private static final boolean checkAndChangeClass(L2PcInstance player, int val) { final ClassId currentClassId = player.getClassId(); if (getMinLevel(currentClassId.level()) > player.getLevel() && !Config.ALLOW_ENTIRE_TREE) return false; if (!validateClassId(currentClassId, val)) return false; int newJobLevel = currentClassId.level() + 1; // Weight/Inventory check if (!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty() && !player.isInventoryUnder80(false)) { player.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT)); return false; } // check if player have all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } // get all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true)) return false; } // reward player with items for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); } player.setClassId(val); if (player.isSubClassActive()) player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass()); else player.setBaseClass(player.getActiveClass()); Quest q = QuestManager.getInstance().getQuest("SkillTransfer"); if (q != null) q.startQuestTimer("givePormanders", 1, null, player); player.broadcastUserInfo(); if (Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1) && Config.ALTERNATE_CLASS_MASTER && ((player.getClassId().level() == 1 && player.getLevel() >= 40) || (player.getClassId().level() == 2 && player.getLevel() >= 76))) showQuestionMark(player); return true; }
private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player) { final PlayerRace npcRace = getVillageMasterRace(); final ClassType npcTeachType = getVillageMasterTeachType(); // get player base class final int currentBaseId = player.getBaseClass(); final ClassId baseCID = ClassId.values()[currentBaseId]; // we need 2nd occupation ID final int baseClassId; if (baseCID.level() > 2) baseClassId = baseCID.getParent().ordinal(); else baseClassId = currentBaseId; PlayerClass currClass = PlayerClass.values()[baseClassId]; /** * If the race of your main class is Elf or Dark Elf, you may not select each class as a * subclass to the other class, and you may not select Overlord and Warsmith class as a * subclass. You may not select a similar class as the subclass. The occupations classified as * similar classes are as follows: Treasure Hunter, Plainswalker and Abyss Walker Hawkeye, * Silver Ranger and Phantom Ranger Paladin, Dark Avenger, Temple Knight and Shillien Knight * Warlocks, Elemental Summoner and Phantom Summoner Elder and Shillien Elder Swordsinger and * Bladedancer Sorcerer, Spellsinger and Spellhowler */ Set<PlayerClass> availSubs = currClass.getAvailableSubclasses(player); if (availSubs != null && !availSubs.isEmpty()) { for (PlayerClass availSub : availSubs) { for (SubClass subClass : player.getSubClasses().values()) if (subClass.getClassId() == availSub.ordinal()) { availSubs.remove(PlayerClass.values()[availSub.ordinal()]); } for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass prevSubClass = subList.next(); int subClassId = prevSubClass.getClassId(); if (subClassId >= 88) { subClassId = ClassId.values()[subClassId].getParent().getId(); } if (availSub.ordinal() == subClassId || availSub.ordinal() == player.getBaseClass()) { availSubs.remove(PlayerClass.values()[availSub.ordinal()]); } } if (npcRace == PlayerRace.Human || npcRace == PlayerRace.LightElf) { // If the master is human or light elf, ensure that fighter-type // masters only teach fighter classes, and priest-type masters // only teach priest classes etc. if (!availSub.isOfType(npcTeachType)) { availSubs.remove(availSub); } else if (!availSub.isOfRace(PlayerRace.Human) && !availSub.isOfRace(PlayerRace.LightElf)) { availSubs.remove(availSub); } } else { // If the master is not human and not light elf, // then remove any classes not of the same race as the master. if (npcRace != PlayerRace.Human && npcRace != PlayerRace.LightElf && !availSub.isOfRace(npcRace)) { availSubs.remove(availSub); } } } } currClass = null; return availSubs; }
@Override public void onBypassFeedback(L2PcInstance player, String command) { String[] commandStr = command.split(" "); String actualCommand = commandStr[0]; // Get actual command String cmdParams = ""; String cmdParams2 = ""; if (commandStr.length >= 2) { cmdParams = commandStr[1]; } if (commandStr.length >= 3) { cmdParams2 = commandStr[2]; } commandStr = null; if (actualCommand.equalsIgnoreCase("create_clan")) { if (cmdParams.equals("")) return; ClanTable.getInstance().createClan(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("create_academy")) { if (cmdParams.equals("")) return; createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5); } else if (actualCommand.equalsIgnoreCase("create_royal")) { if (cmdParams.equals("")) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6); } else if (actualCommand.equalsIgnoreCase("create_knight")) { if (cmdParams.equals("")) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7); } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) { if (cmdParams.equals("")) return; assignSubPledgeLeader(player, cmdParams, cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_ally")) { if (cmdParams.equals("")) return; if (!player.isClanLeader()) { player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE)); return; } player.getClan().createAlly(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) { if (!player.isClanLeader()) { player.sendPacket(new SystemMessage(SystemMessageId.FEATURE_ONLY_FOR_ALLIANCE_LEADER)); return; } player.getClan().dissolveAlly(player); } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) { dissolveClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) { if (cmdParams.equals("")) return; changeClanLeader(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("recover_clan")) { recoverClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) { if (!player.isClanLeader()) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT)); return; } player.getClan().levelUpClan(player); } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) { showPledgeSkillList(player); } else if (command.startsWith("Subclass")) { int cmdChoice = Integer.parseInt(command.substring(9, 10).trim()); // Subclasses may not be changed while a skill is in use. if (player.isCastingNow() || player.isAllSkillsDisabled()) { player.sendPacket( new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)); return; } if (player.getPet() != null && player.getPet().isSummonInstance) { if (player.getPet().isCastingNow() || player.getPet().isAllSkillsDisabled()) { player.sendPacket( new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)); return; } } if (player.isCursedWeaponEquiped()) { player.sendMessage("You can`t change Subclass while Cursed weapon equiped!"); return; } TextBuilder content = new TextBuilder("<html><body>"); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); Set<PlayerClass> subsAvailable; int paramOne = 0; int paramTwo = 0; try { int endIndex = command.length(); if (command.length() > 13) { endIndex = 13; paramTwo = Integer.parseInt(command.substring(13).trim()); } paramOne = Integer.parseInt(command.substring(11, endIndex).trim()); } catch (Exception NumberFormatException) { } switch (cmdChoice) { case 1: // Add Subclass - Initial // Avoid giving player an option to add a new sub class, if they have three already. if (player.getTotalSubClasses() == Config.ALT_MAX_SUBCLASS_COUNT) { player.sendMessage("You can now only change one of your current sub classes."); return; } subsAvailable = getAvailableSubClasses(player); if (subsAvailable != null && !subsAvailable.isEmpty()) { content.append("Add Subclass:<br>Which sub class do you wish to add?<br>"); for (PlayerClass subClass : subsAvailable) { content.append( "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 4 " + subClass.ordinal() + "\" msg=\"1268;" + formatClassForDisplay(subClass) + "\">" + formatClassForDisplay(subClass) + "</a><br>"); } } else { player.sendMessage("There are no sub classes available at this time."); return; } break; case 2: // Change Class - Initial content.append("Change Subclass:<br>"); final int baseClassId = player.getBaseClass(); if (player.getSubClasses().isEmpty()) { content.append( "You can't change sub classes when you don't have a sub class to begin with.<br>" + "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 1\">Add subclass.</a>"); } else { content.append("Which class would you like to switch to?<br>"); if (baseClassId == player.getActiveClass()) { content.append( CharTemplateTable.getClassNameById(baseClassId) + " <font color=\"LEVEL\">(Base Class)</font><br><br>"); } else { content.append( "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 0\">" + CharTemplateTable.getClassNameById(baseClassId) + "</a> " + "<font color=\"LEVEL\">(Base Class)</font><br><br>"); } for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); int subClassId = subClass.getClassId(); if (subClassId == player.getActiveClass()) { content.append(CharTemplateTable.getClassNameById(subClassId) + "<br>"); } else { content.append( "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 5 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClassId) + "</a><br>"); } } } break; case 3: // Change/Cancel Subclass - Initial content.append( "Change Subclass:<br>Which of the following sub classes would you like to change?<br>"); int classIndex = 1; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); content.append("Sub-class " + classIndex + "<br1>"); content.append( "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 6 " + subClass.getClassIndex() + "\">" + CharTemplateTable.getClassNameById(subClass.getClassId()) + "</a><br>"); classIndex++; } content.append( "<br>If you change a sub class, you'll start at level 40 after the 2nd class transfer."); break; case 4: // Add Subclass - Action (Subclass 4 x[x]) boolean allowAddition = true; /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. */ if (player.getLevel() < 75) { player.sendMessage( "You may not add a new sub class before you are level 75 on your previous class."); allowAddition = false; } if (player._event != null) { player.sendMessage("Недоступно в данный момент."); return; } if (Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0) { player.sendPacket( new SystemMessage( SystemMessageId .YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT)); return; } if (allowAddition) { if (!player.getSubClasses().isEmpty()) { for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); if (subClass.getLevel() < 75) { player.sendMessage( "You may not add a new sub class before you are level 75 on your previous sub class."); allowAddition = false; break; } } } } /* * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass) * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items. * * If they both exist, remove both unique items and continue with adding the sub-class. */ if (!Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS) { QuestState qs = player.getQuestState("235_MimirsElixir"); if (qs == null || !qs.getState().getName().equalsIgnoreCase("Completed")) { player.sendMessage( "You must have completed the Mimir's Elixir quest to continue adding your sub class."); return; } /*qs = player.getQuestState("234_FatesWhisper"); if(qs == null || qs.getState().getName() != "Completed") { player.sendMessage("You must have completed the Fate's Whisper quest to continue adding your sub class."); return; }*/ } ////////////////// \\\\\\\\\\\\\\\\\\ if (allowAddition) { String className = CharTemplateTable.getClassNameById(paramOne); if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) { player.sendMessage("The sub class could not be added."); return; } player.setActiveClass(player.getTotalSubClasses()); content.append( "Add Subclass:<br>The sub class of <font color=\"LEVEL\">" + className + "</font> has been added."); player.sendPacket( new SystemMessage(SystemMessageId.CLASS_TRANSFER)); // Transfer to new class. className = null; } else { html.setFile("data/html/villagemaster/SubClass_Fail.htm"); } break; case 5: // Change Class - Action /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. * fix: in waiting for battle in oly can change sublcass * Note: paramOne = classIndex */ if (Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0 || Olympiad.getInstance().isRegistered(player)) { player.sendPacket( new SystemMessage( SystemMessageId .YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT)); return; } // sub class exploit fix if (!FloodProtector.getInstance() .tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_SUBCLASS)) { player.sendMessage( "You can change Subclass only every " + Config.PROTECTED_SUBCLASS_C + " Millisecond(s)"); return; } player.setActiveClass(paramOne); content.append( "Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(player.getActiveClass()) + "</font>."); player.sendPacket( new SystemMessage( SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed. break; case 6: // Change/Cancel Subclass - Choice content.append( "Please choose a sub class to change to. If the one you are looking for is not here, " + "please seek out the appropriate master for that class.<br>" + "<font color=\"LEVEL\">Warning!</font> All classes and skills for this class will be removed.<br><br>"); subsAvailable = getAvailableSubClasses(player); if (subsAvailable != null && !subsAvailable.isEmpty()) { for (PlayerClass subClass : subsAvailable) { content.append( "<a action=\"bypass -h npc_" + getObjectId() + "_Subclass 7 " + paramOne + " " + subClass.ordinal() + "\">" + formatClassForDisplay(subClass) + "</a><br>"); } } else { player.sendMessage("There are no sub classes available at this time."); return; } break; case 7: // Change Subclass - Action // check player skills if (Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN) { player.checkAllowedSkills(); } /* * Warning: the information about this subclass will be removed from the * subclass list even if false! */ if (!FloodProtector.getInstance() .tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_SUBCLASS)) { _log.warn("Player " + player.getName() + " has performed a subclass change too fast"); player.sendMessage( "You can change Subclass only every " + Config.PROTECTED_SUBCLASS_C + " Millisecond(s)"); return; } if (player.modifySubClass(paramOne, paramTwo)) { player.setActiveClass(paramOne); content.append( "Change Subclass:<br>Your sub class has been changed to <font color=\"LEVEL\">" + CharTemplateTable.getClassNameById(paramTwo) + "</font>."); player.sendPacket( new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. // check player skills if (Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN) { player.checkAllowedSkills(); } } else { /* * This isn't good! modifySubClass() removed subclass from memory * we must update _classIndex! Else IndexOutOfBoundsException can turn * up some place down the line along with other seemingly unrelated * problems. */ player.setActiveClass( 0); // Also updates _classIndex plus switching _classid to baseclass. player.sendMessage( "The sub class could not be added, you have been reverted to your base class."); return; } break; } content.append("</body></html>"); // If the content is greater than for a basic blank page, // then assume no external HTML file was assigned. if (content.length() > 26) { html.setHtml(content.toString()); } player.sendPacket(html); content = null; html = null; subsAvailable = null; } else { // this class dont know any other commands, let forward // the command to the parent class super.onBypassFeedback(player, command); } actualCommand = null; cmdParams = null; cmdParams2 = null; }
private Iterator<SubClass> iterSubClasses(L2PcInstance player) { return player.getSubClasses().values().iterator(); }
@Override public void onBypassFeedback(L2PcInstance player, String command) { String[] commandStr = command.split(" "); String actualCommand = commandStr[0]; // Get actual command String cmdParams = ""; String cmdParams2 = ""; if (commandStr.length >= 2) cmdParams = commandStr[1]; if (commandStr.length >= 3) cmdParams2 = commandStr[2]; if (actualCommand.equalsIgnoreCase("create_clan")) { if (cmdParams.isEmpty()) return; ClanTable.getInstance().createClan(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("create_academy")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5); } else if (actualCommand.equalsIgnoreCase("rename_pledge")) { if (cmdParams.isEmpty() || cmdParams2.isEmpty()) return; renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_royal")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6); } else if (actualCommand.equalsIgnoreCase("create_knight")) { if (cmdParams.isEmpty()) return; createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7); } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) { if (cmdParams.isEmpty()) return; assignSubPledgeLeader(player, cmdParams, cmdParams2); } else if (actualCommand.equalsIgnoreCase("create_ally")) { if (cmdParams.isEmpty()) return; if (player.getClan() == null) player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE)); else player.getClan().createAlly(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) { player.getClan().dissolveAlly(player); } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) { dissolveClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) { if (cmdParams.isEmpty()) return; changeClanLeader(player, cmdParams); } else if (actualCommand.equalsIgnoreCase("recover_clan")) { recoverClan(player, player.getClanId()); } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) { if (player.getClan().levelUpClan(player)) { player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 0, 0)); player.broadcastPacket(new MagicSkillLaunched(player, 5103, 1)); } } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) { showPledgeSkillList(player); } else if (command.startsWith("Subclass")) { // Subclasses may not be changed while a skill is in use. if (player.isCastingNow() || player.isAllSkillsDisabled()) { player.sendPacket( new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)); return; } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (player.getTransformation() != null) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_NoTransformed.htm"); player.sendPacket(html); return; } int cmdChoice = 0; int paramOne = 0; int paramTwo = 0; try { cmdChoice = Integer.parseInt(command.substring(9, 10).trim()); int endIndex = command.indexOf(' ', 11); if (endIndex == -1) endIndex = command.length(); paramOne = Integer.parseInt(command.substring(11, endIndex).trim()); if (command.length() > endIndex) paramTwo = Integer.parseInt(command.substring(endIndex).trim()); } catch (Exception NumberFormatException) { } switch (cmdChoice) { case 0: // Subclass change menu html.setFile(player.getHtmlPrefix(), getSubClassMenu(player.getRace())); break; case 1: // Add Subclass - Initial // Avoid giving player an option to add a new sub class, if they have three already. if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) { html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; } html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Add.htm"); final StringBuilder content1 = StringUtil.startAppend(200); Set<PlayerClass> subsAvailable = getAvailableSubClasses(player); if (subsAvailable != null && !subsAvailable.isEmpty()) { for (PlayerClass subClass : subsAvailable) { StringUtil.append( content1, "<a action=\"bypass -h npc_%objectId%_Subclass 4 ", String.valueOf(subClass.ordinal()), "\" msg=\"1268;", formatClassForDisplay(subClass), "\">", formatClassForDisplay(subClass), "</a><br>"); } } else { // TODO: Retail message player.sendMessage("There are no sub classes available at this time."); return; } html.replace("%list%", content1.toString()); break; case 2: // Change Class - Initial if (player.getSubClasses().isEmpty()) html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNo.htm"); else { final StringBuilder content2 = StringUtil.startAppend(200); if (checkVillageMaster(player.getBaseClass())) { StringUtil.append( content2, "<a action=\"bypass -h npc_%objectId%_Subclass 5 0\">", CharTemplateTable.getInstance().getClassNameById(player.getBaseClass()), "</a><br>"); } for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); if (checkVillageMaster(subClass.getClassDefinition())) { StringUtil.append( content2, "<a action=\"bypass -h npc_%objectId%_Subclass 5 ", String.valueOf(subClass.getClassIndex()), "\">", formatClassForDisplay(subClass.getClassDefinition()), "</a><br>"); } } if (content2.length() > 0) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Change.htm"); html.replace("%list%", content2.toString()); } else html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNotFound.htm"); } break; case 3: // Change/Cancel Subclass - Initial if (player.getSubClasses() == null || player.getSubClasses().isEmpty()) { html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyEmpty.htm"); break; } // custom value if (player.getTotalSubClasses() > 3) { html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyCustom.htm"); final StringBuilder content3 = StringUtil.startAppend(200); int classIndex = 1; for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); StringUtil.append( content3, "Sub-class ", String.valueOf(classIndex++), "<br>", "<a action=\"bypass -h npc_%objectId%_Subclass 6 ", String.valueOf(subClass.getClassIndex()), "\">", CharTemplateTable.getInstance().getClassNameById(subClass.getClassId()), "</a><br>"); } html.replace("%list%", content3.toString()); } else { // retail html contain only 3 subclasses html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Modify.htm"); if (player.getSubClasses().containsKey(1)) html.replace( "%sub1%", CharTemplateTable.getInstance() .getClassNameById(player.getSubClasses().get(1).getClassId())); else html.replace( "<a action=\"bypass -h npc_%objectId%_Subclass 6 1\">%sub1%</a><br>", ""); if (player.getSubClasses().containsKey(2)) html.replace( "%sub2%", CharTemplateTable.getInstance() .getClassNameById(player.getSubClasses().get(2).getClassId())); else html.replace( "<a action=\"bypass -h npc_%objectId%_Subclass 6 2\">%sub2%</a><br>", ""); if (player.getSubClasses().containsKey(3)) html.replace( "%sub3%", CharTemplateTable.getInstance() .getClassNameById(player.getSubClasses().get(3).getClassId())); else html.replace( "<a action=\"bypass -h npc_%objectId%_Subclass 6 3\">%sub3%</a><br>", ""); } break; case 4: // Add Subclass - Action (Subclass 4 x[x]) /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass")) { _log.warning( "Player " + player.getName() + " has performed a subclass change too fast"); return; } boolean allowAddition = true; if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) allowAddition = false; if (player.getLevel() < 75) allowAddition = false; if (allowAddition) { if (!player.getSubClasses().isEmpty()) { for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) { SubClass subClass = subList.next(); if (subClass.getLevel() < 75) { allowAddition = false; break; } } } } /* * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass) * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items. * * If they both exist, remove both unique items and continue with adding the sub-class. */ if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS) allowAddition = checkQuests(player); if (allowAddition && isValidNewSubClass(player, paramOne)) { if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) return; player.setActiveClass(player.getTotalSubClasses()); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm"); player.sendPacket( new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else html.setFile(player.getHtmlPrefix(), getSubClassFail()); break; case 5: // Change Class - Action /* * If the character is less than level 75 on any of their previously chosen * classes then disallow them to change to their most recently added sub-class choice. * * Note: paramOne = classIndex */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) { _log.warning( "Player " + player.getName() + " has performed a subclass change too fast"); return; } if (player.getClassIndex() == paramOne) { html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Current.htm"); break; } if (paramOne == 0) { if (!checkVillageMaster(player.getBaseClass())) return; } else { try { if (!checkVillageMaster(player.getSubClasses().get(paramOne).getClassDefinition())) return; } catch (NullPointerException e) { return; } } player.setActiveClass(paramOne); player.sendPacket( new SystemMessage( SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed. return; case 6: // Change/Cancel Subclass - Choice // validity check if (paramOne < 1 || paramOne > Config.MAX_SUBCLASS) return; subsAvailable = getAvailableSubClasses(player); // another validity check if (subsAvailable == null || subsAvailable.isEmpty()) { // TODO: Retail message player.sendMessage("There are no sub classes available at this time."); return; } final StringBuilder content6 = StringUtil.startAppend(200); for (PlayerClass subClass : subsAvailable) { StringUtil.append( content6, "<a action=\"bypass -h npc_%objectId%_Subclass 7 ", String.valueOf(paramOne), " ", String.valueOf(subClass.ordinal()), "\" msg=\"1445;", "\">", formatClassForDisplay(subClass), "</a><br>"); } switch (paramOne) { case 1: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice1.htm"); break; case 2: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice2.htm"); break; case 3: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice3.htm"); break; default: html.setFile( player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice.htm"); } html.replace("%list%", content6.toString()); break; case 7: // Change Subclass - Action /* * Warning: the information about this subclass will be removed from the * subclass list even if false! */ if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) { _log.warning( "Player " + player.getName() + " has performed a subclass change too fast"); return; } if (!isValidNewSubClass(player, paramTwo)) return; if (player.modifySubClass(paramOne, paramTwo)) { player.abortCast(); player .stopAllEffectsExceptThoseThatLastThroughDeath(); // all effects from old subclass // stopped! player.stopCubics(); player.setActiveClass(paramOne); html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyOk.htm"); html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(paramTwo)); player.sendPacket( new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added. } else { /* * This isn't good! modifySubClass() removed subclass from memory * we must update _classIndex! Else IndexOutOfBoundsException can turn * up some place down the line along with other seemingly unrelated * problems. */ player.setActiveClass( 0); // Also updates _classIndex plus switching _classid to baseclass. player.sendMessage( "The sub class could not be added, you have been reverted to your base class."); return; } break; } html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else { // this class dont know any other commands, let forward // the command to the parent class super.onBypassFeedback(player, command); } }