public static void processPacket(Client c, int packetType, int packetSize) { if (packetType == -1) { return; } PacketType p = packetId[packetType]; if (p != null) { try { // System.out.println("packet: " + packetType); p.processPacket(c, packetType, packetSize); } catch (Exception e) { e.printStackTrace(); } } else { System.out.println("Unhandled packet type: " + packetType + " - size: " + packetSize); } }
public static void processPacket(Client c, int packetType, int packetSize) { if (packetType == -1) { return; } PacketType p = packetId[packetType]; if (p != null) { try { // System.out.println("packet: " + packetType); p.processPacket(c, packetType, packetSize); } catch (Exception e) { e.printStackTrace(); c.disconnected = true; // this is for when the isaac gets out of wack the player will d } } else { System.out.println("Unhandled packet type: " + packetType + " - size: " + packetSize); } }