public void setBarbarianFeatures(Data barbarianFeatures) { barbarianFeatures.abilName = "Barbarian Class Features"; barbarianFeatures.dClass = "Barbarian"; barbarianFeatures.dlevel = 0; int pbonus[] = {2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6}; int rages[] = {2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 100}; int rageDam[] = {2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4}; // {Str, Dex ,Con ,Int ,Wis ,Cha }; boolean saves[] = {true, false, true, false, false, false}; barbarianFeatures.profbonus = pbonus; barbarianFeatures.classPoints = rages; barbarianFeatures.ragedamage = rageDam; barbarianFeatures.hitdie = 12; barbarianFeatures.armorProf = "Light Armor, Medium Armor, Shields"; barbarianFeatures.weaponProf = "Simple Weapons, Martial Weapons"; barbarianFeatures.savingThrows = saves; // Skills alphabetically: Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, // Insight, Intimidation,Investigation, Medicine, Nature, Perception, Performance, Persuasion, // Religion, Sleight of Hand, Stealth, Survival. boolean classskills[] = { false, true, false, true, false, false, false, true, false, false, true, true, false, false, false, false, false, true }; barbarianFeatures.chaClassSkills = classskills; barbarianFeatures.numclassSkills = 2; }