@Override
  public void update(final float theDeltaTime) {
    _myPlane.normal().set(_cNormX, _cNormY, _cNormZ).normalize();
    _myPlane.constant(_cPlaneConstant);

    _myIntersections.clear();
    for (CCRay3f myRay : _myRays) {
      CCVector3f myIntersection = _myPlane.intersection(myRay);
      if (myIntersection != null) _myIntersections.add(myIntersection);
    }
  }