Esempio n. 1
0
  private static ShipInformation getShipInformation(CurrentGameState cgs, String agentId) {
    for (ShipInformation shipInformation : cgs.getShips()) {
      if (shipInformation.getId().equals(agentId)) {
        return shipInformation;
      }
    }

    return null;
  }
Esempio n. 2
0
    @Override
    public void run() {
      boolean continueToRun = true;

      while (continueToRun) {
        if (this.agentId == null) {
          this.agentId = this.endpoint.getAgentId(this.authId);
        } else {
          this.lastGameState = this.endpoint.getLastGameState(this.authId);
          if (this.lastGameState != null) {

            if (this.opponentId.isEmpty()
                || getShipInformation(this.lastGameState, this.opponentId) == null) {
              for (ShipInformation info : this.lastGameState.getShips()) {
                if (!info.getId().equals(this.agentId)) {
                  this.opponentId = info.getId();
                }
              }
            }

            ShipInformation shipInformation = getShipInformation(this.lastGameState, this.agentId);
            ShipInformation opponentInformation =
                getShipInformation(this.lastGameState, this.opponentId);

            if (opponentInformation != null && shipInformation != null) {
              float targetHeading =
                  (float)
                      getTheta(
                          opponentInformation.getCenterX() - shipInformation.getCenterX(),
                          opponentInformation.getCenterY() - shipInformation.getCenterY());
              adjustHeading(radiansToDegrees(targetHeading - shipInformation.getHeading()));
            }

            this.controllerState.setFiring(
                !this.controllerState.isTurningPort()
                    && !this.controllerState.isTurningStarboard());

            this.endpoint.setControllerState(this.authId, this.controllerState);

            if (this.lastGameState.getGameEvents() != null) {
              for (GameEvent gameEvent : this.lastGameState.getGameEvents()) {
                if (gameEvent != null && gameEvent.getEvent() == GameEventType.GAME_END) {
                  continueToRun = false;
                }
              }
            }
          }
        }

        try {
          Thread.sleep(UPDATE_RATE);
        } catch (InterruptedException ex) {
          continueToRun = false;
        }
      }
    }