/** * onHitRobot: If it's our fault, we'll stop turning and moving, so we need to turn again to keep * spinning. */ public void onHitRobot(HitRobotEvent e) { if (e.getBearing() > -10 && e.getBearing() < 10) { fire(3); } if (e.isMyFault()) { turnRight(10); } }
@Override public void onHitRobot(HitRobotEvent event) { if (event.isMyFault()) { reverseDirection(); } }