Beispiel #1
0
 private void initLight() {
   /** A white, directional light source */
   /** A white ambient light source. */
   AmbientLight ambient = new AmbientLight();
   ambient.setColor(ColorRGBA.White);
   rootNode.addLight(ambient);
 }
  @Override
  public void simpleInitApp() {
    loadHintText();
    initCrossHairs();
    setupKeys();

    createMarker();

    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);

    createTerrain();
    // createTerrainGrid();

    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);

    AmbientLight ambLight = new AmbientLight();
    ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
    rootNode.addLight(ambLight);

    cam.setLocation(new Vector3f(0, 256, 0));
    cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
  }
 /**
  * This method sets up the Node structure for Pot objects.
  *
  * @param parent The parent node of the PotNode.
  */
 private void setupPots(Node parent) {
   CustomNode potNode = new CustomNode("PotNode");
   // Pots are too light by default. A reverse ambient light fixes that
   AmbientLight al;
   al = new AmbientLight();
   al.setColor(ColorRGBA.White.mult(-1.5f));
   potNode.addLight(al);
   parent.attachChild(potNode);
 }
  protected void makeLight() {
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(2));
    reflectNode.addLight(al);

    DirectionalLight dl1 = new DirectionalLight();
    dl1.setDirection(new Vector3f(0.98f, -0.98f, 0.94f).normalizeLocal());
    dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    reflectNode.addLight(dl1);
  }
  @Override
  public void setUpLight() {
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(1.3f));
    app.getRootNode().addLight(al);

    sun = new DirectionalLight();
    sun.setColor(ColorRGBA.White);
    sun.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal());
    app.getRootNode().addLight(sun);
  }
  /** This method adds lighting to the game world. */
  private void setupLights() {
    // Add simple light so we can see the world
    com.jme3.light.DirectionalLight sun = new com.jme3.light.DirectionalLight();
    sun.setColor(com.jme3.math.ColorRGBA.White.mult(0.5f));
    sun.setDirection(new com.jme3.math.Vector3f(-0.2f, -1.0f, -0.2f));
    rootNode.addLight(sun);

    // Add ambient light for a more realistic look
    com.jme3.light.AmbientLight al = new com.jme3.light.AmbientLight();
    al.setColor(com.jme3.math.ColorRGBA.White.mult(2.0f));
    rootNode.addLight(al);
  }
  public void simpleInitApp() {
    renderManager.setAlphaToCoverage(true);
    cam.setLocation(new Vector3f(0.14914267f, 0.58147097f, 4.7686534f));
    cam.setRotation(new Quaternion(-0.0044764364f, 0.9767943f, 0.21314798f, 0.020512417f));

    //        cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f));
    //        cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f,
    // -0.13857932f));

    viewPort.setBackgroundColor(ColorRGBA.DarkGray);

    Quad q = new Quad(20, 20);
    q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5));
    Geometry geom = new Geometry("floor", q);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    geom.setMaterial(mat);

    geom.rotate(-FastMath.HALF_PI, 0, 0);
    geom.center();
    geom.setShadowMode(ShadowMode.Receive);
    rootNode.attachChild(geom);

    // create the geometry and attach it
    Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
    teaGeom.setQueueBucket(Bucket.Transparent);
    teaGeom.setShadowMode(ShadowMode.Cast);
    makeToonish(teaGeom);

    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(2));
    rootNode.addLight(al);

    DirectionalLight dl1 = new DirectionalLight();
    dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal());
    dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    rootNode.addLight(dl1);

    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f));
    rootNode.addLight(dl);

    rootNode.attachChild(teaGeom);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    CartoonEdgeFilter toon = new CartoonEdgeFilter();
    toon.setEdgeWidth(0.5f);
    toon.setEdgeIntensity(1.0f);
    toon.setNormalThreshold(0.8f);
    fpp.addFilter(toon);
    viewPort.addProcessor(fpp);
  }
Beispiel #8
0
  @Override
  public void simpleInitApp() {
    // sun
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal());
    dl.setColor(ColorRGBA.Orange);
    rootNode.addLight(dl);
    // ambient light
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
    rootNode.addLight(al);

    // floor
    Material textureMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    textureMat.setTexture("ColorMap", assetManager.loadTexture("myAssets/Textures/woodFloor.jpg"));
    Box floor = new Box(Vector3f.ZERO, 20.0f, 0.01f, 20.0f);
    Geometry floorGeom = new Geometry("Floor", floor);
    floorGeom.setMaterial(textureMat);
    rootNode.attachChild(floorGeom);

    // object
    Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
    tree.setQueueBucket(Bucket.Transparent);
    rootNode.attachChild(tree);

    // projector
    PApplet applet = new ColorBarsPApplet();
    PAppletProjectorNode projectorNode =
        new PAppletProjectorNode("projector0", assetManager, applet, 200, 200, true);
    rootNode.attachChild(projectorNode);
    rootNode.attachChild(
        projectorNode
            .getFrustmMdel()); // if you don't want to see frustum, please don't attach it to
    // rootNode.
    // projector should be added to TextureProjectorRenderer, and TextureProjectorRenderer should be
    // added to ViewPort.
    TextureProjectorRenderer ptr = new TextureProjectorRenderer(assetManager);
    ptr.getTextureProjectors().add(projectorNode.getProjector());
    viewPort.addProcessor(ptr);

    // projector is a kind of Shadow, and following processes are necessary for Shadow Rendering.
    floorGeom.setShadowMode(ShadowMode.Receive);
    tree.setShadowMode(ShadowMode.CastAndReceive); // tree makes and receives shadow

    projectorNode.setLocalTranslation(new Vector3f(0, 10, 0)); // move the projector,
    projectorNode.lookAt(
        new Vector3f(0, 0, 0), Vector3f.UNIT_X); // and make it to look at where you want.

    // cam
    cam.setLocation(Vector3f.UNIT_XYZ.mult(10.0f)); // camera moves to 10, 10, 10
    cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); // and looks at 0,0,0.
  }
  private void createLavaQuad() {
    Quad quad = new Quad(512, 512, true);
    Geometry geom = new Geometry("lava-terrain", quad);
    Material lavaMat = getAssetManager().loadMaterial("Materials/LavaTerrain.j3m");
    geom.setMaterial(lavaMat);
    ((Node) getWorld().getWorldRoot().getChild("terrain")).attachChild(geom);

    geom.lookAt(Vector3f.UNIT_Y, Vector3f.UNIT_X);
    geom.setLocalTranslation(-256, -2, -256);

    AmbientLight ambientLight = new AmbientLight();
    ambientLight.setColor(ColorRGBA.White.mult(0.3f));
    getTerrainNode().getParent().addLight(ambientLight);
  }
Beispiel #10
0
  public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    flyCam.setMoveSpeed(100);
    setupKeys();

    this.cam.setFrustumFar(2000);

    DirectionalLight dl = new DirectionalLight();
    dl.setColor(ColorRGBA.White.clone().multLocal(2));
    dl.setDirection(new Vector3f(-1, -1, -1).normalize());
    rootNode.addLight(dl);

    AmbientLight am = new AmbientLight();
    am.setColor(ColorRGBA.White.mult(2));
    rootNode.addLight(am);

    // load the level from zip or http zip
    if (useHttp) {
      assetManager.registerLocator(
          "http://jmonkeyengine.googlecode.com/files/quake3level.zip",
          HttpZipLocator.class.getName());
    } else {
      assetManager.registerLocator("basic.scene", ZipLocator.class.getName());
    }

    // create the geometry and attach it
    MaterialList matList = (MaterialList) assetManager.loadAsset("Scene.material");
    OgreMeshKey key = new OgreMeshKey("main.meshxml", matList);
    gameLevel = (Node) assetManager.loadAsset(key);
    gameLevel.setLocalScale(0.1f);

    // add a physics control, it will generate a MeshCollisionShape based on the gameLevel
    gameLevel.addControl(new RigidBodyControl(0));

    player = new PhysicsCharacter(new SphereCollisionShape(5), .01f);
    player.setJumpSpeed(20);
    player.setFallSpeed(30);
    player.setGravity(30);

    player.setPhysicsLocation(new Vector3f(60, 10, -60));

    rootNode.attachChild(gameLevel);

    getPhysicsSpace().addAll(gameLevel);
    getPhysicsSpace().add(player);
  }
  public static void HighlightModel(Camera cam, InputManager inputManager) {
    CollisionResults results = new CollisionResults();
    Vector2f mouseCoords = new Vector2f(inputManager.getCursorPosition());

    Ray mouseRay =
        new Ray(
            cam.getWorldCoordinates(mouseCoords, 0),
            cam.getWorldCoordinates(mouseCoords, 1)
                .subtractLocal(cam.getWorldCoordinates(mouseCoords, 0))
                .normalizeLocal());
    Main.s_TreeNode.collideWith(mouseRay, results);

    if (results.size() > 0) {
      Spatial target = results.getClosestCollision().getGeometry();
      AmbientLight light = new AmbientLight();
      light.setColor(ColorRGBA.Blue);
      Main.s_TreeNode.addLight(light);
      target.addLight(light);
    }
  }
Beispiel #12
0
  @Override
  public void simpleInitApp() {

    //        setUpKeys();
    flyCam.setEnabled(false);

    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.getPhysicsSpace().enableDebug(assetManager);

    Juggernaut = new Character(this, bulletAppState);

    setUpCameraBoxes();
    // Load in the level
    // Material m = assetManager.loadMaterial("Models/levelLayout - Update.mtl");
    Spatial map = assetManager.loadModel("Models/levelLayout - Update_cameraPos.obj");
    rootNode.attachChild(map);

    Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    //       mark_mat.setColor("Color", ColorRGBA.White);
    //       mark.setMaterial(mark_mat);
    //        mark.setLocalTranslation(1f,1f,1f);
    //        rootNode.attachChild(mark);

    CollisionShape sceneShape = CollisionShapeFactory.createMeshShape(map);
    landscape = new RigidBodyControl(sceneShape, 0);
    map.addControl(landscape);
    landscape.setCollisionGroup(1);
    landscape.removeCollideWithGroup(2);

    //        //Load Ninja as filler for character model
    //        ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
    //        //ninja.rotate(0, -1.5f, 0);
    //        ninja.scale(0.02f, 0.02f, 0.02f);
    //        ninja.setLocalTranslation(new Vector3f(341, 300, 0));
    //        //ninja.setMaterial(mark_mat);
    //        rootNode.attachChild(ninja);
    //        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1f, 2f);
    //        player = new CharacterControl(capsuleShape, .05f);
    //        player.setJumpSpeed(50);
    //        player.setFallSpeed(50);
    //        player.setGravity(120);
    //        player.setPhysicsLocation(new Vector3f(1f,8f,1f));
    //        player.setViewDirection(new Vector3f(-1.0f, 0, 0));
    //        player.setCollideWithGroups(2);
    //
    //
    //
    //        playerDebug = player.createDebugShape(assetManager);
    //        ninja.addControl(player);
    //        rootNode.attachChild(playerDebug);
    //
    //        bulletAppState.getPhysicsSpace().add(player);
    bulletAppState.getPhysicsSpace().add(landscape);

    // Elevator 1
    elevator1 = new Geometry("Elevator1", new Box(4, 1, 5));
    elevator1.setLocalTranslation(304, 20, 0);
    elevator1.setMaterial(mark_mat);
    elvtr1 = new RigidBodyControl(10);

    elevator1.addControl(elvtr1);
    elvtr1.setFriction(1000.0f);
    elvtr1.setKinematic(true);
    bulletAppState.getPhysicsSpace().add(elvtr1);
    rootNode.attachChild(elevator1);

    // Elevator 2
    elevator2 = new Geometry("Elevator2", new Box(4, 1, 5));
    elevator2.setLocalTranslation(192, 208, 0);
    elevator2.setMaterial(mark_mat);
    elvtr2 = new RigidBodyControl(1000000000);

    elevator2.addControl(elvtr2);
    elvtr2.setAngularDamping(100000.0f);
    elvtr2.setFriction(1000.0f);
    //        elvtr2.setKinematic(true);
    bulletAppState.getPhysicsSpace().add(elvtr2);
    rootNode.attachChild(elevator2);

    // Add lights to see the models
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
    rootNode.addLight(sun);

    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White);
    rootNode.addLight(al);

    //        cam.setLocation(new Vector3f(player.getPhysicsLocation().x,
    // player.getPhysicsLocation().y + 5, player.getPhysicsLocation().z +40 ));
    //        cam.lookAt(player.getPhysicsLocation(), Vector3f.UNIT_Y);
    cam.setLocation(new Vector3f(0, 5, 40));
    cam.lookAt(new Vector3f(0, 5, 0), Vector3f.UNIT_Y);
  }
  @Override
  public void simpleInitApp() {
    viewPort.setBackgroundColor(ColorRGBA.White);
    flyCam.setMoveSpeed(50);

    /** A simple textured sphere */
    Sphere sphereMesh = new Sphere(16, 16, 1);
    Geometry sphereGeo = new Geometry("lit textured sphere", sphereMesh);
    Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    sphereMat.setTexture("DiffuseMap", assetManager.loadTexture("Interface/Monkey.png"));
    sphereMat.setBoolean("UseMaterialColors", true);
    sphereMat.setColor("Diffuse", ColorRGBA.Gray);
    sphereMat.setColor("Ambient", ColorRGBA.Gray);
    // alpha test start
    sphereMat.getAdditionalRenderState().setAlphaTest(true);
    sphereMat.getAdditionalRenderState().setAlphaFallOff(.5f);
    sphereGeo.setQueueBucket(Bucket.Transparent);
    // alpha test end
    sphereGeo.setMaterial(sphereMat);
    sphereGeo.move(-2f, 0f, 0f);
    sphereGeo.rotate(FastMath.DEG_TO_RAD * -90, FastMath.DEG_TO_RAD * 120, 0f);
    rootNode.attachChild(sphereGeo);

    /**
     * This material turns the box into a stained glass window. The texture has an alpha channel and
     * is partially transparent.
     */
    Box windowMesh = new Box(new Vector3f(0f, 0f, 0f), 1f, 1.4f, 0.01f);
    Geometry windowGeo = new Geometry("stained glass window", windowMesh);
    Material windowMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    windowMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/mucha-window.png"));
    windowMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
    windowGeo.setMaterial(windowMat);
    windowGeo.setQueueBucket(Bucket.Transparent);
    windowGeo.setMaterial(windowMat);
    windowGeo.move(1, 0, 0);
    rootNode.attachChild(windowGeo);

    /**
     * A box with its material color "bleeding" through. The texture has an alpha channel and is
     * partially transparent.
     */
    Cylinder logMesh = new Cylinder(32, 32, 1, 8, true);
    TangentBinormalGenerator.generate(logMesh);
    Geometry logGeo = new Geometry("Bleed-through color", logMesh);
    Material logMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    logMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Bark/bark_diffuse.png"));
    logMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Bark/bark_normal.png"));
    logMat.setBoolean("UseMaterialColors", true);
    logMat.setColor("Diffuse", ColorRGBA.Orange);
    logMat.setColor("Ambient", ColorRGBA.Gray);
    logMat.setBoolean("UseAlpha", true);
    logGeo.setMaterial(logMat);
    logGeo.move(0f, 0f, -2f);
    logGeo.rotate(0f, FastMath.DEG_TO_RAD * 90, 0f);
    rootNode.attachChild(logGeo);

    /** Must add a light to make the lit object visible! */
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(1, 0, -2).normalizeLocal());
    sun.setColor(ColorRGBA.White);
    rootNode.addLight(sun);
    AmbientLight ambient = new AmbientLight();
    ambient.setColor(ColorRGBA.White);
    rootNode.addLight(ambient);
  }
  public void simpleInitApp() {

    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
    rootNode.addLight(dl);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.6f));
    rootNode.addLight(al);

    // model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
    Spatial s = assetManager.loadModel(MODEL);
    if (s instanceof Node) {
      model = (Node) s;
    } else {
      model = new Node();
      model.attachChild(s);
    }

    BoundingBox b = ((BoundingBox) model.getWorldBound());
    model.setLocalScale(1.2f / (b.getYExtent() * 2));
    //  model.setLocalTranslation(0,-(b.getCenter().y - b.getYExtent())* model.getLocalScale().y,
    // 0);
    for (Spatial spatial : model.getChildren()) {
      if (spatial instanceof Geometry) {
        Geometry geom = (Geometry) spatial;
        Material mat = geom.getMaterial();
        mat.setTransparent(true);
        mat.getAdditionalRenderState().setAlphaTest(true);
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
        geom.setQueueBucket(RenderQueue.Bucket.Transparent);
        listGeoms.add(geom);
      }
    }
    ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
    model.addControl(chaseCam);
    chaseCam.setLookAtOffset(b.getCenter());
    chaseCam.setDefaultDistance(5);
    chaseCam.setMinVerticalRotation(-FastMath.HALF_PI + 0.01f);
    chaseCam.setZoomSensitivity(0.5f);

    //           ch = model.getControl(AnimControl.class).createChannel();
    //          ch.setAnim("Wave");
    SkeletonControl c = model.getControl(SkeletonControl.class);
    if (c != null) {
      c.setEnabled(false);
    }

    reductionvalue = 0.80f;
    lodLevel = 1;
    //        for (final Geometry geometry : listGeoms) {
    //            LodGenerator lodGenerator = new LodGenerator(geometry);
    //            lodGenerator.bakeLods(LodGenerator.TriangleReductionMethod.PROPORTIONAL,
    // reductionvalue);
    //            geometry.setLodLevel(lodLevel);
    //
    //        }

    rootNode.attachChild(model);
    flyCam.setEnabled(false);

    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    hudText = new BitmapText(guiFont, false);
    hudText.setSize(guiFont.getCharSet().getRenderedSize());
    hudText.setText(computeNbTri() + " tris");
    hudText.setLocalTranslation(cam.getWidth() / 2, hudText.getLineHeight(), 0);
    guiNode.attachChild(hudText);

    inputManager.addListener(
        new ActionListener() {
          public void onAction(String name, boolean isPressed, float tpf) {
            if (isPressed) {
              if (name.equals("plus")) {
                //                        lodLevel++;
                //                        for (Geometry geometry : listGeoms) {
                //                            if (geometry.getMesh().getNumLodLevels() <= lodLevel)
                // {
                //                                lodLevel = 0;
                //                            }
                //                            geometry.setLodLevel(lodLevel);
                //                        }
                //                        jaimeText.setText(computeNbTri() + " tris");

                reductionvalue += 0.05f;
                updateLod();
              }
              if (name.equals("minus")) {
                //                        lodLevel--;
                //                        for (Geometry geometry : listGeoms) {
                //                            if (lodLevel < 0) {
                //                                lodLevel = geometry.getMesh().getNumLodLevels() -
                // 1;
                //                            }
                //                            geometry.setLodLevel(lodLevel);
                //                        }
                //                        jaimeText.setText(computeNbTri() + " tris");

                reductionvalue -= 0.05f;
                updateLod();
              }
              if (name.equals("wireFrame")) {
                wireFrame = !wireFrame;
                for (Geometry geometry : listGeoms) {
                  geometry.getMaterial().getAdditionalRenderState().setWireframe(wireFrame);
                }
              }
            }
          }

          private void updateLod() {
            reductionvalue = FastMath.clamp(reductionvalue, 0.0f, 1.0f);
            makeLod(LodGenerator.TriangleReductionMethod.PROPORTIONAL, reductionvalue, 1);
          }
        },
        "plus",
        "minus",
        "wireFrame");

    inputManager.addMapping("plus", new KeyTrigger(KeyInput.KEY_ADD));
    inputManager.addMapping("minus", new KeyTrigger(KeyInput.KEY_SUBTRACT));
    inputManager.addMapping("wireFrame", new KeyTrigger(KeyInput.KEY_SPACE));
  }
Beispiel #15
0
 public static void toJMELight(AmbientLight JMEal, AmbientLighting al) {
   JMEal.setColor(toColorRGBA(al.color).multLocal((float) (al.intensity)));
 }
Beispiel #16
0
 public static AmbientLight toJMELight(AmbientLighting al) {
   AmbientLight res = new AmbientLight();
   res.setColor(toColorRGBA(al.color).multLocal((float) (al.intensity)));
   return res;
 }