private void initLight() { /** A white, directional light source */ /** A white ambient light source. */ AmbientLight ambient = new AmbientLight(); ambient.setColor(ColorRGBA.White); rootNode.addLight(ambient); }
@Override public void simpleInitApp() { loadHintText(); initCrossHairs(); setupKeys(); createMarker(); // WIREFRAME material matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWire.getAdditionalRenderState().setWireframe(true); matWire.setColor("Color", ColorRGBA.Green); createTerrain(); // createTerrainGrid(); DirectionalLight light = new DirectionalLight(); light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); rootNode.addLight(light); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f)); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(0, 256, 0)); cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X); }
/** * This method sets up the Node structure for Pot objects. * * @param parent The parent node of the PotNode. */ private void setupPots(Node parent) { CustomNode potNode = new CustomNode("PotNode"); // Pots are too light by default. A reverse ambient light fixes that AmbientLight al; al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(-1.5f)); potNode.addLight(al); parent.attachChild(potNode); }
protected void makeLight() { AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(2)); reflectNode.addLight(al); DirectionalLight dl1 = new DirectionalLight(); dl1.setDirection(new Vector3f(0.98f, -0.98f, 0.94f).normalizeLocal()); dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); reflectNode.addLight(dl1); }
@Override public void setUpLight() { AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); app.getRootNode().addLight(al); sun = new DirectionalLight(); sun.setColor(ColorRGBA.White); sun.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal()); app.getRootNode().addLight(sun); }
/** This method adds lighting to the game world. */ private void setupLights() { // Add simple light so we can see the world com.jme3.light.DirectionalLight sun = new com.jme3.light.DirectionalLight(); sun.setColor(com.jme3.math.ColorRGBA.White.mult(0.5f)); sun.setDirection(new com.jme3.math.Vector3f(-0.2f, -1.0f, -0.2f)); rootNode.addLight(sun); // Add ambient light for a more realistic look com.jme3.light.AmbientLight al = new com.jme3.light.AmbientLight(); al.setColor(com.jme3.math.ColorRGBA.White.mult(2.0f)); rootNode.addLight(al); }
public void simpleInitApp() { renderManager.setAlphaToCoverage(true); cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f)); cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f)); // cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f)); // cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, // -0.13857932f)); viewPort.setBackgroundColor(ColorRGBA.DarkGray); Quad q = new Quad(20, 20); q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5)); Geometry geom = new Geometry("floor", q); Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); geom.setMaterial(mat); geom.rotate(-FastMath.HALF_PI, 0, 0); geom.center(); geom.setShadowMode(ShadowMode.Receive); rootNode.attachChild(geom); // create the geometry and attach it Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); teaGeom.setQueueBucket(Bucket.Transparent); teaGeom.setShadowMode(ShadowMode.Cast); makeToonish(teaGeom); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(al); DirectionalLight dl1 = new DirectionalLight(); dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal()); dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); rootNode.addLight(dl1); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); rootNode.addLight(dl); rootNode.attachChild(teaGeom); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); CartoonEdgeFilter toon = new CartoonEdgeFilter(); toon.setEdgeWidth(0.5f); toon.setEdgeIntensity(1.0f); toon.setNormalThreshold(0.8f); fpp.addFilter(toon); viewPort.addProcessor(fpp); }
@Override public void simpleInitApp() { // sun DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal()); dl.setColor(ColorRGBA.Orange); rootNode.addLight(dl); // ambient light AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); rootNode.addLight(al); // floor Material textureMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); textureMat.setTexture("ColorMap", assetManager.loadTexture("myAssets/Textures/woodFloor.jpg")); Box floor = new Box(Vector3f.ZERO, 20.0f, 0.01f, 20.0f); Geometry floorGeom = new Geometry("Floor", floor); floorGeom.setMaterial(textureMat); rootNode.attachChild(floorGeom); // object Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); tree.setQueueBucket(Bucket.Transparent); rootNode.attachChild(tree); // projector PApplet applet = new ColorBarsPApplet(); PAppletProjectorNode projectorNode = new PAppletProjectorNode("projector0", assetManager, applet, 200, 200, true); rootNode.attachChild(projectorNode); rootNode.attachChild( projectorNode .getFrustmMdel()); // if you don't want to see frustum, please don't attach it to // rootNode. // projector should be added to TextureProjectorRenderer, and TextureProjectorRenderer should be // added to ViewPort. TextureProjectorRenderer ptr = new TextureProjectorRenderer(assetManager); ptr.getTextureProjectors().add(projectorNode.getProjector()); viewPort.addProcessor(ptr); // projector is a kind of Shadow, and following processes are necessary for Shadow Rendering. floorGeom.setShadowMode(ShadowMode.Receive); tree.setShadowMode(ShadowMode.CastAndReceive); // tree makes and receives shadow projectorNode.setLocalTranslation(new Vector3f(0, 10, 0)); // move the projector, projectorNode.lookAt( new Vector3f(0, 0, 0), Vector3f.UNIT_X); // and make it to look at where you want. // cam cam.setLocation(Vector3f.UNIT_XYZ.mult(10.0f)); // camera moves to 10, 10, 10 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); // and looks at 0,0,0. }
private void createLavaQuad() { Quad quad = new Quad(512, 512, true); Geometry geom = new Geometry("lava-terrain", quad); Material lavaMat = getAssetManager().loadMaterial("Materials/LavaTerrain.j3m"); geom.setMaterial(lavaMat); ((Node) getWorld().getWorldRoot().getChild("terrain")).attachChild(geom); geom.lookAt(Vector3f.UNIT_Y, Vector3f.UNIT_X); geom.setLocalTranslation(-256, -2, -256); AmbientLight ambientLight = new AmbientLight(); ambientLight.setColor(ColorRGBA.White.mult(0.3f)); getTerrainNode().getParent().addLight(ambientLight); }
public void simpleInitApp() { bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); flyCam.setMoveSpeed(100); setupKeys(); this.cam.setFrustumFar(2000); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White.clone().multLocal(2)); dl.setDirection(new Vector3f(-1, -1, -1).normalize()); rootNode.addLight(dl); AmbientLight am = new AmbientLight(); am.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(am); // load the level from zip or http zip if (useHttp) { assetManager.registerLocator( "http://jmonkeyengine.googlecode.com/files/quake3level.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("basic.scene", ZipLocator.class.getName()); } // create the geometry and attach it MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material"); OgreMeshKey key = new OgreMeshKey("main.meshxml", matList); gameLevel = (Node) assetManager.loadAsset(key); gameLevel.setLocalScale(0.1f); // add a physics control, it will generate a MeshCollisionShape based on the gameLevel gameLevel.addControl(new RigidBodyControl(0)); player = new PhysicsCharacter(new SphereCollisionShape(5), .01f); player.setJumpSpeed(20); player.setFallSpeed(30); player.setGravity(30); player.setPhysicsLocation(new Vector3f(60, 10, -60)); rootNode.attachChild(gameLevel); getPhysicsSpace().addAll(gameLevel); getPhysicsSpace().add(player); }
public static void HighlightModel(Camera cam, InputManager inputManager) { CollisionResults results = new CollisionResults(); Vector2f mouseCoords = new Vector2f(inputManager.getCursorPosition()); Ray mouseRay = new Ray( cam.getWorldCoordinates(mouseCoords, 0), cam.getWorldCoordinates(mouseCoords, 1) .subtractLocal(cam.getWorldCoordinates(mouseCoords, 0)) .normalizeLocal()); Main.s_TreeNode.collideWith(mouseRay, results); if (results.size() > 0) { Spatial target = results.getClosestCollision().getGeometry(); AmbientLight light = new AmbientLight(); light.setColor(ColorRGBA.Blue); Main.s_TreeNode.addLight(light); target.addLight(light); } }
@Override public void simpleInitApp() { // setUpKeys(); flyCam.setEnabled(false); bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().enableDebug(assetManager); Juggernaut = new Character(this, bulletAppState); setUpCameraBoxes(); // Load in the level // Material m = assetManager.loadMaterial("Models/levelLayout - Update.mtl"); Spatial map = assetManager.loadModel("Models/levelLayout - Update_cameraPos.obj"); rootNode.attachChild(map); Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); // mark_mat.setColor("Color", ColorRGBA.White); // mark.setMaterial(mark_mat); // mark.setLocalTranslation(1f,1f,1f); // rootNode.attachChild(mark); CollisionShape sceneShape = CollisionShapeFactory.createMeshShape(map); landscape = new RigidBodyControl(sceneShape, 0); map.addControl(landscape); landscape.setCollisionGroup(1); landscape.removeCollideWithGroup(2); // //Load Ninja as filler for character model // ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); // //ninja.rotate(0, -1.5f, 0); // ninja.scale(0.02f, 0.02f, 0.02f); // ninja.setLocalTranslation(new Vector3f(341, 300, 0)); // //ninja.setMaterial(mark_mat); // rootNode.attachChild(ninja); // CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1f, 2f); // player = new CharacterControl(capsuleShape, .05f); // player.setJumpSpeed(50); // player.setFallSpeed(50); // player.setGravity(120); // player.setPhysicsLocation(new Vector3f(1f,8f,1f)); // player.setViewDirection(new Vector3f(-1.0f, 0, 0)); // player.setCollideWithGroups(2); // // // // playerDebug = player.createDebugShape(assetManager); // ninja.addControl(player); // rootNode.attachChild(playerDebug); // // bulletAppState.getPhysicsSpace().add(player); bulletAppState.getPhysicsSpace().add(landscape); // Elevator 1 elevator1 = new Geometry("Elevator1", new Box(4, 1, 5)); elevator1.setLocalTranslation(304, 20, 0); elevator1.setMaterial(mark_mat); elvtr1 = new RigidBodyControl(10); elevator1.addControl(elvtr1); elvtr1.setFriction(1000.0f); elvtr1.setKinematic(true); bulletAppState.getPhysicsSpace().add(elvtr1); rootNode.attachChild(elevator1); // Elevator 2 elevator2 = new Geometry("Elevator2", new Box(4, 1, 5)); elevator2.setLocalTranslation(192, 208, 0); elevator2.setMaterial(mark_mat); elvtr2 = new RigidBodyControl(1000000000); elevator2.addControl(elvtr2); elvtr2.setAngularDamping(100000.0f); elvtr2.setFriction(1000.0f); // elvtr2.setKinematic(true); bulletAppState.getPhysicsSpace().add(elvtr2); rootNode.attachChild(elevator2); // Add lights to see the models DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f)); rootNode.addLight(sun); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White); rootNode.addLight(al); // cam.setLocation(new Vector3f(player.getPhysicsLocation().x, // player.getPhysicsLocation().y + 5, player.getPhysicsLocation().z +40 )); // cam.lookAt(player.getPhysicsLocation(), Vector3f.UNIT_Y); cam.setLocation(new Vector3f(0, 5, 40)); cam.lookAt(new Vector3f(0, 5, 0), Vector3f.UNIT_Y); }
@Override public void simpleInitApp() { viewPort.setBackgroundColor(ColorRGBA.White); flyCam.setMoveSpeed(50); /** A simple textured sphere */ Sphere sphereMesh = new Sphere(16, 16, 1); Geometry sphereGeo = new Geometry("lit textured sphere", sphereMesh); Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); sphereMat.setTexture("DiffuseMap", assetManager.loadTexture("Interface/Monkey.png")); sphereMat.setBoolean("UseMaterialColors", true); sphereMat.setColor("Diffuse", ColorRGBA.Gray); sphereMat.setColor("Ambient", ColorRGBA.Gray); // alpha test start sphereMat.getAdditionalRenderState().setAlphaTest(true); sphereMat.getAdditionalRenderState().setAlphaFallOff(.5f); sphereGeo.setQueueBucket(Bucket.Transparent); // alpha test end sphereGeo.setMaterial(sphereMat); sphereGeo.move(-2f, 0f, 0f); sphereGeo.rotate(FastMath.DEG_TO_RAD * -90, FastMath.DEG_TO_RAD * 120, 0f); rootNode.attachChild(sphereGeo); /** * This material turns the box into a stained glass window. The texture has an alpha channel and * is partially transparent. */ Box windowMesh = new Box(new Vector3f(0f, 0f, 0f), 1f, 1.4f, 0.01f); Geometry windowGeo = new Geometry("stained glass window", windowMesh); Material windowMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); windowMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/mucha-window.png")); windowMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); windowGeo.setMaterial(windowMat); windowGeo.setQueueBucket(Bucket.Transparent); windowGeo.setMaterial(windowMat); windowGeo.move(1, 0, 0); rootNode.attachChild(windowGeo); /** * A box with its material color "bleeding" through. The texture has an alpha channel and is * partially transparent. */ Cylinder logMesh = new Cylinder(32, 32, 1, 8, true); TangentBinormalGenerator.generate(logMesh); Geometry logGeo = new Geometry("Bleed-through color", logMesh); Material logMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); logMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Bark/bark_diffuse.png")); logMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Bark/bark_normal.png")); logMat.setBoolean("UseMaterialColors", true); logMat.setColor("Diffuse", ColorRGBA.Orange); logMat.setColor("Ambient", ColorRGBA.Gray); logMat.setBoolean("UseAlpha", true); logGeo.setMaterial(logMat); logGeo.move(0f, 0f, -2f); logGeo.rotate(0f, FastMath.DEG_TO_RAD * 90, 0f); rootNode.attachChild(logGeo); /** Must add a light to make the lit object visible! */ DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(1, 0, -2).normalizeLocal()); sun.setColor(ColorRGBA.White); rootNode.addLight(sun); AmbientLight ambient = new AmbientLight(); ambient.setColor(ColorRGBA.White); rootNode.addLight(ambient); }
public void simpleInitApp() { DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); rootNode.addLight(dl); AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.6f)); rootNode.addLight(al); // model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); Spatial s = assetManager.loadModel(MODEL); if (s instanceof Node) { model = (Node) s; } else { model = new Node(); model.attachChild(s); } BoundingBox b = ((BoundingBox) model.getWorldBound()); model.setLocalScale(1.2f / (b.getYExtent() * 2)); // model.setLocalTranslation(0,-(b.getCenter().y - b.getYExtent())* model.getLocalScale().y, // 0); for (Spatial spatial : model.getChildren()) { if (spatial instanceof Geometry) { Geometry geom = (Geometry) spatial; Material mat = geom.getMaterial(); mat.setTransparent(true); mat.getAdditionalRenderState().setAlphaTest(true); mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); geom.setQueueBucket(RenderQueue.Bucket.Transparent); listGeoms.add(geom); } } ChaseCamera chaseCam = new ChaseCamera(cam, inputManager); model.addControl(chaseCam); chaseCam.setLookAtOffset(b.getCenter()); chaseCam.setDefaultDistance(5); chaseCam.setMinVerticalRotation(-FastMath.HALF_PI + 0.01f); chaseCam.setZoomSensitivity(0.5f); // ch = model.getControl(AnimControl.class).createChannel(); // ch.setAnim("Wave"); SkeletonControl c = model.getControl(SkeletonControl.class); if (c != null) { c.setEnabled(false); } reductionvalue = 0.80f; lodLevel = 1; // for (final Geometry geometry : listGeoms) { // LodGenerator lodGenerator = new LodGenerator(geometry); // lodGenerator.bakeLods(LodGenerator.TriangleReductionMethod.PROPORTIONAL, // reductionvalue); // geometry.setLodLevel(lodLevel); // // } rootNode.attachChild(model); flyCam.setEnabled(false); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); hudText = new BitmapText(guiFont, false); hudText.setSize(guiFont.getCharSet().getRenderedSize()); hudText.setText(computeNbTri() + " tris"); hudText.setLocalTranslation(cam.getWidth() / 2, hudText.getLineHeight(), 0); guiNode.attachChild(hudText); inputManager.addListener( new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if (isPressed) { if (name.equals("plus")) { // lodLevel++; // for (Geometry geometry : listGeoms) { // if (geometry.getMesh().getNumLodLevels() <= lodLevel) // { // lodLevel = 0; // } // geometry.setLodLevel(lodLevel); // } // jaimeText.setText(computeNbTri() + " tris"); reductionvalue += 0.05f; updateLod(); } if (name.equals("minus")) { // lodLevel--; // for (Geometry geometry : listGeoms) { // if (lodLevel < 0) { // lodLevel = geometry.getMesh().getNumLodLevels() - // 1; // } // geometry.setLodLevel(lodLevel); // } // jaimeText.setText(computeNbTri() + " tris"); reductionvalue -= 0.05f; updateLod(); } if (name.equals("wireFrame")) { wireFrame = !wireFrame; for (Geometry geometry : listGeoms) { geometry.getMaterial().getAdditionalRenderState().setWireframe(wireFrame); } } } } private void updateLod() { reductionvalue = FastMath.clamp(reductionvalue, 0.0f, 1.0f); makeLod(LodGenerator.TriangleReductionMethod.PROPORTIONAL, reductionvalue, 1); } }, "plus", "minus", "wireFrame"); inputManager.addMapping("plus", new KeyTrigger(KeyInput.KEY_ADD)); inputManager.addMapping("minus", new KeyTrigger(KeyInput.KEY_SUBTRACT)); inputManager.addMapping("wireFrame", new KeyTrigger(KeyInput.KEY_SPACE)); }
public static void toJMELight(AmbientLight JMEal, AmbientLighting al) { JMEal.setColor(toColorRGBA(al.color).multLocal((float) (al.intensity))); }
public static AmbientLight toJMELight(AmbientLighting al) { AmbientLight res = new AmbientLight(); res.setColor(toColorRGBA(al.color).multLocal((float) (al.intensity))); return res; }