Esempio n. 1
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  public SoundControl(String s) throws IOException {
    MinimObject minimObj = new MinimObject();
    minim = new Minim(minimObj);
    maxBass = Constants.MAX_PLAYER_SIZE;
    frame = Constants.FRAME_TO_GENERATE_ENEMIES;
    fftThreshold = Constants.FFT_THRESHOLD;
    fftLeftThreshold = Constants.FFT_LEFT_THRESHOLD;
    consecFramesGenned = 0;

    song = minim.loadFile(s);
    songLength = song.length();
    songOver = false;

    fadeEnter = false;

    fft = new FFT(song.bufferSize(), song.sampleRate());
    fft.linAverages(bands);
    setFftLog(new FFT(song.bufferSize(), song.sampleRate()));
    getFftLog().logAverages(22, 12);

    fftPrev = new float[bands];
    fftDiff = new float[bands];
    groupings = new int[120];
    beats = new boolean[120];

    beat = new BeatDetect(song.bufferSize(), song.sampleRate());
    beat.setSensitivity(10);

    bl = new BeatListener(beat, song);
  }
Esempio n. 2
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  SplashScreen(PApplet p) {
    parent = p;
    splash1 = loadImage("spaceFury01.png");
    splash2 = loadImage("spaceFury02.png");
    splash3 = loadImage("spaceFury03.png");

    playbutton = loadImage("playbutton.png");
    playbutton2 = loadImage("playbutton2.png");

    highscorebutton = loadImage("highscore.png");
    highscorebutton2 = loadImage("highscore2.png");

    settingbutton = loadImage("setting.png");
    settingbutton2 = loadImage("setting2.png");

    quitbutton = loadImage("quit.png");
    quitbutton2 = loadImage("quit2.png");

    backbutton = loadImage("back.png");
    backbutton2 = loadImage("back2.png");

    // control images
    moverl = parent.loadImage("moverightleft.png");
    spaceShoot = parent.loadImage("spaceShoot.png");
    pauseimg = parent.loadImage("pauseimg.png");
    buttonR = parent.loadImage("buttonR.png");
    buttonM = parent.loadImage("buttonM.png");
    buttonQ = parent.loadImage("buttonQ.png");

    // headers
    controlsline = parent.loadImage("controlsline.png");
    bulletsline = parent.loadImage("bulletsline.png");
    difficultyline = parent.loadImage("difficultyline.png");

    // firebullet
    bullet1 = parent.loadImage("fireball1.png");
    bullet2 = parent.loadImage("fireball2.png");
    bullet3 = parent.loadImage("fireball3.png");
    bullet4 = parent.loadImage("fireball4.png");

    // waterbullet
    waterbullet1 = parent.loadImage("waterbullet1.png");
    waterbullet2 = parent.loadImage("waterbullet2.png");
    waterbullet3 = parent.loadImage("waterbullet3.png");
    waterbullet4 = parent.loadImage("waterbullet4.png");

    // difficulty image rollover
    easy = parent.loadImage("easy.png");
    easy2 = parent.loadImage("easy2.png");
    medium = parent.loadImage("medium.png");
    medium2 = parent.loadImage("medium2.png");
    hard = parent.loadImage("hard.png");
    hard2 = parent.loadImage("hard2.png");

    // highscore animation images
    topShooters = parent.loadImage("topShooters.png");
    topShooters2 = parent.loadImage("topShooters2.png");
    topShooters3 = parent.loadImage("topShooters3.png");
    topShooters4 = parent.loadImage("topShooters4.png");
    topShooters5 = parent.loadImage("topShooters5.png");
    topShooters6 = parent.loadImage("topShooters6.png");

    scoreList.add(0);
    scoreList.add(0);
    scoreList.add(0);

    minim = new Minim(this);
    menuMusic = minim.loadFile("menuMusic.mp3", 2048);
    menuMusic.play();
  }
Esempio n. 3
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  public void setup() {
    size(1200, 200, JAVA2D);
    preview = createGraphics(width, 100);
    minim = new Minim(this);
    mimp = new JSMinim(this);
    mimp.debugOn();
    // specify that we want the audio buffers of the AudioPlayer
    // to be 1024 samples long because our FFT needs to have
    // a power-of-two buffer size and this is a good size.
    jingle = minim.loadFile(filename, 1024);
    // loop the file indefinitely
    jingle.loop();

    // create an FFT object that has a time-domain buffer
    // the same size as jingle's sample buffer
    // note that this needs to be a power of two
    // and that it means the size of the spectrum will be half as large.
    fft = new FFT(jingle.bufferSize(), jingle.sampleRate());
    MultiChannelBuffer sampleBuffer = new MultiChannelBuffer(0, 0); // params don't matter!
    float jingleBuffer = loadFileIntoBuffer(filename, sampleBuffer);
    totalSamples = sampleBuffer.getBufferSize();
    beat = new BeatDetect(4096 * 4, jingle.sampleRate());
    beat.setSensitivity(1);
    beat.detectMode(BeatDetect.FREQ_ENERGY);
    // find ALL beats
    float data[] = new float[2048];
    samples = sampleBuffer.getChannel(1);

    //		for( int i = 0; i < samples.length; i+= data.length ){
    //			int j = Math.min( samples.length-1, i + data.length - 1 );
    ////			System.out.println( "copy up to including " + ( j ) + " / " + samples.length);
    //			System.arraycopy( samples, i, data, 0, 1 + j - i );
    //			beat.detect( data );
    //			if( beat.isOnset() ){
    //				beats.add( i );
    //				System.out.println( i + ": " + beat.isKick() );
    //			}
    //		}

    // pick some starting point ...
    loopEnd = samples.length;
    int start = (int) random(3 * samples.length / 5);
    analyze(start);
    new Thread() {
      public void run() {
        try {
          while (true) {
            Thread.sleep(1);
            // figure it out
            int s = (int) (loopStart * 1000l / jingle.getFormat().getSampleRate());
            int e = (int) (loopEnd * 1000l / jingle.getFormat().getSampleRate());
            if (jingle.position() < s) jingle.cue(s + 10);
            else if (jingle.position() > e) jingle.cue(s);
            else continue;
            Thread.sleep(500);
          }
        } catch (InterruptedException e) {
          e.printStackTrace();
        }
      }
    }.start();

    //		System.exit(0);
  }
Esempio n. 4
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 // EVENTUALLY, ASSOCIATE A SOUNDFILE FROM THE CONSTRUCTOR AS WELL!!!
 public Dialog(String sFile, int time, Minim m) {
   timeStamp = time;
   type = DIA_TIME;
   ap = m.loadFile(sFile, 2048);
 }