/** Overloads glBindFragDataLocationIndexed. */ public static void glBindFragDataLocationIndexed( int program, int colorNumber, int index, CharSequence name) { GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name); }
public static void glBindFragDataLocationIndexed( int program, int colorNumber, int index, ByteBuffer name) { GL33.glBindFragDataLocationIndexed(program, colorNumber, index, name); }