public void update() { myCurNode.update(); myCurNode.render(myPlayerManager); // skipping logic for testing /*if(myCurNode.checkState()!=NodeState.RUNNING){ advanceNode(myCurNode.checkState()); } else{ myCurNode.render(myPlayerManager); }*/ }
public void advanceNode(NodeState state) { if (state == null) { System.out.print("state is null\n"); return; } if (myAdjacencyList == null) { System.out.print("myAdjacencyList is null\n"); return; } myCurNode = myAdjacencyList.get(myCurNode).get(state); myCurNode.refreshNodeButtons(null); myCurNode.render(myPlayerManager); }
public void goToNode(String nodeID) { myCurNode = myIDMap.get(nodeID); myCurNode.render(myPlayerManager); }