public SoundControl(String s) throws IOException { MinimObject minimObj = new MinimObject(); minim = new Minim(minimObj); maxBass = Constants.MAX_PLAYER_SIZE; frame = Constants.FRAME_TO_GENERATE_ENEMIES; fftThreshold = Constants.FFT_THRESHOLD; fftLeftThreshold = Constants.FFT_LEFT_THRESHOLD; consecFramesGenned = 0; song = minim.loadFile(s); songLength = song.length(); songOver = false; fadeEnter = false; fft = new FFT(song.bufferSize(), song.sampleRate()); fft.linAverages(bands); setFftLog(new FFT(song.bufferSize(), song.sampleRate())); getFftLog().logAverages(22, 12); fftPrev = new float[bands]; fftDiff = new float[bands]; groupings = new int[120]; beats = new boolean[120]; beat = new BeatDetect(song.bufferSize(), song.sampleRate()); beat.setSensitivity(10); bl = new BeatListener(beat, song); }
SplashScreen(PApplet p) { parent = p; splash1 = loadImage("spaceFury01.png"); splash2 = loadImage("spaceFury02.png"); splash3 = loadImage("spaceFury03.png"); playbutton = loadImage("playbutton.png"); playbutton2 = loadImage("playbutton2.png"); highscorebutton = loadImage("highscore.png"); highscorebutton2 = loadImage("highscore2.png"); settingbutton = loadImage("setting.png"); settingbutton2 = loadImage("setting2.png"); quitbutton = loadImage("quit.png"); quitbutton2 = loadImage("quit2.png"); backbutton = loadImage("back.png"); backbutton2 = loadImage("back2.png"); // control images moverl = parent.loadImage("moverightleft.png"); spaceShoot = parent.loadImage("spaceShoot.png"); pauseimg = parent.loadImage("pauseimg.png"); buttonR = parent.loadImage("buttonR.png"); buttonM = parent.loadImage("buttonM.png"); buttonQ = parent.loadImage("buttonQ.png"); // headers controlsline = parent.loadImage("controlsline.png"); bulletsline = parent.loadImage("bulletsline.png"); difficultyline = parent.loadImage("difficultyline.png"); // firebullet bullet1 = parent.loadImage("fireball1.png"); bullet2 = parent.loadImage("fireball2.png"); bullet3 = parent.loadImage("fireball3.png"); bullet4 = parent.loadImage("fireball4.png"); // waterbullet waterbullet1 = parent.loadImage("waterbullet1.png"); waterbullet2 = parent.loadImage("waterbullet2.png"); waterbullet3 = parent.loadImage("waterbullet3.png"); waterbullet4 = parent.loadImage("waterbullet4.png"); // difficulty image rollover easy = parent.loadImage("easy.png"); easy2 = parent.loadImage("easy2.png"); medium = parent.loadImage("medium.png"); medium2 = parent.loadImage("medium2.png"); hard = parent.loadImage("hard.png"); hard2 = parent.loadImage("hard2.png"); // highscore animation images topShooters = parent.loadImage("topShooters.png"); topShooters2 = parent.loadImage("topShooters2.png"); topShooters3 = parent.loadImage("topShooters3.png"); topShooters4 = parent.loadImage("topShooters4.png"); topShooters5 = parent.loadImage("topShooters5.png"); topShooters6 = parent.loadImage("topShooters6.png"); scoreList.add(0); scoreList.add(0); scoreList.add(0); minim = new Minim(this); menuMusic = minim.loadFile("menuMusic.mp3", 2048); menuMusic.play(); }
public void setup() { size(1200, 200, JAVA2D); preview = createGraphics(width, 100); minim = new Minim(this); mimp = new JSMinim(this); mimp.debugOn(); // specify that we want the audio buffers of the AudioPlayer // to be 1024 samples long because our FFT needs to have // a power-of-two buffer size and this is a good size. jingle = minim.loadFile(filename, 1024); // loop the file indefinitely jingle.loop(); // create an FFT object that has a time-domain buffer // the same size as jingle's sample buffer // note that this needs to be a power of two // and that it means the size of the spectrum will be half as large. fft = new FFT(jingle.bufferSize(), jingle.sampleRate()); MultiChannelBuffer sampleBuffer = new MultiChannelBuffer(0, 0); // params don't matter! float jingleBuffer = loadFileIntoBuffer(filename, sampleBuffer); totalSamples = sampleBuffer.getBufferSize(); beat = new BeatDetect(4096 * 4, jingle.sampleRate()); beat.setSensitivity(1); beat.detectMode(BeatDetect.FREQ_ENERGY); // find ALL beats float data[] = new float[2048]; samples = sampleBuffer.getChannel(1); // for( int i = 0; i < samples.length; i+= data.length ){ // int j = Math.min( samples.length-1, i + data.length - 1 ); //// System.out.println( "copy up to including " + ( j ) + " / " + samples.length); // System.arraycopy( samples, i, data, 0, 1 + j - i ); // beat.detect( data ); // if( beat.isOnset() ){ // beats.add( i ); // System.out.println( i + ": " + beat.isKick() ); // } // } // pick some starting point ... loopEnd = samples.length; int start = (int) random(3 * samples.length / 5); analyze(start); new Thread() { public void run() { try { while (true) { Thread.sleep(1); // figure it out int s = (int) (loopStart * 1000l / jingle.getFormat().getSampleRate()); int e = (int) (loopEnd * 1000l / jingle.getFormat().getSampleRate()); if (jingle.position() < s) jingle.cue(s + 10); else if (jingle.position() > e) jingle.cue(s); else continue; Thread.sleep(500); } } catch (InterruptedException e) { e.printStackTrace(); } } }.start(); // System.exit(0); }
// EVENTUALLY, ASSOCIATE A SOUNDFILE FROM THE CONSTRUCTOR AS WELL!!! public Dialog(String sFile, int time, Minim m) { timeStamp = time; type = DIA_TIME; ap = m.loadFile(sFile, 2048); }