private static final boolean checkAndChangeClass(L2PcInstance player, int val) {
    final ClassId currentClassId = player.getClassId();
    if (getMinLevel(currentClassId.level()) > player.getLevel() && !Config.ALLOW_ENTIRE_TREE)
      return false;

    if (!validateClassId(currentClassId, val)) return false;

    int newJobLevel = currentClassId.level() + 1;

    // Weight/Inventory check
    if (!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty()
        && !player.isInventoryUnder80(false)) {
      player.sendPacket(
          SystemMessage.getSystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT));
      return false;
    }

    // check if player have all required items for class transfer
    for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) {
      int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
      if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) {
        player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
        return false;
      }
    }

    // get all required items for class transfer
    for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) {
      int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId);
      if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true)) return false;
    }

    // reward player with items
    for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys()) {
      int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId);
      player.addItem("ClassMaster", _itemId, _count, player, true);
    }

    player.setClassId(val);

    if (player.isSubClassActive())
      player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass());
    else player.setBaseClass(player.getActiveClass());

    Quest q = QuestManager.getInstance().getQuest("SkillTransfer");
    if (q != null) q.startQuestTimer("givePormanders", 1, null, player);

    player.broadcastUserInfo();

    if (Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1)
        && Config.ALTERNATE_CLASS_MASTER
        && ((player.getClassId().level() == 1 && player.getLevel() >= 40)
            || (player.getClassId().level() == 2 && player.getLevel() >= 76)))
      showQuestionMark(player);

    return true;
  }
  private final Set<PlayerClass> getAvailableSubClasses(L2PcInstance player) {
    final PlayerRace npcRace = getVillageMasterRace();
    final ClassType npcTeachType = getVillageMasterTeachType();

    // get player base class
    final int currentBaseId = player.getBaseClass();
    final ClassId baseCID = ClassId.values()[currentBaseId];

    // we need 2nd occupation ID
    final int baseClassId;
    if (baseCID.level() > 2) baseClassId = baseCID.getParent().ordinal();
    else baseClassId = currentBaseId;

    PlayerClass currClass = PlayerClass.values()[baseClassId];

    /**
     * If the race of your main class is Elf or Dark Elf, you may not select each class as a
     * subclass to the other class, and you may not select Overlord and Warsmith class as a
     * subclass. You may not select a similar class as the subclass. The occupations classified as
     * similar classes are as follows: Treasure Hunter, Plainswalker and Abyss Walker Hawkeye,
     * Silver Ranger and Phantom Ranger Paladin, Dark Avenger, Temple Knight and Shillien Knight
     * Warlocks, Elemental Summoner and Phantom Summoner Elder and Shillien Elder Swordsinger and
     * Bladedancer Sorcerer, Spellsinger and Spellhowler
     */
    Set<PlayerClass> availSubs = currClass.getAvailableSubclasses(player);

    if (availSubs != null && !availSubs.isEmpty()) {
      for (PlayerClass availSub : availSubs) {
        for (SubClass subClass : player.getSubClasses().values())
          if (subClass.getClassId() == availSub.ordinal()) {
            availSubs.remove(PlayerClass.values()[availSub.ordinal()]);
          }
        for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
          SubClass prevSubClass = subList.next();
          int subClassId = prevSubClass.getClassId();
          if (subClassId >= 88) {
            subClassId = ClassId.values()[subClassId].getParent().getId();
          }

          if (availSub.ordinal() == subClassId || availSub.ordinal() == player.getBaseClass()) {
            availSubs.remove(PlayerClass.values()[availSub.ordinal()]);
          }
        }

        if (npcRace == PlayerRace.Human || npcRace == PlayerRace.LightElf) {
          // If the master is human or light elf, ensure that fighter-type
          // masters only teach fighter classes, and priest-type masters
          // only teach priest classes etc.
          if (!availSub.isOfType(npcTeachType)) {
            availSubs.remove(availSub);
          } else if (!availSub.isOfRace(PlayerRace.Human)
              && !availSub.isOfRace(PlayerRace.LightElf)) {
            availSubs.remove(availSub);
          }
        } else {
          // If the master is not human and not light elf,
          // then remove any classes not of the same race as the master.
          if (npcRace != PlayerRace.Human
              && npcRace != PlayerRace.LightElf
              && !availSub.isOfRace(npcRace)) {
            availSubs.remove(availSub);
          }
        }
      }
    }

    currClass = null;
    return availSubs;
  }
  @Override
  public void onBypassFeedback(L2PcInstance player, String command) {
    String[] commandStr = command.split(" ");
    String actualCommand = commandStr[0]; // Get actual command

    String cmdParams = "";
    String cmdParams2 = "";

    if (commandStr.length >= 2) {
      cmdParams = commandStr[1];
    }
    if (commandStr.length >= 3) {
      cmdParams2 = commandStr[2];
    }

    commandStr = null;

    if (actualCommand.equalsIgnoreCase("create_clan")) {
      if (cmdParams.equals("")) return;

      ClanTable.getInstance().createClan(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("create_academy")) {
      if (cmdParams.equals("")) return;

      createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
    } else if (actualCommand.equalsIgnoreCase("create_royal")) {
      if (cmdParams.equals("")) return;

      createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
    } else if (actualCommand.equalsIgnoreCase("create_knight")) {
      if (cmdParams.equals("")) return;

      createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
    } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) {
      if (cmdParams.equals("")) return;

      assignSubPledgeLeader(player, cmdParams, cmdParams2);
    } else if (actualCommand.equalsIgnoreCase("create_ally")) {
      if (cmdParams.equals("")) return;

      if (!player.isClanLeader()) {
        player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
        return;
      }
      player.getClan().createAlly(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) {
      if (!player.isClanLeader()) {
        player.sendPacket(new SystemMessage(SystemMessageId.FEATURE_ONLY_FOR_ALLIANCE_LEADER));
        return;
      }
      player.getClan().dissolveAlly(player);
    } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) {
      dissolveClan(player, player.getClanId());
    } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) {
      if (cmdParams.equals("")) return;

      changeClanLeader(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("recover_clan")) {
      recoverClan(player, player.getClanId());
    } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) {
      if (!player.isClanLeader()) {
        player.sendPacket(new SystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
        return;
      }
      player.getClan().levelUpClan(player);
    } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) {
      showPledgeSkillList(player);
    } else if (command.startsWith("Subclass")) {
      int cmdChoice = Integer.parseInt(command.substring(9, 10).trim());

      // Subclasses may not be changed while a skill is in use.
      if (player.isCastingNow() || player.isAllSkillsDisabled()) {
        player.sendPacket(
            new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
        return;
      }

      if (player.getPet() != null && player.getPet().isSummonInstance) {
        if (player.getPet().isCastingNow() || player.getPet().isAllSkillsDisabled()) {
          player.sendPacket(
              new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
          return;
        }
      }

      if (player.isCursedWeaponEquiped()) {
        player.sendMessage("You can`t change Subclass while Cursed weapon equiped!");
        return;
      }

      TextBuilder content = new TextBuilder("<html><body>");
      NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
      Set<PlayerClass> subsAvailable;

      int paramOne = 0;
      int paramTwo = 0;

      try {
        int endIndex = command.length();

        if (command.length() > 13) {
          endIndex = 13;
          paramTwo = Integer.parseInt(command.substring(13).trim());
        }

        paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
      } catch (Exception NumberFormatException) {
      }

      switch (cmdChoice) {
        case 1: // Add Subclass - Initial
          // Avoid giving player an option to add a new sub class, if they have three already.
          if (player.getTotalSubClasses() == Config.ALT_MAX_SUBCLASS_COUNT) {
            player.sendMessage("You can now only change one of your current sub classes.");
            return;
          }
          subsAvailable = getAvailableSubClasses(player);

          if (subsAvailable != null && !subsAvailable.isEmpty()) {
            content.append("Add Subclass:<br>Which sub class do you wish to add?<br>");

            for (PlayerClass subClass : subsAvailable) {
              content.append(
                  "<a action=\"bypass -h npc_"
                      + getObjectId()
                      + "_Subclass 4 "
                      + subClass.ordinal()
                      + "\" msg=\"1268;"
                      + formatClassForDisplay(subClass)
                      + "\">"
                      + formatClassForDisplay(subClass)
                      + "</a><br>");
            }
          } else {
            player.sendMessage("There are no sub classes available at this time.");
            return;
          }
          break;
        case 2: // Change Class - Initial
          content.append("Change Subclass:<br>");

          final int baseClassId = player.getBaseClass();

          if (player.getSubClasses().isEmpty()) {
            content.append(
                "You can't change sub classes when you don't have a sub class to begin with.<br>"
                    + "<a action=\"bypass -h npc_"
                    + getObjectId()
                    + "_Subclass 1\">Add subclass.</a>");
          } else {
            content.append("Which class would you like to switch to?<br>");

            if (baseClassId == player.getActiveClass()) {
              content.append(
                  CharTemplateTable.getClassNameById(baseClassId)
                      + "&nbsp;<font color=\"LEVEL\">(Base Class)</font><br><br>");
            } else {
              content.append(
                  "<a action=\"bypass -h npc_"
                      + getObjectId()
                      + "_Subclass 5 0\">"
                      + CharTemplateTable.getClassNameById(baseClassId)
                      + "</a>&nbsp;"
                      + "<font color=\"LEVEL\">(Base Class)</font><br><br>");
            }

            for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
              SubClass subClass = subList.next();
              int subClassId = subClass.getClassId();

              if (subClassId == player.getActiveClass()) {
                content.append(CharTemplateTable.getClassNameById(subClassId) + "<br>");
              } else {
                content.append(
                    "<a action=\"bypass -h npc_"
                        + getObjectId()
                        + "_Subclass 5 "
                        + subClass.getClassIndex()
                        + "\">"
                        + CharTemplateTable.getClassNameById(subClassId)
                        + "</a><br>");
              }
            }
          }
          break;
        case 3: // Change/Cancel Subclass - Initial
          content.append(
              "Change Subclass:<br>Which of the following sub classes would you like to change?<br>");
          int classIndex = 1;

          for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
            SubClass subClass = subList.next();

            content.append("Sub-class " + classIndex + "<br1>");
            content.append(
                "<a action=\"bypass -h npc_"
                    + getObjectId()
                    + "_Subclass 6 "
                    + subClass.getClassIndex()
                    + "\">"
                    + CharTemplateTable.getClassNameById(subClass.getClassId())
                    + "</a><br>");

            classIndex++;
          }

          content.append(
              "<br>If you change a sub class, you'll start at level 40 after the 2nd class transfer.");
          break;
        case 4: // Add Subclass - Action (Subclass 4 x[x])
          boolean allowAddition = true;
          /*
           * If the character is less than level 75 on any of their previously chosen
           * classes then disallow them to change to their most recently added sub-class choice.
           */

          if (player.getLevel() < 75) {
            player.sendMessage(
                "You may not add a new sub class before you are level 75 on your previous class.");
            allowAddition = false;
          }

          if (player._event != null) {
            player.sendMessage("Недоступно в данный момент.");
            return;
          }

          if (Olympiad.getInstance().isRegisteredInComp(player) || player.getOlympiadGameId() > 0) {
            player.sendPacket(
                new SystemMessage(
                    SystemMessageId
                        .YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
            return;
          }

          if (allowAddition) {
            if (!player.getSubClasses().isEmpty()) {
              for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
                SubClass subClass = subList.next();

                if (subClass.getLevel() < 75) {
                  player.sendMessage(
                      "You may not add a new sub class before you are level 75 on your previous sub class.");
                  allowAddition = false;
                  break;
                }
              }
            }
          }

          /*
           * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
           * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
           *
           * If they both exist, remove both unique items and continue with adding the sub-class.
           */

          if (!Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS) {
            QuestState qs = player.getQuestState("235_MimirsElixir");
            if (qs == null || !qs.getState().getName().equalsIgnoreCase("Completed")) {
              player.sendMessage(
                  "You must have completed the Mimir's Elixir quest to continue adding your sub class.");
              return;
            }
            /*qs = player.getQuestState("234_FatesWhisper");
            if(qs == null || qs.getState().getName() != "Completed")
            {
            	player.sendMessage("You must have completed the Fate's Whisper quest to continue adding your sub class.");
            	return;
            }*/
          }

          ////////////////// \\\\\\\\\\\\\\\\\\
          if (allowAddition) {
            String className = CharTemplateTable.getClassNameById(paramOne);

            if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) {
              player.sendMessage("The sub class could not be added.");
              return;
            }

            player.setActiveClass(player.getTotalSubClasses());

            content.append(
                "Add Subclass:<br>The sub class of <font color=\"LEVEL\">"
                    + className
                    + "</font> has been added.");
            player.sendPacket(
                new SystemMessage(SystemMessageId.CLASS_TRANSFER)); // Transfer to new class.

            className = null;
          } else {
            html.setFile("data/html/villagemaster/SubClass_Fail.htm");
          }
          break;
        case 5: // Change Class - Action
          /*
           * If the character is less than level 75 on any of their previously chosen
           * classes then disallow them to change to their most recently added sub-class choice.
           * fix: in waiting for battle in oly can change sublcass
           * Note: paramOne = classIndex
           */

          if (Olympiad.getInstance().isRegisteredInComp(player)
              || player.getOlympiadGameId() > 0
              || Olympiad.getInstance().isRegistered(player)) {
            player.sendPacket(
                new SystemMessage(
                    SystemMessageId
                        .YOU_HAVE_ALREADY_BEEN_REGISTERED_IN_A_WAITING_LIST_OF_AN_EVENT));
            return;
          }

          // sub class exploit fix
          if (!FloodProtector.getInstance()
              .tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_SUBCLASS)) {
            player.sendMessage(
                "You can change Subclass only every "
                    + Config.PROTECTED_SUBCLASS_C
                    + " Millisecond(s)");
            return;
          }

          player.setActiveClass(paramOne);

          content.append(
              "Change Subclass:<br>Your active sub class is now a <font color=\"LEVEL\">"
                  + CharTemplateTable.getClassNameById(player.getActiveClass())
                  + "</font>.");

          player.sendPacket(
              new SystemMessage(
                  SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
          break;
        case 6: // Change/Cancel Subclass - Choice
          content.append(
              "Please choose a sub class to change to. If the one you are looking for is not here, "
                  + "please seek out the appropriate master for that class.<br>"
                  + "<font color=\"LEVEL\">Warning!</font> All classes and skills for this class will be removed.<br><br>");

          subsAvailable = getAvailableSubClasses(player);

          if (subsAvailable != null && !subsAvailable.isEmpty()) {
            for (PlayerClass subClass : subsAvailable) {
              content.append(
                  "<a action=\"bypass -h npc_"
                      + getObjectId()
                      + "_Subclass 7 "
                      + paramOne
                      + " "
                      + subClass.ordinal()
                      + "\">"
                      + formatClassForDisplay(subClass)
                      + "</a><br>");
            }
          } else {
            player.sendMessage("There are no sub classes available at this time.");
            return;
          }
          break;
        case 7: // Change Subclass - Action

          // check player skills
          if (Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN) {
            player.checkAllowedSkills();
          }

          /*
           * Warning: the information about this subclass will be removed from the
           * subclass list even if false!
           */

          if (!FloodProtector.getInstance()
              .tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_SUBCLASS)) {
            _log.warn("Player " + player.getName() + " has performed a subclass change too fast");
            player.sendMessage(
                "You can change Subclass only every "
                    + Config.PROTECTED_SUBCLASS_C
                    + " Millisecond(s)");
            return;
          }

          if (player.modifySubClass(paramOne, paramTwo)) {
            player.setActiveClass(paramOne);

            content.append(
                "Change Subclass:<br>Your sub class has been changed to <font color=\"LEVEL\">"
                    + CharTemplateTable.getClassNameById(paramTwo)
                    + "</font>.");

            player.sendPacket(
                new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.

            // check player skills
            if (Config.CHECK_SKILLS_ON_ENTER && !Config.ALT_GAME_SKILL_LEARN) {
              player.checkAllowedSkills();
            }

          } else {
            /*
             * This isn't good! modifySubClass() removed subclass from memory
             * we must update _classIndex! Else IndexOutOfBoundsException can turn
             * up some place down the line along with other seemingly unrelated
             * problems.
             */

            player.setActiveClass(
                0); // Also updates _classIndex plus switching _classid to baseclass.

            player.sendMessage(
                "The sub class could not be added, you have been reverted to your base class.");
            return;
          }
          break;
      }

      content.append("</body></html>");

      // If the content is greater than for a basic blank page,
      // then assume no external HTML file was assigned.
      if (content.length() > 26) {
        html.setHtml(content.toString());
      }

      player.sendPacket(html);

      content = null;
      html = null;
      subsAvailable = null;
    } else {
      // this class dont know any other commands, let forward
      // the command to the parent class
      super.onBypassFeedback(player, command);
    }
    actualCommand = null;
    cmdParams = null;
    cmdParams2 = null;
  }
 private Iterator<SubClass> iterSubClasses(L2PcInstance player) {
   return player.getSubClasses().values().iterator();
 }
  @Override
  public void onBypassFeedback(L2PcInstance player, String command) {
    String[] commandStr = command.split(" ");
    String actualCommand = commandStr[0]; // Get actual command

    String cmdParams = "";
    String cmdParams2 = "";

    if (commandStr.length >= 2) cmdParams = commandStr[1];
    if (commandStr.length >= 3) cmdParams2 = commandStr[2];

    if (actualCommand.equalsIgnoreCase("create_clan")) {
      if (cmdParams.isEmpty()) return;

      ClanTable.getInstance().createClan(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("create_academy")) {
      if (cmdParams.isEmpty()) return;

      createSubPledge(player, cmdParams, null, L2Clan.SUBUNIT_ACADEMY, 5);
    } else if (actualCommand.equalsIgnoreCase("rename_pledge")) {
      if (cmdParams.isEmpty() || cmdParams2.isEmpty()) return;

      renameSubPledge(player, Integer.valueOf(cmdParams), cmdParams2);
    } else if (actualCommand.equalsIgnoreCase("create_royal")) {
      if (cmdParams.isEmpty()) return;

      createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_ROYAL1, 6);
    } else if (actualCommand.equalsIgnoreCase("create_knight")) {
      if (cmdParams.isEmpty()) return;

      createSubPledge(player, cmdParams, cmdParams2, L2Clan.SUBUNIT_KNIGHT1, 7);
    } else if (actualCommand.equalsIgnoreCase("assign_subpl_leader")) {
      if (cmdParams.isEmpty()) return;

      assignSubPledgeLeader(player, cmdParams, cmdParams2);
    } else if (actualCommand.equalsIgnoreCase("create_ally")) {
      if (cmdParams.isEmpty()) return;

      if (player.getClan() == null)
        player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEADER_CREATE_ALLIANCE));
      else player.getClan().createAlly(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("dissolve_ally")) {
      player.getClan().dissolveAlly(player);
    } else if (actualCommand.equalsIgnoreCase("dissolve_clan")) {
      dissolveClan(player, player.getClanId());
    } else if (actualCommand.equalsIgnoreCase("change_clan_leader")) {
      if (cmdParams.isEmpty()) return;

      changeClanLeader(player, cmdParams);
    } else if (actualCommand.equalsIgnoreCase("recover_clan")) {
      recoverClan(player, player.getClanId());
    } else if (actualCommand.equalsIgnoreCase("increase_clan_level")) {
      if (player.getClan().levelUpClan(player)) {
        player.broadcastPacket(new MagicSkillUse(player, 5103, 1, 0, 0));
        player.broadcastPacket(new MagicSkillLaunched(player, 5103, 1));
      }
    } else if (actualCommand.equalsIgnoreCase("learn_clan_skills")) {
      showPledgeSkillList(player);
    } else if (command.startsWith("Subclass")) {
      // Subclasses may not be changed while a skill is in use.
      if (player.isCastingNow() || player.isAllSkillsDisabled()) {
        player.sendPacket(
            new SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE));
        return;
      }

      NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());

      if (player.getTransformation() != null) {
        html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_NoTransformed.htm");
        player.sendPacket(html);
        return;
      }

      int cmdChoice = 0;
      int paramOne = 0;
      int paramTwo = 0;

      try {
        cmdChoice = Integer.parseInt(command.substring(9, 10).trim());

        int endIndex = command.indexOf(' ', 11);
        if (endIndex == -1) endIndex = command.length();

        paramOne = Integer.parseInt(command.substring(11, endIndex).trim());
        if (command.length() > endIndex)
          paramTwo = Integer.parseInt(command.substring(endIndex).trim());
      } catch (Exception NumberFormatException) {
      }

      switch (cmdChoice) {
        case 0: // Subclass change menu
          html.setFile(player.getHtmlPrefix(), getSubClassMenu(player.getRace()));
          break;
        case 1: // Add Subclass - Initial
          // Avoid giving player an option to add a new sub class, if they have three already.
          if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) {
            html.setFile(player.getHtmlPrefix(), getSubClassFail());
            break;
          }

          html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Add.htm");
          final StringBuilder content1 = StringUtil.startAppend(200);
          Set<PlayerClass> subsAvailable = getAvailableSubClasses(player);

          if (subsAvailable != null && !subsAvailable.isEmpty()) {
            for (PlayerClass subClass : subsAvailable) {
              StringUtil.append(
                  content1,
                  "<a action=\"bypass -h npc_%objectId%_Subclass 4 ",
                  String.valueOf(subClass.ordinal()),
                  "\" msg=\"1268;",
                  formatClassForDisplay(subClass),
                  "\">",
                  formatClassForDisplay(subClass),
                  "</a><br>");
            }
          } else {
            // TODO: Retail message
            player.sendMessage("There are no sub classes available at this time.");
            return;
          }
          html.replace("%list%", content1.toString());
          break;
        case 2: // Change Class - Initial
          if (player.getSubClasses().isEmpty())
            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNo.htm");
          else {
            final StringBuilder content2 = StringUtil.startAppend(200);

            if (checkVillageMaster(player.getBaseClass())) {
              StringUtil.append(
                  content2,
                  "<a action=\"bypass -h npc_%objectId%_Subclass 5 0\">",
                  CharTemplateTable.getInstance().getClassNameById(player.getBaseClass()),
                  "</a><br>");
            }

            for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
              SubClass subClass = subList.next();
              if (checkVillageMaster(subClass.getClassDefinition())) {
                StringUtil.append(
                    content2,
                    "<a action=\"bypass -h npc_%objectId%_Subclass 5 ",
                    String.valueOf(subClass.getClassIndex()),
                    "\">",
                    formatClassForDisplay(subClass.getClassDefinition()),
                    "</a><br>");
              }
            }

            if (content2.length() > 0) {
              html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Change.htm");
              html.replace("%list%", content2.toString());
            } else
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ChangeNotFound.htm");
          }
          break;
        case 3: // Change/Cancel Subclass - Initial
          if (player.getSubClasses() == null || player.getSubClasses().isEmpty()) {
            html.setFile(
                player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyEmpty.htm");
            break;
          }

          // custom value
          if (player.getTotalSubClasses() > 3) {
            html.setFile(
                player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyCustom.htm");
            final StringBuilder content3 = StringUtil.startAppend(200);
            int classIndex = 1;

            for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
              SubClass subClass = subList.next();

              StringUtil.append(
                  content3,
                  "Sub-class ",
                  String.valueOf(classIndex++),
                  "<br>",
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 ",
                  String.valueOf(subClass.getClassIndex()),
                  "\">",
                  CharTemplateTable.getInstance().getClassNameById(subClass.getClassId()),
                  "</a><br>");
            }
            html.replace("%list%", content3.toString());
          } else {
            // retail html contain only 3 subclasses
            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Modify.htm");
            if (player.getSubClasses().containsKey(1))
              html.replace(
                  "%sub1%",
                  CharTemplateTable.getInstance()
                      .getClassNameById(player.getSubClasses().get(1).getClassId()));
            else
              html.replace(
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 1\">%sub1%</a><br>", "");

            if (player.getSubClasses().containsKey(2))
              html.replace(
                  "%sub2%",
                  CharTemplateTable.getInstance()
                      .getClassNameById(player.getSubClasses().get(2).getClassId()));
            else
              html.replace(
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 2\">%sub2%</a><br>", "");

            if (player.getSubClasses().containsKey(3))
              html.replace(
                  "%sub3%",
                  CharTemplateTable.getInstance()
                      .getClassNameById(player.getSubClasses().get(3).getClassId()));
            else
              html.replace(
                  "<a action=\"bypass -h npc_%objectId%_Subclass 6 3\">%sub3%</a><br>", "");
          }
          break;
        case 4: // Add Subclass - Action (Subclass 4 x[x])
          /*
           * If the character is less than level 75 on any of their previously chosen
           * classes then disallow them to change to their most recently added sub-class choice.
           */

          if (!player.getFloodProtectors().getSubclass().tryPerformAction("add subclass")) {
            _log.warning(
                "Player " + player.getName() + " has performed a subclass change too fast");
            return;
          }

          boolean allowAddition = true;

          if (player.getTotalSubClasses() >= Config.MAX_SUBCLASS) allowAddition = false;

          if (player.getLevel() < 75) allowAddition = false;

          if (allowAddition) {
            if (!player.getSubClasses().isEmpty()) {
              for (Iterator<SubClass> subList = iterSubClasses(player); subList.hasNext(); ) {
                SubClass subClass = subList.next();

                if (subClass.getLevel() < 75) {
                  allowAddition = false;
                  break;
                }
              }
            }
          }

          /*
           * If quest checking is enabled, verify if the character has completed the Mimir's Elixir (Path to Subclass)
           * and Fate's Whisper (A Grade Weapon) quests by checking for instances of their unique reward items.
           *
           * If they both exist, remove both unique items and continue with adding the sub-class.
           */
          if (allowAddition && !Config.ALT_GAME_SUBCLASS_WITHOUT_QUESTS)
            allowAddition = checkQuests(player);

          if (allowAddition && isValidNewSubClass(player, paramOne)) {
            if (!player.addSubClass(paramOne, player.getTotalSubClasses() + 1)) return;

            player.setActiveClass(player.getTotalSubClasses());

            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_AddOk.htm");

            player.sendPacket(
                new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
          } else html.setFile(player.getHtmlPrefix(), getSubClassFail());
          break;
        case 5: // Change Class - Action
          /*
           * If the character is less than level 75 on any of their previously chosen
           * classes then disallow them to change to their most recently added sub-class choice.
           *
           * Note: paramOne = classIndex
           */

          if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) {
            _log.warning(
                "Player " + player.getName() + " has performed a subclass change too fast");
            return;
          }

          if (player.getClassIndex() == paramOne) {
            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_Current.htm");
            break;
          }

          if (paramOne == 0) {
            if (!checkVillageMaster(player.getBaseClass())) return;
          } else {
            try {
              if (!checkVillageMaster(player.getSubClasses().get(paramOne).getClassDefinition()))
                return;
            } catch (NullPointerException e) {
              return;
            }
          }

          player.setActiveClass(paramOne);

          player.sendPacket(
              new SystemMessage(
                  SystemMessageId.SUBCLASS_TRANSFER_COMPLETED)); // Transfer completed.
          return;
        case 6: // Change/Cancel Subclass - Choice
          // validity check
          if (paramOne < 1 || paramOne > Config.MAX_SUBCLASS) return;

          subsAvailable = getAvailableSubClasses(player);

          // another validity check
          if (subsAvailable == null || subsAvailable.isEmpty()) {
            // TODO: Retail message
            player.sendMessage("There are no sub classes available at this time.");
            return;
          }

          final StringBuilder content6 = StringUtil.startAppend(200);

          for (PlayerClass subClass : subsAvailable) {
            StringUtil.append(
                content6,
                "<a action=\"bypass -h npc_%objectId%_Subclass 7 ",
                String.valueOf(paramOne),
                " ",
                String.valueOf(subClass.ordinal()),
                "\" msg=\"1445;",
                "\">",
                formatClassForDisplay(subClass),
                "</a><br>");
          }

          switch (paramOne) {
            case 1:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice1.htm");
              break;
            case 2:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice2.htm");
              break;
            case 3:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice3.htm");
              break;
            default:
              html.setFile(
                  player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyChoice.htm");
          }
          html.replace("%list%", content6.toString());
          break;
        case 7: // Change Subclass - Action
          /*
           * Warning: the information about this subclass will be removed from the
           * subclass list even if false!
           */

          if (!player.getFloodProtectors().getSubclass().tryPerformAction("change class")) {
            _log.warning(
                "Player " + player.getName() + " has performed a subclass change too fast");
            return;
          }

          if (!isValidNewSubClass(player, paramTwo)) return;

          if (player.modifySubClass(paramOne, paramTwo)) {
            player.abortCast();
            player
                .stopAllEffectsExceptThoseThatLastThroughDeath(); // all effects from old subclass
                                                                  // stopped!
            player.stopCubics();
            player.setActiveClass(paramOne);

            html.setFile(player.getHtmlPrefix(), "data/html/villagemaster/SubClass_ModifyOk.htm");
            html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(paramTwo));

            player.sendPacket(
                new SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)); // Subclass added.
          } else {
            /*
             * This isn't good! modifySubClass() removed subclass from memory
             * we must update _classIndex! Else IndexOutOfBoundsException can turn
             * up some place down the line along with other seemingly unrelated
             * problems.
             */
            player.setActiveClass(
                0); // Also updates _classIndex plus switching _classid to baseclass.

            player.sendMessage(
                "The sub class could not be added, you have been reverted to your base class.");
            return;
          }
          break;
      }

      html.replace("%objectId%", String.valueOf(getObjectId()));
      player.sendPacket(html);
    } else {
      // this class dont know any other commands, let forward
      // the command to the parent class
      super.onBypassFeedback(player, command);
    }
  }