public void setMonkFeatures(Data monkFeatures) {
    monkFeatures.abilName = "Monk Class Features";
    monkFeatures.dlevel = 0;
    monkFeatures.dClass = "Monk";
    int pbonus[] = {2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6};
    int marts[] = {4, 4, 4, 4, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10};
    int ki[] = {0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20};
    //                {Str,  Dex  ,Con  ,Int  ,Wis  ,Cha  };
    boolean saves[] = {true, true, false, false, false, false};

    monkFeatures.profbonus = pbonus;
    monkFeatures.classPoints = ki;
    monkFeatures.mArts = marts;
    monkFeatures.hitdie = 8;
    monkFeatures.armorProf = "None";
    monkFeatures.weaponProf = "Simple Weapons, Shortswords";
    //                      {0    ,1   ,2    ,3    ,4   ,5   ,6   ,7   ,8    ,9   ,10     ,11   ,12
    //  ,13   ,14   ,15   ,16   ,17  }
    boolean classskills[] = {
      true, false, false, true, false, true, true, false, false, false, false, false, false, false,
      true, false, false, true
    };
    monkFeatures.numclassSkills = 2;
    monkFeatures.chaClassSkills = classskills;
    monkFeatures.savingThrows = saves;
    monkFeatures.toolProf = "Choose one type of artisan’s tools or one musical instrument.";
  }