public void draw(SolGame game, GameDrawer drawer) { SolCam cam = game.getCam(); Vector2 camPos = cam.getPos(); Planet p = game.getPlanetMan().getNearestPlanet(); Vector2 pPos = p.getPos(); float toCamLen = camPos.dst(pPos); float vd = cam.getViewDist(); float gh = p.getMinGroundHeight(); if (toCamLen < gh + vd) { float sz = gh; drawer.draw(myTex, sz * 2, sz * 2, sz, sz, pPos.x, pPos.y, p.getAngle(), SolColor.W); } }