private void setSpawnToPlayerPosition() { Level level = EditorActivity.level; Vector3f loc = level.getPlayer().getLocation(); level.setSpawnX((int) loc.getX()); level.setSpawnY((int) loc.getY()); level.setSpawnZ((int) loc.getZ()); Player player = level.getPlayer(); player.setSpawnX((int) loc.getX()); player.setSpawnY((int) loc.getY()); player.setSpawnZ((int) loc.getZ()); player.setBedPositionX((int) loc.getX()); player.setBedPositionY((int) loc.getY()); player.setBedPositionZ((int) loc.getZ()); }