@Override
 public void update(float dt, Input input) {
   super.update(dt, input);
   if (input.check()) {
     input.handle();
     getManager().addScene(GameView.MAIN_SCENE, new MainScene(getManager(), "MAIN_SCENE"));
     getManager().setScene(GameView.MAIN_SCENE);
     // getManager().addScene(GameView.STORY_SCENE, new StoryScene(getManager(), "STORY_SCENE"));
     // getManager().setScene(GameView.STORY_SCENE);
   }
 }