/** * Creates a debug shape from the given collision shape. This is mostly used internally.<br> * To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager); * </code> on it. * * @param collisionShape * @return */ public static Spatial getDebugShape(CollisionShape collisionShape) { if (collisionShape == null) { return null; } Spatial debugShape; if (collisionShape instanceof CompoundCollisionShape) { CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape; List<ChildCollisionShape> children = shape.getChildren(); Node node = new Node("DebugShapeNode"); for (Iterator<ChildCollisionShape> it = children.iterator(); it.hasNext(); ) { ChildCollisionShape childCollisionShape = it.next(); CollisionShape ccollisionShape = childCollisionShape.shape; Geometry geometry = createDebugShape(ccollisionShape); // apply translation geometry.setLocalTranslation(childCollisionShape.location); // apply rotation TempVars vars = TempVars.get(); Matrix3f tempRot = vars.tempMat3; tempRot.set(geometry.getLocalRotation()); childCollisionShape.rotation.mult(tempRot, tempRot); geometry.setLocalRotation(tempRot); vars.release(); node.attachChild(geometry); } debugShape = node; } else { debugShape = createDebugShape(collisionShape); } if (debugShape == null) { return null; } debugShape.updateGeometricState(); return debugShape; }
@Override public void updateParticleData(ParticleData[] particles, Camera cam, Matrix3f inverseRotation) { for (int i = 0; i < particles.length; i++) { ParticleData p = particles[i]; int offset = templateVerts.capacity() * i; int colorOffset = templateColors.capacity() * i; if (p.life == 0 || !p.active) { for (int x = 0; x < templateVerts.capacity(); x += 3) { finVerts.put(offset + x, 0); finVerts.put(offset + x + 1, 0); finVerts.put(offset + x + 2, 0); } continue; } for (int x = 0; x < templateVerts.capacity(); x += 3) { switch (emitter.getBillboardMode()) { case Velocity: if (p.velocity.x != Vector3f.UNIT_Y.x && p.velocity.y != Vector3f.UNIT_Y.y && p.velocity.z != Vector3f.UNIT_Y.z) up.set(p.velocity).crossLocal(Vector3f.UNIT_Y).normalizeLocal(); else up.set(p.velocity).crossLocal(lock).normalizeLocal(); left.set(p.velocity).crossLocal(up).normalizeLocal(); dir.set(p.velocity); break; case Velocity_Z_Up: if (p.velocity.x != Vector3f.UNIT_Y.x && p.velocity.y != Vector3f.UNIT_Y.y && p.velocity.z != Vector3f.UNIT_Y.z) up.set(p.velocity).crossLocal(Vector3f.UNIT_Y).normalizeLocal(); else up.set(p.velocity).crossLocal(lock).normalizeLocal(); left.set(p.velocity).crossLocal(up).normalizeLocal(); dir.set(p.velocity); rotStore = tempQ.fromAngleAxis(-90 * FastMath.DEG_TO_RAD, left); left = rotStore.mult(left); up = rotStore.mult(up); break; case Velocity_Z_Up_Y_Left: up.set(p.velocity).crossLocal(Vector3f.UNIT_Y).normalizeLocal(); left.set(p.velocity).crossLocal(up).normalizeLocal(); dir.set(p.velocity); tempV3.set(left).crossLocal(up).normalizeLocal(); rotStore = tempQ.fromAngleAxis(90 * FastMath.DEG_TO_RAD, p.velocity); left = rotStore.mult(left); up = rotStore.mult(up); rotStore = tempQ.fromAngleAxis(-90 * FastMath.DEG_TO_RAD, left); up = rotStore.mult(up); break; case Normal: emitter.getShape().setNext(p.triangleIndex); tempV3.set(emitter.getShape().getNormal()); if (tempV3 == Vector3f.UNIT_Y) tempV3.set(p.velocity); up.set(tempV3).crossLocal(Vector3f.UNIT_Y).normalizeLocal(); left.set(tempV3).crossLocal(up).normalizeLocal(); dir.set(tempV3); break; case Normal_Y_Up: emitter.getShape().setNext(p.triangleIndex); tempV3.set(p.velocity); if (tempV3 == Vector3f.UNIT_Y) tempV3.set(Vector3f.UNIT_X); up.set(Vector3f.UNIT_Y); left.set(tempV3).crossLocal(up).normalizeLocal(); dir.set(tempV3); break; case Camera: up.set(cam.getUp()); left.set(cam.getLeft()); dir.set(cam.getDirection()); break; case UNIT_X: up.set(Vector3f.UNIT_Y); left.set(Vector3f.UNIT_Z); dir.set(Vector3f.UNIT_X); break; case UNIT_Y: up.set(Vector3f.UNIT_Z); left.set(Vector3f.UNIT_X); dir.set(Vector3f.UNIT_Y); break; case UNIT_Z: up.set(Vector3f.UNIT_X); left.set(Vector3f.UNIT_Y); dir.set(Vector3f.UNIT_Z); break; } tempV3.set(templateVerts.get(x), templateVerts.get(x + 1), templateVerts.get(x + 2)); tempV3 = rotStore.mult(tempV3); tempV3.multLocal(p.size); rotStore.fromAngles(p.angles.x, p.angles.y, p.angles.z); tempV3 = rotStore.mult(tempV3); tempV3.addLocal(p.position); if (!emitter.getParticlesFollowEmitter()) { tempV3.subtractLocal( emitter .getEmitterNode() .getWorldTranslation() .subtract(p.initialPosition)); // .divide(8f)); } finVerts.put(offset + x, tempV3.getX()); finVerts.put(offset + x + 1, tempV3.getY()); finVerts.put(offset + x + 2, tempV3.getZ()); } if (p.emitter.getApplyLightingTransform()) { for (int v = 0; v < templateNormals.capacity(); v += 3) { tempV3.set( templateNormals.get(v), templateNormals.get(v + 1), templateNormals.get(v + 2)); rotStore.fromAngles(p.angles.x, p.angles.y, p.angles.z); mat3.set(rotStore.toRotationMatrix()); float vx = tempV3.x, vy = tempV3.y, vz = tempV3.z; tempV3.x = mat3.get(0, 0) * vx + mat3.get(0, 1) * vy + mat3.get(0, 2) * vz; tempV3.y = mat3.get(1, 0) * vx + mat3.get(1, 1) * vy + mat3.get(1, 2) * vz; tempV3.z = mat3.get(2, 0) * vx + mat3.get(2, 1) * vy + mat3.get(2, 2) * vz; finNormals.put(offset + v, tempV3.getX()); finNormals.put(offset + v + 1, tempV3.getY()); finNormals.put(offset + v + 2, tempV3.getZ()); } } for (int v = 0; v < templateColors.capacity(); v += 4) { finColors .put(colorOffset + v, p.color.r) .put(colorOffset + v + 1, p.color.g) .put(colorOffset + v + 2, p.color.b) .put(colorOffset + v + 3, p.color.a * p.alpha); } } this.setBuffer(VertexBuffer.Type.Position, 3, finVerts); if (particles[0].emitter.getApplyLightingTransform()) this.setBuffer(VertexBuffer.Type.Normal, 3, finNormals); this.setBuffer(VertexBuffer.Type.Color, 4, finColors); updateBound(); }