/** Overloads glBindFragDataLocationIndexed. */
 public static void glBindFragDataLocationIndexed(
     int program, int colorNumber, int index, CharSequence name) {
   GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name);
 }
 public static void glBindFragDataLocationIndexed(
     int program, int colorNumber, int index, ByteBuffer name) {
   GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name);
 }