@Override public void update(float dt, Input input) { super.update(dt, input); if (input.check()) { input.handle(); getManager().addScene(GameView.MAIN_SCENE, new MainScene(getManager(), "MAIN_SCENE")); getManager().setScene(GameView.MAIN_SCENE); // getManager().addScene(GameView.STORY_SCENE, new StoryScene(getManager(), "STORY_SCENE")); // getManager().setScene(GameView.STORY_SCENE); } }