public void setUpGroups() { this.groups = game.getGroups(); Color[] groupToColor = new Color[groups.length]; for (int i = 0; i < groupToColor.length; i++) { groupToColor[i] = possibleColors[i % possibleColors.length]; } for (int i = 0; i < groupToColor.length; i++) { Group[] conflictingGroups; conflictingGroups = conflicting(i, groupToColor); int noOfTimes = 0; while (conflictingGroups.length != 0) { int offset; if (noOfTimes > 5) offset = 3; else offset = 2; groupToColor[conflictingGroups[0].groupIDX] = possibleColors[(conflictingGroups[0].groupIDX + offset) % possibleColors.length]; conflictingGroups = conflicting(i, groupToColor); noOfTimes++; } } for (int i = 0; i < groups.length; i++) { Space[] groupSpaces = groups[i].getSpaces(); for (int j = 0; j < groupSpaces.length; j++) { Space current = groupSpaces[j]; GUILogi5Space currentSpace = (GUILogi5Space) (spaces[current.getX()][current.getY()]); currentSpace.setColor(groupToColor[i]); } } }