Esempio n. 1
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  // init constructor
  public Enemy(Bitmap res, int width, int height, int numFrames) {
    spritesheet = res;
    x = (GamePanel.screenWidth / 2) - (width / 2);
    y = (GamePanel.screenHeight / 2) - (height / 2);

    Bitmap[] image = new Bitmap[numFrames];

    // creates the sprite frames for animations
    for (int i = 0; i < numFrames; i++) {
      // System.out.println("W: " + i * width + " H: " + height);
      image[i] = Bitmap.createBitmap(spritesheet, i * width, 0, width, height);
    }

    // sets frames and delay between frames
    animation.setFrames(image);
    animation.setDelay(60);
  }
Esempio n. 2
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  public Fly(Bitmap res) {
    // Spawning in random x axis, from a number from 0 - 336!
    int randomNum = (int) Math.ceil(Math.random() * 336);
    x = randomNum;
    // Spawning outside the screen!
    y = -32;
    height = 32;
    width = 48;

    // Array to sort out the different sprites
    Bitmap[] image = new Bitmap[3];

    for (int i = 0; i < image.length; i++) {
      image[i] = Bitmap.createBitmap(res, i * width, 0, width, height);
    }

    animation.setFrames(image);
    animation.setDelay(2);
  }