public void update() {
   myCurNode.update();
   myCurNode.render(myPlayerManager); // skipping logic for testing
   /*if(myCurNode.checkState()!=NodeState.RUNNING){
   	advanceNode(myCurNode.checkState());
   }
   else{
   	myCurNode.render(myPlayerManager);
   }*/
 }
 public void advanceNode(NodeState state) {
   if (state == null) {
     System.out.print("state is null\n");
     return;
   }
   if (myAdjacencyList == null) {
     System.out.print("myAdjacencyList is null\n");
     return;
   }
   myCurNode = myAdjacencyList.get(myCurNode).get(state);
   myCurNode.refreshNodeButtons(null);
   myCurNode.render(myPlayerManager);
 }
 public void goToNode(String nodeID) {
   myCurNode = myIDMap.get(nodeID);
   myCurNode.render(myPlayerManager);
 }