public void setMonkFeatures(Data monkFeatures) { monkFeatures.abilName = "Monk Class Features"; monkFeatures.dlevel = 0; monkFeatures.dClass = "Monk"; int pbonus[] = {2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6}; int marts[] = {4, 4, 4, 4, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10}; int ki[] = {0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}; // {Str, Dex ,Con ,Int ,Wis ,Cha }; boolean saves[] = {true, true, false, false, false, false}; monkFeatures.profbonus = pbonus; monkFeatures.classPoints = ki; monkFeatures.mArts = marts; monkFeatures.hitdie = 8; monkFeatures.armorProf = "None"; monkFeatures.weaponProf = "Simple Weapons, Shortswords"; // {0 ,1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,10 ,11 ,12 // ,13 ,14 ,15 ,16 ,17 } boolean classskills[] = { true, false, false, true, false, true, true, false, false, false, false, false, false, false, true, false, false, true }; monkFeatures.numclassSkills = 2; monkFeatures.chaClassSkills = classskills; monkFeatures.savingThrows = saves; monkFeatures.toolProf = "Choose one type of artisan’s tools or one musical instrument."; }