Esempio n. 1
0
  public static List<Move> getJumps(Game game, Point start, List<Point> previousJumps) {
    List<Move> allJumps = new ArrayList<Move>();

    Point[] jumps = {new Point(-2, -2), new Point(2, -2), new Point(2, 2), new Point(-2, 2)};
    for (int i = 0; i < jumps.length; i++) {
      Move move = new Move();
      move.turnColor = game.getTurn();
      move.startPoint = start;
      move.jumps = new ArrayList<Point>();
      move.jumps.addAll(previousJumps);

      Point lastSpot;
      if (previousJumps.size() == 0) {
        lastSpot = start;
      } else {
        lastSpot = previousJumps.get(previousJumps.size() - 1);
      }

      move.jumps.add(new Point(lastSpot.x + jumps[i].x, lastSpot.y + jumps[i].y));

      if (game.canMakeMove(move.getCopy())) {
        allJumps.add(move.getCopy());

        // Add the latest spot to jump to
        previousJumps.add(new Point(start.x + jumps[i].x, start.y + jumps[i].y));
        List<Move> furtherJumps = getJumps(game, start, previousJumps);
        // remove the latest spot to jump to
        previousJumps.remove(previousJumps.size() - 1);

        allJumps.addAll(furtherJumps);
      }
    }

    return allJumps;
  }
Esempio n. 2
0
  public static List<Move> getMovesForPiece(Game game, Point piece) {
    List<Move> moves = new ArrayList<Move>();

    int[] deltaX = {-1, 1, 1, -1};
    int[] deltaY = {-1, -1, 1, 1};

    for (int i = 0; i < deltaX.length; i++) {
      Move move = new Move();
      move.startPoint = piece;
      move.turnColor = game.getTurn();
      move.jumps = new ArrayList<Point>();
      move.jumps.add(new Point(piece.x + deltaX[i], piece.y + deltaY[i]));

      if (game.canMakeMove(move.getCopy())) {
        moves.add(move.getCopy());
      }
    }

    List<Move> jumps = getJumps(game, piece, new ArrayList<Point>());
    moves.addAll(jumps);

    return moves;
  }