Esempio n. 1
0
 private GObject checkCorner(double x, double y) {
   GObject obj = getElementAt(x, y); // check the corner for GObject
   if (obj == paddle) {
     vy = -Math.abs(vy);
     PrecisionPaddle();
   } else if (obj != null && obj != lifeCount) { // check if the ball hits a brick
     remove(obj);
     vy = -1.05 * vy;
     vx = 1.05 * vx;
     brickCount--;
     AudioClip bounceClip = MediaTools.loadAudioClip("bounce.au");
     bounceClip.play();
   }
   return obj;
 }
Esempio n. 2
0
public class BouncingBall extends GraphicsProgram {
  /** Size (diameter) of the ball */
  private static final int DIAM_BALL = 30;

  /** Amount Y velocity is increased each cycle as a result of gravity */
  private static final double GRAVITY = 3;

  /** Animation delay or pause time between ball moves */
  private static final int DELAY = 50;

  /** Initial X and Y location of ball */
  private static double X_START = DIAM_BALL / 2;

  private static final double Y_START = 100;

  /** X Velocity */
  private static final double X_VEL = 5;

  /** Amount Y Velocity is reduced when it bounces */
  private static final double BOUNCE_REDUCE = 0.9;

  /** Starting X and Y Velocties */
  private double xVel = X_VEL;

  private double yVel = 0.0;

  /* private instance variable */
  private GOval ball;
  private AudioClip bounceClip = MediaTools.loadAudioClip("Basketball.wav");

  public void run() {
    while (true) {
      // move ball to right
      // end when ball moves off right side of screen
      setup();
      while (ball.getX() < getWidth()) {
        moveBall();
        checkForCollision();
        pause(DELAY);
      }

      // move ball to left
      xVel = -X_VEL;
      X_START = getWidth() - DIAM_BALL;
      setup();
      while (ball.getX() > -DIAM_BALL - 5) {
        moveBall();
        checkForCollision();
        pause(DELAY);
      }

      X_START = DIAM_BALL / 2;
      xVel = X_VEL;
      yVel = 0.0;
    }
  }

  // Create and place ball
  private void setup() {
    ball = new GOval(X_START, Y_START, DIAM_BALL, DIAM_BALL);
    ball.setFilled(true);
    add(ball);
  }

  // Update/move ball down and sideways. yVel increases each cycle, due to gravity.
  private void moveBall() {
    yVel += GRAVITY;
    ball.move(xVel, yVel);
  }

  private void checkForCollision() {
    // check if ball has hit floor. If so, bounce it upwards.
    if (ball.getY() > getHeight() - DIAM_BALL) {
      bounceClip.play();
      yVel = -yVel * BOUNCE_REDUCE; // bounces back almost to BOUNCE_REDUCE * starting height

      // moves ball back above the floor the same distance it would have dropped below the floor in
      // same time
      double diff = ball.getY() - (getHeight() - DIAM_BALL);
      ball.move(0, -2 * diff);
    }
  }
}