public void setUpGroups() {

    this.groups = game.getGroups();
    Color[] groupToColor = new Color[groups.length];
    for (int i = 0; i < groupToColor.length; i++) {
      groupToColor[i] = possibleColors[i % possibleColors.length];
    }

    for (int i = 0; i < groupToColor.length; i++) {
      Group[] conflictingGroups;
      conflictingGroups = conflicting(i, groupToColor);

      int noOfTimes = 0;

      while (conflictingGroups.length != 0) {
        int offset;
        if (noOfTimes > 5) offset = 3;
        else offset = 2;

        groupToColor[conflictingGroups[0].groupIDX] =
            possibleColors[(conflictingGroups[0].groupIDX + offset) % possibleColors.length];
        conflictingGroups = conflicting(i, groupToColor);
        noOfTimes++;
      }
    }

    for (int i = 0; i < groups.length; i++) {
      Space[] groupSpaces = groups[i].getSpaces();
      for (int j = 0; j < groupSpaces.length; j++) {
        Space current = groupSpaces[j];
        GUILogi5Space currentSpace = (GUILogi5Space) (spaces[current.getX()][current.getY()]);
        currentSpace.setColor(groupToColor[i]);
      }
    }
  }