public void draw(SolGame game, GameDrawer drawer) {
   SolCam cam = game.getCam();
   Vector2 camPos = cam.getPos();
   Planet p = game.getPlanetMan().getNearestPlanet();
   Vector2 pPos = p.getPos();
   float toCamLen = camPos.dst(pPos);
   float vd = cam.getViewDist();
   float gh = p.getMinGroundHeight();
   if (toCamLen < gh + vd) {
     float sz = gh;
     drawer.draw(myTex, sz * 2, sz * 2, sz, sz, pPos.x, pPos.y, p.getAngle(), SolColor.W);
   }
 }