void setVerticalWall(WallData wall, int level, boolean undo) { if (wall != null && wall.houseWall) { if (!(isFlat() || map.getTile(this, -1, 0).isFlat())) { return; } } final EntityData entityData; if (wall != null && wall.houseWall) { entityData = new EntityData(level, EntityType.VWALL); } else if (wall != null) { entityData = new EntityData(level, EntityType.VFENCE); } else { entityData = null; } final EntityData wallEntity = new EntityData(level, EntityType.VWALL); final EntityData fenceEntity = new EntityData(level, EntityType.VFENCE); final Wall currentWall = (Wall) entities.get(wallEntity); final Wall currentFence = (Wall) entities.get(fenceEntity); boolean reversed; if (wall != null && wall.houseWall) { if (Globals.autoReverseWall) { reversed = getTileContent(level) == null && map.getTile(this, -1, 0).getTileContent(level) != null; if (reversed == false) { reversed = Globals.reverseWall; } } else { reversed = Globals.reverseWall; } } else { reversed = false; } if (!(new Wall(wall, reversed).equals(entities.get(entityData)))) { Tile oldTile = new Tile(this); if (wall != null) { entities.put(entityData, new Wall(wall, reversed)); if (wall.houseWall && !(wall.arch && currentFence != null && currentFence.data.archBuildable)) { entities.remove(fenceEntity); } else if (!wall.houseWall && !(wall.archBuildable && currentWall != null && currentWall.data.arch)) { entities.remove(wallEntity); } } else { entities.remove(wallEntity); entities.remove(fenceEntity); } if (undo) { map.addUndo(this, oldTile); } } }
public float getHeight(final float xPart, final float yPart) { final float xPartRev = 1f - xPart; final float yPartRev = 1f - yPart; final float h00 = height; final float h10 = x != map.getWidth() ? map.getTile(this, 1, 0).height : 0; final float h01 = y != map.getHeight() ? map.getTile(this, 0, 1).height : 0; final float h11 = (x != map.getWidth() && y != map.getHeight()) ? map.getTile(this, 1, 1).height : 0; final float x0 = (h00 * xPartRev + h10 * xPart); final float x1 = (h01 * xPartRev + h11 * xPart); return (x0 * yPartRev + x1 * yPart); }
public Materials getMaterials(boolean withRight, boolean withTop) { Materials materials = new Materials(); entities .values() .stream() .forEach( (entity) -> { materials.put(entity.getMaterials()); }); if (withRight) { for (int i = 0; i < Constants.FLOORS_LIMIT; i++) { Wall wall = map.getTile(this, 1, 0).getVerticalWall(i); Wall fence = map.getTile(this, 1, 0).getVerticalFence(i); if (wall != null) { materials.put(wall.getMaterials()); } if (fence != null) { materials.put(fence.getMaterials()); } } } if (withTop) { for (int i = 0; i < Constants.FLOORS_LIMIT; i++) { Wall wall = map.getTile(this, 0, 1).getHorizontalWall(i); Wall fence = map.getTile(this, 0, 1).getHorizontalFence(i); if (wall != null) { materials.put(wall.getMaterials()); } if (fence != null) { materials.put(fence.getMaterials()); } } } return materials; }
public void testProductionSoldier() { Game game = getStandardGame(); Map map = getTestMap(); game.setMap(map); Player dutch = game.getPlayer("model.nation.dutch"); Tile tile = map.getTile(5, 8); Resource grain = new Resource(game, tile, spec().getResourceType("model.resource.grain")); tile.addResource(grain); UnitType veteran = spec().getUnitType("model.unit.veteranSoldier"); Unit soldier = new ServerUnit(game, map.getTile(6, 8), dutch, veteran); Colony colony = new ServerColony(game, dutch, "New Amsterdam", soldier.getTile()); dutch.addSettlement(colony); GoodsType foodType = grainType; soldier.setWorkType(foodType); nonServerBuildColony(soldier, colony); // Test the colony assertEquals(map.getTile(6, 8), colony.getTile()); assertEquals("New Amsterdam", colony.getName()); assertEquals(colony, colony.getTile().getSettlement()); assertEquals(dutch, colony.getTile().getOwner()); // Disabled. Removal of equipment has moved to the server, so // nonServerBuildColony is not going to work. //// Should have 50 Muskets and nothing else // GoodsType muskets = spec().getGoodsType("model.goods.muskets"); // assertNotNull(muskets); // // for (GoodsType type : spec().getGoodsTypeList()){ // if (type == muskets) // assertEquals(50, colony.getGoodsCount(type)); // else // assertEquals(type.toString(), 0, colony.getGoodsCount(type)); // } // Test the state of the soldier // Soldier should be working on the field with the bonus assertEquals(foodType, soldier.getWorkType()); assertEquals(colony.getColonyTile(tile).getTile(), soldier.getLocation().getTile()); assertEquals(0, soldier.getMovesLeft()); // assertEquals(false, soldier.isArmed()); }
public boolean isPassable(TileBorder border) { switch (border) { case SOUTH: return getHorizontalWall(0) == null; case NORTH: return map.getTile(this, 0, 1) != null && map.getTile(this, 0, 1).getHorizontalWall(0) == null; case WEST: return getVerticalWall(0) == null; case EAST: return map.getTile(this, 1, 0) != null && map.getTile(this, 1, 0).getVerticalWall(0) == null; default: return false; } }
public boolean isFlat() { return map.getTile(this, 1, 1) != null && getHeight() == map.getTile(this, 1, 1).getHeight() && map.getTile(this, 1, 0) != null && getHeight() == map.getTile(this, 1, 0).getHeight() && map.getTile(this, 0, 1) != null && getHeight() == map.getTile(this, 0, 1).getHeight(); }
/** * Builds a blank display. Eventually I'll have to add loading from a map, though right now it * builds the map itself. I should separate that out. */ public JComponent buildDisplay() { JPanel holder = new JPanel(new GridBagLayout()); map = holder; // holder.setLayout(new GridLayout(mapHeight,mapWidth)); // holder.setPreferredSize(new Dimension(mapWidth * TILE_SIZE * DISPLAY_SCALE, // mapHeight * TILE_SIZE * DISPLAY_SCALE)); // holder.setMaximumSize(new Dimension(mapWidth * TILE_SIZE * DISPLAY_SCALE, // mapHeight * TILE_SIZE * DISPLAY_SCALE)); // backEnd = emptyMap(mapWidth, mapHeight); GridBagConstraints gbc = new GridBagConstraints(); // for(int i = 0; i < mapHeight; i++){ // List<Tile> tList = new ArrayList<Tile>(); // gbc.gridy = i; // for(int j = 0; j < mapWidth; j++){ // gbc.gridx = j; // Tile t = new Tile(currTileImg, "Test", 0, 0, mov,"none",true, "0_0"); // tList.add(t); // //t.setMargin(new Insets(0,0,0,0)); // t.setMaximumSize(new Dimension(TILE_SIZE*DISPLAY_SCALE,TILE_SIZE*DISPLAY_SCALE)); // t.setPreferredSize(new Dimension(TILE_SIZE*DISPLAY_SCALE, TILE_SIZE*DISPLAY_SCALE)); // //tile.setPreferredSize(new Dimension(TILE_SIZE*DISPLAY_SCALE, TILE_SIZE*DISPLAY_SCALE)); // t.addMouseListener(new MapButtonListener()); // holder.add(t,gbc); // } // backEnd.addRow(tList); // } for (int i = 0; i < mapHeight; i++) { gbc.gridy = i; for (int j = 0; j < mapWidth; j++) { gbc.gridx = j; holder.add(backEnd.getTile(j, i), gbc); } } // gbc.gridy = 0; // gbc.gridx = mapWidth; // gbc.gridheight = GridBagConstraints.REMAINDER; // gbc.weightx = 1; // gbc.weighty = 1; // gbc.fill = GridBagConstraints.BOTH; // holder.add(new JPanel(), gbc); // gbc.gridx = 0; // gbc.gridy = mapHeight; // gbc.gridheight = 1; // gbc.gridwidth = GridBagConstraints.REMAINDER; // holder.add(new JPanel(), gbc); // System.out.println(backEnd); // Container panel to prevent stretching JPanel outer = new JPanel(); outer.add(holder); // BoxLayout ensures that maxSize is honored // JPanel displaySizeRegulator = new JPanel(); // displaySizeRegulator.setLayout(new BoxLayout(displaySizeRegulator, BoxLayout.X_AXIS)); JScrollPane displayScroll = new JScrollPane( outer, ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_ALWAYS); mapScroll = displayScroll; // displaySizeRegulator.add(displayScroll); // displayRefresher = displaySizeRegulator; return displayScroll; }