@Override public void update(final float theDeltaTime) { _myPlane.normal().set(_cNormX, _cNormY, _cNormZ).normalize(); _myPlane.constant(_cPlaneConstant); _myIntersections.clear(); for (CCRay3f myRay : _myRays) { CCVector3f myIntersection = _myPlane.intersection(myRay); if (myIntersection != null) _myIntersections.add(myIntersection); } }