public static void processPacket(Client c, int packetType, int packetSize) {
   if (packetType == -1) {
     return;
   }
   PacketType p = packetId[packetType];
   if (p != null) {
     try {
       // System.out.println("packet: " + packetType);
       p.processPacket(c, packetType, packetSize);
     } catch (Exception e) {
       e.printStackTrace();
     }
   } else {
     System.out.println("Unhandled packet type: " + packetType + " - size: " + packetSize);
   }
 }
 public static void processPacket(Client c, int packetType, int packetSize) {
   if (packetType == -1) {
     return;
   }
   PacketType p = packetId[packetType];
   if (p != null) {
     try {
       // System.out.println("packet: " + packetType);
       p.processPacket(c, packetType, packetSize);
     } catch (Exception e) {
       e.printStackTrace();
       c.disconnected = true; // this is for when the isaac gets out of wack the player will d
     }
   } else {
     System.out.println("Unhandled packet type: " + packetType + " - size: " + packetSize);
   }
 }