public void updateArmor() { TextureFilm film = new TextureFilm(tiers(), ((Hero) ch).tier(), FRAME_WIDTH, FRAME_HEIGHT); idle = new Animation(1, true); idle.frames(film, 0, 0, 0, 1, 0, 0, 1, 1); run = new Animation(RUN_FRAMERATE, true); run.frames(film, 2, 3, 4, 5, 6, 7); die = new Animation(20, false); die.frames(film, 8, 9, 10, 11, 12, 11); attack = new Animation(15, false); attack.frames(film, 13, 14, 15, 0); zap = attack.clone(); operate = new Animation(8, false); operate.frames(film, 16, 17, 16, 17); fly = new Animation(1, true); fly.frames(film, 18); read = new Animation(20, false); read.frames(film, 19, 20, 20, 20, 20, 20, 20, 20, 20, 19); }
private Animation readAnimation(JSONObject root, String animKind, TextureFilm film) { try { JSONObject jsonAnim = root.getJSONObject(animKind); Animation anim = new Animation(jsonAnim.getInt("fps"), jsonAnim.getBoolean("looped")); List<Integer> framesSeq = new ArrayList<Integer>(16); JSONArray jsonFrames = jsonAnim.getJSONArray("frames"); int nextFrame; for (int i = 0; (nextFrame = jsonFrames.optInt(i, -1)) != -1; ++i) { framesSeq.add(nextFrame); } anim.frames(film, framesSeq, kind * framesInRow); return anim; } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; }
private Animation readAnimation(JSONObject root, String animKind, TextureFilm film) throws JSONException { JSONObject jsonAnim = root.getJSONObject(animKind); Animation anim = new Animation(jsonAnim.getInt("fps"), jsonAnim.getBoolean("looped")); List<Integer> framesSeq = new ArrayList<Integer>(16); JSONArray jsonFrames = jsonAnim.getJSONArray("frames"); int nextFrame; for (int i = 0; (nextFrame = jsonFrames.optInt(i, -1)) != -1; ++i) { framesSeq.add(nextFrame); } anim.frames(film, framesSeq, kind * framesInRow); return anim; }
public MonkSprite() { super(); texture(Assets.MONK); TextureFilm frames = new TextureFilm(texture, 15, 14); idle = new Animation(6, true); idle.frames(frames, 1, 0, 1, 2); run = new Animation(15, true); run.frames(frames, 11, 12, 13, 14, 15, 16); attack = new Animation(12, false); attack.frames(frames, 3, 4, 3, 4); kick = new Animation(10, false); kick.frames(frames, 5, 6, 5); die = new Animation(15, false); die.frames(frames, 1, 7, 8, 8, 9, 10); play(idle); }