/**
   * Creates a debug shape from the given collision shape. This is mostly used internally.<br>
   * To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);
   * </code> on it.
   *
   * @param collisionShape
   * @return
   */
  public static Spatial getDebugShape(CollisionShape collisionShape) {
    if (collisionShape == null) {
      return null;
    }
    Spatial debugShape;
    if (collisionShape instanceof CompoundCollisionShape) {
      CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape;
      List<ChildCollisionShape> children = shape.getChildren();
      Node node = new Node("DebugShapeNode");
      for (Iterator<ChildCollisionShape> it = children.iterator(); it.hasNext(); ) {
        ChildCollisionShape childCollisionShape = it.next();
        CollisionShape ccollisionShape = childCollisionShape.shape;
        Geometry geometry = createDebugShape(ccollisionShape);

        // apply translation
        geometry.setLocalTranslation(childCollisionShape.location);

        // apply rotation
        TempVars vars = TempVars.get();

        Matrix3f tempRot = vars.tempMat3;

        tempRot.set(geometry.getLocalRotation());
        childCollisionShape.rotation.mult(tempRot, tempRot);
        geometry.setLocalRotation(tempRot);

        vars.release();

        node.attachChild(geometry);
      }
      debugShape = node;
    } else {
      debugShape = createDebugShape(collisionShape);
    }
    if (debugShape == null) {
      return null;
    }
    debugShape.updateGeometricState();
    return debugShape;
  }
  @Override
  public void updateParticleData(ParticleData[] particles, Camera cam, Matrix3f inverseRotation) {

    for (int i = 0; i < particles.length; i++) {
      ParticleData p = particles[i];
      int offset = templateVerts.capacity() * i;
      int colorOffset = templateColors.capacity() * i;
      if (p.life == 0 || !p.active) {
        for (int x = 0; x < templateVerts.capacity(); x += 3) {
          finVerts.put(offset + x, 0);
          finVerts.put(offset + x + 1, 0);
          finVerts.put(offset + x + 2, 0);
        }
        continue;
      }

      for (int x = 0; x < templateVerts.capacity(); x += 3) {
        switch (emitter.getBillboardMode()) {
          case Velocity:
            if (p.velocity.x != Vector3f.UNIT_Y.x
                && p.velocity.y != Vector3f.UNIT_Y.y
                && p.velocity.z != Vector3f.UNIT_Y.z)
              up.set(p.velocity).crossLocal(Vector3f.UNIT_Y).normalizeLocal();
            else up.set(p.velocity).crossLocal(lock).normalizeLocal();
            left.set(p.velocity).crossLocal(up).normalizeLocal();
            dir.set(p.velocity);
            break;
          case Velocity_Z_Up:
            if (p.velocity.x != Vector3f.UNIT_Y.x
                && p.velocity.y != Vector3f.UNIT_Y.y
                && p.velocity.z != Vector3f.UNIT_Y.z)
              up.set(p.velocity).crossLocal(Vector3f.UNIT_Y).normalizeLocal();
            else up.set(p.velocity).crossLocal(lock).normalizeLocal();
            left.set(p.velocity).crossLocal(up).normalizeLocal();
            dir.set(p.velocity);
            rotStore = tempQ.fromAngleAxis(-90 * FastMath.DEG_TO_RAD, left);
            left = rotStore.mult(left);
            up = rotStore.mult(up);
            break;
          case Velocity_Z_Up_Y_Left:
            up.set(p.velocity).crossLocal(Vector3f.UNIT_Y).normalizeLocal();
            left.set(p.velocity).crossLocal(up).normalizeLocal();
            dir.set(p.velocity);
            tempV3.set(left).crossLocal(up).normalizeLocal();
            rotStore = tempQ.fromAngleAxis(90 * FastMath.DEG_TO_RAD, p.velocity);
            left = rotStore.mult(left);
            up = rotStore.mult(up);
            rotStore = tempQ.fromAngleAxis(-90 * FastMath.DEG_TO_RAD, left);
            up = rotStore.mult(up);
            break;
          case Normal:
            emitter.getShape().setNext(p.triangleIndex);
            tempV3.set(emitter.getShape().getNormal());
            if (tempV3 == Vector3f.UNIT_Y) tempV3.set(p.velocity);

            up.set(tempV3).crossLocal(Vector3f.UNIT_Y).normalizeLocal();
            left.set(tempV3).crossLocal(up).normalizeLocal();
            dir.set(tempV3);
            break;
          case Normal_Y_Up:
            emitter.getShape().setNext(p.triangleIndex);
            tempV3.set(p.velocity);
            if (tempV3 == Vector3f.UNIT_Y) tempV3.set(Vector3f.UNIT_X);

            up.set(Vector3f.UNIT_Y);
            left.set(tempV3).crossLocal(up).normalizeLocal();
            dir.set(tempV3);
            break;
          case Camera:
            up.set(cam.getUp());
            left.set(cam.getLeft());
            dir.set(cam.getDirection());
            break;
          case UNIT_X:
            up.set(Vector3f.UNIT_Y);
            left.set(Vector3f.UNIT_Z);
            dir.set(Vector3f.UNIT_X);
            break;
          case UNIT_Y:
            up.set(Vector3f.UNIT_Z);
            left.set(Vector3f.UNIT_X);
            dir.set(Vector3f.UNIT_Y);
            break;
          case UNIT_Z:
            up.set(Vector3f.UNIT_X);
            left.set(Vector3f.UNIT_Y);
            dir.set(Vector3f.UNIT_Z);
            break;
        }

        tempV3.set(templateVerts.get(x), templateVerts.get(x + 1), templateVerts.get(x + 2));
        tempV3 = rotStore.mult(tempV3);
        tempV3.multLocal(p.size);

        rotStore.fromAngles(p.angles.x, p.angles.y, p.angles.z);
        tempV3 = rotStore.mult(tempV3);

        tempV3.addLocal(p.position);
        if (!emitter.getParticlesFollowEmitter()) {
          tempV3.subtractLocal(
              emitter
                  .getEmitterNode()
                  .getWorldTranslation()
                  .subtract(p.initialPosition)); // .divide(8f));
        }

        finVerts.put(offset + x, tempV3.getX());
        finVerts.put(offset + x + 1, tempV3.getY());
        finVerts.put(offset + x + 2, tempV3.getZ());
      }
      if (p.emitter.getApplyLightingTransform()) {
        for (int v = 0; v < templateNormals.capacity(); v += 3) {
          tempV3.set(
              templateNormals.get(v), templateNormals.get(v + 1), templateNormals.get(v + 2));

          rotStore.fromAngles(p.angles.x, p.angles.y, p.angles.z);
          mat3.set(rotStore.toRotationMatrix());
          float vx = tempV3.x, vy = tempV3.y, vz = tempV3.z;
          tempV3.x = mat3.get(0, 0) * vx + mat3.get(0, 1) * vy + mat3.get(0, 2) * vz;
          tempV3.y = mat3.get(1, 0) * vx + mat3.get(1, 1) * vy + mat3.get(1, 2) * vz;
          tempV3.z = mat3.get(2, 0) * vx + mat3.get(2, 1) * vy + mat3.get(2, 2) * vz;

          finNormals.put(offset + v, tempV3.getX());
          finNormals.put(offset + v + 1, tempV3.getY());
          finNormals.put(offset + v + 2, tempV3.getZ());
        }
      }
      for (int v = 0; v < templateColors.capacity(); v += 4) {
        finColors
            .put(colorOffset + v, p.color.r)
            .put(colorOffset + v + 1, p.color.g)
            .put(colorOffset + v + 2, p.color.b)
            .put(colorOffset + v + 3, p.color.a * p.alpha);
      }
    }

    this.setBuffer(VertexBuffer.Type.Position, 3, finVerts);
    if (particles[0].emitter.getApplyLightingTransform())
      this.setBuffer(VertexBuffer.Type.Normal, 3, finNormals);
    this.setBuffer(VertexBuffer.Type.Color, 4, finColors);

    updateBound();
  }