Esempio n. 1
0
  /**
   * makes this jump
   *
   * @param pressed true if jump button is down
   * @param sound true if should play sound
   */
  public void jump(boolean pressed, boolean sound) {
    if (dead) return;
    if (pressed) jumpDown = true;
    else jumpDown = false;
    if (cape) {
      if (pressed) {
        movingUp = true;
        acc.y = Wuigi.GRAVITY;
        jumping = true;
      } else {
        movingUp = false;
        jumping = false;
        acc.y = 0;
      }
      return;
    }

    if (pressed) {
      if (vel.y == 0) {
        vel.y = JUMP_VEL + Wuigi.GRAVITY;
        jumping = true;
        jumpAdd = Wuigi.COMPLETE_JUMP_TIME;
        if (sound) JUMP.start();
      }
    } else {
      jumpAdd = -Wuigi.COMPLETE_JUMP_TIME;
    }
  }
Esempio n. 2
0
  /** shoots the AWP */
  public void shootAWP(int x, int y) {
    if (numBullets > 0) {
      numBullets--;
      AWP.start();
      shotTime = System.currentTimeMillis();
      ammo.setText("" + numBullets);

      double awpx = pos.x + width / 2;
      double awpy = pos.y + height / 2;

      double mousex = x + this.pos.x - (Wuigi.screenWidth / 2.0 + xOffset());
      double mousey = Wuigi.screenHeight + pos.y + 32 - (ScreenManager.mouse.y + yOffset());

      addSpawn(new AWPBullet(awpx, awpy, mousex, mousey));
    }
  }
Esempio n. 3
0
  void newGame() {
    ptm = null;
    NewGame ngd = new NewGame(this);
    ngd.setVisible(true);
    if (ngd.gst == null) {
      if (firstrun) {
        bst = new BoardSettings();
        gst = new GameSettings();
        bst.setOrder(13);
        gst.setType(0);
        gst.swap = false;
        firstrun = false;
      } else return;
    } else {
      bst = ngd.bst;
      gst = ngd.gst;
      firstrun = false;
    }

    bst.findScale(getSize());
    x0 = bst.scale * r3 * (bst.getOrder() + 4) / 2;
    y0 = bst.scale * r3 * 2 + 50;

    data = new GameData(bst.getOrder());
    getCoordinates();
    /*if(gst.ai!=null)
    {
        gst.ai.flush();
        gst.ai.start();
    }*/
    gameActive = true;
    count = 0;
    lmv = null;
    AIMethods.init(bst.getOrder());
    if (gst.getType() == GameSettings.HUMAN_VS_AI) {
      if (gst.ai == null) gst.ai = new MiniMax(bst.getOrder(), (cst == 1) ? 2 : 1);
      gst.ai.init(this);
      userMove = true;
    }
    AePlayWave.q.clear();
    if (gst.audio) AePlayWave.play(AePlayWave.START);
    repaint();
  }
Esempio n. 4
0
  void exit() {
    int n =
        JOptionPane.showConfirmDialog(
            this,
            "Are you sure you want to exit this game?",
            "Confirm Exit",
            JOptionPane.YES_NO_OPTION);

    if (n == JOptionPane.YES_OPTION) {
      if (gst.audio) {
        AePlayWave.play(AePlayWave.EXIT);
        try {
          Thread.sleep(2000);
        } catch (Exception e) {
        }
      }
      dispose();
      System.exit(0);
    }
  }
Esempio n. 5
0
  void place(int mx, int my) {
    if (drme) {
      drme = false;
      return;
    }

    int n = data.a.length;
    for (int i = 0; i < n; i++) {
      for (int j = 0; j < n; j++) {
        if (((mx - data.a[i][j].x) * (mx - data.a[i][j].x)
                    + (my - data.a[i][j].y) * (my - data.a[i][j].y)
                < bst.scale * bst.scale * .75)
            && data.a[i][j].getState() == 0) {
          if (count == 1 && gst.swap) {
            int ch =
                JOptionPane.showConfirmDialog(
                    this, "Swap moves?", "Swap", JOptionPane.YES_NO_OPTION);
            if (ch == JOptionPane.YES_OPTION) {
              lmv.setState(cst);
              switch (cst) {
                case 1:
                  data.a[i][j].setState(2);
                  break;
                case 2:
                  data.a[i][j].setState(1);
                  break;
              }
              repaint(
                  (int) (lmv.x - 0.8 * bst.scale),
                  (int) (lmv.y - 0.8 * bst.scale),
                  (int) (1.6 * bst.scale),
                  (int) (1.6 * bst.scale));
              if (AIMethods.gameOver(this, lmv.i, lmv.j, count)) {
                newGame();
              }
              if (gst.ai != null) gst.ai.updateAI(lmv.i, lmv.j, lmv.getState(), count);

            } else data.a[i][j].setState(cst);

          } else data.a[i][j].setState(cst);
          lmv = data.a[i][j];
          repaint(
              (int) (data.a[i][j].x - 0.8 * bst.scale),
              (int) (data.a[i][j].y - 0.8 * bst.scale),
              (int) (1.6 * bst.scale),
              (int) (1.6 * bst.scale));
          switch (cst) {
            case 1:
              cst = 2;
              break;
            case 2:
              cst = 1;
              break;
          }

          if (AIMethods.gameOver(this, lmv.i, lmv.j, count)) {
            System.out.println("Game Over");
            firstrun = true;
            String win = "";
            if (lmv.getState() == Block.RED_BEAD) {
              switch (gst.theme) {
                case 0:
                  win = "Red";
                  break;
                case 1:
                  win = "Black";
                  break;
                case 2:
                  win = "Gold";
                  break;
              }

            } else {
              switch (gst.theme) {
                case 0:
                  win = "Blue";
                  break;
                case 1:
                  win = "Green";
                  break;
                case 2:
                  win = "Silver";
                  break;
              }
            }
            if (gst.audio) AePlayWave.play(AePlayWave.END);
            JOptionPane.showMessageDialog(
                this, win + " wins", "Game Over", JOptionPane.INFORMATION_MESSAGE);
            newGame();
            return;
          }

          if (gst.audio) {
            if (gst.ai == null) AePlayWave.play(AePlayWave.PLACE);
            else if (userMove) AePlayWave.play(AePlayWave.AIMOVE);
          }
          count++;
          if (gst.ai != null && userMove) {
            userMove = false;
            gst.ai.nextMove(lmv.i, lmv.j, lmv.getState(), count);
          } else userMove = true;
          return;
        }
      }
    }
    if (gst.audio) AePlayWave.play(AePlayWave.BLOCK);
  }
Esempio n. 6
0
  // 构造函数
  public MyPanel(String flag) {
    apw.start();

    // 恢复记录
    Recorder.getRecord();
    //        bombs.add(new Bomb(0,0));
    // 括号里的是初始位置
    myTank = new MyTank(100, 100);

    if (flag.equals("newGame")) {
      // 初始化敌方坦克
      for (int i = 0; i < enemySize; i++) {
        // 创建一辆敌人的坦克
        EnemyTank et = new EnemyTank((i + 1) * 50, 0);
        et.setColor(1);
        et.setDirect(2);
        // 將MyPanel的敵人坦克向量交給該敵人坦克
        et.setEts(enemyTanks);

        // 启动敌人的坦克
        Thread t = new Thread(et);
        t.start();
        // 给敌人坦克添加一颗子弹
        Bullet b = new Bullet(et.x + 10, et.y + 30, 2);
        // 加入敌人坦克
        et.bb.add(b);
        Thread t2 = new Thread(b);
        t2.start();
        // 加入
        enemyTanks.add(et);
      }
    } else {

      nodes = new Recorder().getNodesAndEnNums();
      // 初始化敌方坦克
      for (int i = 0; i < nodes.size(); i++) {
        Node node = nodes.get(i);
        // 创建一辆敌人的坦克
        EnemyTank et = new EnemyTank(node.x, node.y);
        et.setColor(1);
        et.setDirect(node.direct);
        // 將MyPanel的敵人坦克向量交給該敵人坦克
        et.setEts(enemyTanks);

        // 启动敌人的坦克
        Thread t = new Thread(et);
        t.start();
        // 给敌人坦克添加一颗子弹
        Bullet b = new Bullet(et.x + 10, et.y + 30, 2);
        // 加入敌人坦克
        et.bb.add(b);
        Thread t2 = new Thread(b);
        t2.start();
        // 加入
        enemyTanks.add(et);
      }
    }
    // 初始化爆炸图片

    //        try {
    //            image1= ImageIO.read(new File("/3.png"));
    //            image2= ImageIO.read(new File("/2.png"));
    //            image3= ImageIO.read(new File("/1.png"));
    //        } catch (IOException e) {
    //            e.printStackTrace();
    //        }
    image1 = Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/3.png"));
    image2 = Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/2.png"));
    image3 = Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/1.png"));
    bombs.add(new Bomb(0, 0));
  }