Esempio n. 1
0
 public WeaponGui(Team team) {
   super(VERTEX_TEXTURE, false, TOTAL_ELEMENTS);
   this.team = team;
   weaponOverlay = new WeaponGuiOverlay(team.getWeapons());
   generateVertexData();
   generateTextureData();
   chosenWeapon = team.getActiveCube().getSelectedWeaponIndex();
 }
Esempio n. 2
0
 @Override
 public void onTick() {
   if (GameKeyboard.getInstance().isKeyPressed(Keyboard.KEY_RIGHT)) {
     if (chosenWeapon + 1 < team.getWeapons().length) {
       ++chosenWeapon;
       generateVertexData();
     }
   }
   if (GameKeyboard.getInstance().isKeyPressed(Keyboard.KEY_LEFT)) {
     if (chosenWeapon - 1 >= 0) {
       --chosenWeapon;
       generateVertexData();
     }
   }
   if (GameKeyboard.getInstance().isKeyPressed(Keyboard.KEY_RETURN)) {
     team.getActiveCube().setSelectedWeaponIndex(chosenWeapon);
     team.closeWeaponMenu();
   }
 }