Esempio n. 1
0
  public ActionFrame() {
    setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);

    buttonPanel = new JPanel();

    // define actions
    Action yellowAction = new ColorAction("Yellow", new ImagIcon("yellow-ball.gif"), Color.YELLOW);
    Action blueAction = new ColorAction("Blue", new ImageIcon("blue-ball.gif"), Color.BLUE);
    Action redAction = new ColorAction("Red", new ImageIcon("red-ball.gif"), Color.RED);

    // add buttons for these actions
    buttonPanel.add(new JButton(yellowAction));
    buttonPanel.add(new JButton(blueAction));
    buttonPanel.add(new JButton(recAction));

    // add panel to frame
    add(buttonPanel);

    // associate the Y, B, and R keys with names
    InputMap imap = buttonPanel.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);
    imap.put(KeyStroke.getKeyStroke("ctrl Y"), "panel.yellow");
    imap.put(KeyStroke.getKeyStroke("Ctrl B"), "panel.blue");
    imap.put(KeyStroke.getKeyStroke("ctrl R"), "panel.red");

    // associate the names with actions
    ActionMap amap = buttonPanel.getActionMap();
    amap.put("panel.yellow", yellowAction);
    amap.put("panel.blue", blueAction);
    amap.put("panel.red", redAction);
  }
  public TaskbarPositionTest() {
    super("Use CTRL-down to show a JPopupMenu");
    setContentPane(panel = createContentPane());
    setJMenuBar(createMenuBar("1 - First Menu", true));
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    // CTRL-down will show the popup.
    panel
        .getInputMap()
        .put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, InputEvent.CTRL_MASK), "OPEN_POPUP");
    panel.getActionMap().put("OPEN_POPUP", new PopupHandler());

    pack();

    Toolkit toolkit = Toolkit.getDefaultToolkit();
    fullScreenBounds = new Rectangle(new Point(), toolkit.getScreenSize());
    screenBounds = new Rectangle(new Point(), toolkit.getScreenSize());

    // Place the frame near the bottom. This is a pretty wild guess.
    this.setLocation(0, (int) screenBounds.getHeight() - 2 * this.getHeight());

    // Reduce the screen bounds by the insets.
    GraphicsConfiguration gc = this.getGraphicsConfiguration();
    if (gc != null) {
      Insets screenInsets = toolkit.getScreenInsets(gc);
      screenBounds = gc.getBounds();
      screenBounds.width -= (screenInsets.left + screenInsets.right);
      screenBounds.height -= (screenInsets.top + screenInsets.bottom);
      screenBounds.x += screenInsets.left;
      screenBounds.y += screenInsets.top;
    }

    setVisible(true);
  }