls repaint() whenever we have MAX_ITEMS pixels in the queue or * when MAX_TIME msecs have elapsed (whichever comes first). The advantage compared to just * calling repaint() after adding a pixel to the queue is that repaint() can most often draw * multiple points at the same time. */ public void drawPoint(DrawCommand c) { if (c == null || gr == null) return; Color col = new Color(c.rgb); gr.setColor(col); gr.fillOval(c.x, c.y, 10, 10); repaint(); if (state != null) { synchronized (state) { state.put(new Point(c.x, c.y), col); } } }
public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.GREEN); g.drawString("Round" + count, 10, 10); for (int i = 0; i < array.length; i++) { for (int j = 0; j < array[i].length; j++) { if (array[i][j] == 0) { g.setColor(Color.ORANGE); g.drawOval(j * 10 + 5, i * 10 + 15, 10, 10); g.fillOval(j * 10 + 5, i * 10 + 15, 10, 10); } else g.setColor(Color.RED); g.drawOval(j * 10 + 5, i * 10 + 15, 10, 10); g.fillOval(j * 10 + 5, i * 10 + 15, 10, 10); } } g.setColor(Color.BLUE); if (stateMes.length() > 13) { g.drawString(stateMes.substring(0, 13), 10, array.length * 10 + 30); g.drawString(stateMes.substring(14, stateMes.length()), 10, array.length * 10 + 40); } else g.drawString(stateMes, 10, array.length * 10 + 30); repaint(); }