@Override
  public void paintComponent(Graphics gr) {
    super.paintComponent(gr);
    Graphics2D g = (Graphics2D) gr;
    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE);
    g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);

    if (level != null) {

      try {
        Thread.sleep(10);
      } catch (InterruptedException e) {
        e.printStackTrace();
      }

      level.updateLevel();

      double xS = level.getScreenXShift();
      double yS = level.getScreenYShift();

      if (level.timeToReset() && !CollisionEffect.started()) {
        CollisionEffect.start(level);
      }

      if (CollisionEffect.running()) {
        int[] vals = CollisionEffect.update();
        xS = vals[0];
        yS = vals[1];
      } else {
        CollisionEffect.kill();
      }

      level.draw((int) xS, (int) yS, g);
      if (CollisionEffect.running()) {
        CollisionEffect.draw(g);
      } else if (!CollisionEffect.running() && level.timeToReset()) {
        level.reset();
      } else {
        level.getBall().draw(xS, yS, g);
      }
      repaint();
    }
  }
Esempio n. 2
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  /**
   * Updates the effect.
   *
   * @param g The Graphics component the particles are being drawn with.
   * @return the new screenX and screenY shift values
   */
  public static int[] update() {
    double screenXShift = currentLevel.getScreenXShift();
    double screenYShift = currentLevel.getScreenYShift();
    long elapsedTime = elapsedTime();
    screenXShift +=
        (shakeValues[0]
            * Math.sin(elapsedTime / shakeValues[1])
            * Math.exp(shakeValues[2] * elapsedTime));
    screenYShift +=
        (shakeValues[3]
            * Math.sin(elapsedTime / shakeValues[4])
            * Math.exp(shakeValues[5] * elapsedTime));

    for (int i = 0; i < particles.size(); i++) {
      Particle p = particles.get(i);

      for (Body bod : currentLevel.getBodies()) {
        if (bod.intersects(p)
            || bod.getCenter().distanceSquared(p.getCenter())
                    <= (bod.getRadius() * .5) * (bod.getRadius() * .5)
                && i != 0) {
          particles.remove(i);
          i--;
        }
      }
      for (Blockage blockage : currentLevel.getBlockages()) {
        if (blockage.intersects(p.getCenter()) && i != 0) {
          particles.remove(i);
          i--;
        }
      }
      for (GoalPost gp : currentLevel.getGoalPosts()) {
        if (p.intersects(gp) && i != 0) {
          particles.remove(i);
          i--;
        }
      }
      p.setVelocity(p.getVelocity().multiply(0.99));
      p.move();
    }
    xShift = (int) screenXShift;
    yShift = (int) screenYShift;
    return new int[] {xShift, yShift};
  }