/** * Method responsible for sphere mesh (player) movement. * * @param body loads current RigidBody body that is used. */ public void sphereMovement(RigidBody body) { spherex = Gdx.input.getAccelerometerX(); spherey = Gdx.input.getAccelerometerY(); position.add(-spherex / 10, spherey / 10, 0); movement1.x = -spherex / 10; movement1.z = spherey / 10; physics.applyCentralImpulse(body, movement1); }
/** * Method initializes physics, creates collision body from: -mesh shape -mesh geometry -mesh * motion state */ public void initPhysics() { float spheremass = 5.0f, wallmass = 0.0f, offset = 3.5f; physics.createPhysicsWorld( new org.siprop.bullet.util.Vector3(-60.0f, -60.0f, -60.0f), new org.siprop.bullet.util.Vector3(60.0f, 60.0f, 60.0f), 200, new org.siprop.bullet.util.Vector3(0.0f, -10.0f, 0.0f)); groundShape = new StaticPlaneShape(new org.siprop.bullet.util.Vector3(0.0f, 1.0f, 0.0f), 0.0f); groundGeom = physics.createGeometry( groundShape, 0.0f, new org.siprop.bullet.util.Vector3(0.0f, 0.0f, 0.0f)); groundState = new MotionState(); groundState.worldTransform = new Transform(new Point3(12f, -10.0f, 11.5f)); sphereShape = new SphereShape(1.5f); sphereGeom = physics.createGeometry(sphereShape, spheremass, origin); sphereState = new MotionState(); org.siprop.bullet.util.Vector3 spherelocalInertia = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); sphereGeom.localInertia = spherelocalInertia; sphereState.worldTransform = new Transform(new Point3(pozx, pozy, pozz)); physics.createAndAddRigidBody(sphereGeom, sphereState); physics.createAndAddRigidBody(groundGeom, groundState); for (int i = 0; i < 17; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(40.0f, -10.0f, -17.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 16; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(36.3f - offset * j, -10.0f, 39.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 16; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(36.3f - offset * j, -10.0f, -17.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 17; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-20.0f, -10.0f, -17.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-6.0f - offset * j, -10.0f, -13.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-9.5f - offset * j, -10.0f, -6.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 6; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-2.0f, -10.0f, -14.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-2.5f - offset * j, -10.0f, 6.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 2; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-9.5f - offset * j, -10.0f, 2.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 4; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-9.5f, -10.0f, 8.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 4; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-9.5f, -10.0f, 26.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 1; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-16.5f - offset * j, -10.0f, 11.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 1; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-13f - offset * j, -10.0f, 18.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 1; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-16.5f - offset * j, -10.0f, 28.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 4; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(4.5f - offset * j, -10.0f, 19.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(1.0f - offset * j, -10.0f, 26.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 3; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(1.0f, -10.0f, 30.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 2; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(8.5f, -10.0f, 26.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 5; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(22.5f - offset * j, -10.0f, 33.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 10; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(12.0f, -10.0f, -6.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(11.0f - offset * j, -10.0f, 12.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 1; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(-6.0f, -10.0f, 12.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 5; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(5.0f, -10.0f, -9.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 4; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(18.5f - offset * j, -10.0f, -9.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 3; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(25.5f, -10.0f, -9.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 4; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(18.5f, -10.0f, -6.0f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(29.0f - offset * j, -10.0f, 4.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 3; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(36.5f - offset * j, -10.0f, -10.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 6; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(32.5f, -10.0f, -1.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 5; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(36.5f - offset * j, -10.0f, 24.0f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 4; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(29.5f, -10.0f, 27.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 2; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(19.0f - offset * j, -10.0f, 15.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int j = 0; j < 2; j++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(30.0f - offset * j, -10.0f, 15.5f)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 2; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(26.5f, -10.0f, 8.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } for (int i = 0; i < 2; i++) { wallShapeZ = new BoxShape(wallSizeZ); wallGeomZ = physics.createGeometry(wallShapeZ, wallmass, origin); wallStateZ = new MotionState(); org.siprop.bullet.util.Vector3 walllocalInertiaZ = new org.siprop.bullet.util.Vector3(0.026f, 0.026f, 0.026f); wallShapeZ.calculateLocalInertia(wallmass, walllocalInertiaZ); wallGeomZ.localInertia = walllocalInertiaZ; wallStateZ.worldTransform = new Transform(new Point3(19.0f, -10.0f, 8.5f + offset * i)); physics.createAndAddRigidBody(wallGeomZ, wallStateZ); } // 170 obj }
/** * This method is responsible for OpenGL rendering mechanism. Adds lighting to the world. Checks * rigidBody map for proper collisionshapes (like SphereShape or BoxShape). */ public void render(float delta) { float[] light_ambient = new float[] {1.5f, 1.5f, 1.5f, 1.5f}; float[] light_diffuse = new float[] {1.0f, 1.0f, 1.0f, 1.0f}; float[] light_specular = new float[] {1.0f, 1.0f, 1.0f, 1.0f}; float[] light_position0 = new float[] {1.0f, 10.0f, 1.0f, 0.0f}; light_position0[0] = position.x + 10; light_position0[1] = position.y; light_position0[2] = position.z; float x = 0.0f, z = 0.0f; GL10 gl = Gdx.graphics.getGL10(); deltaTime = Gdx.graphics.getDeltaTime(); Gdx.gl.glClearColor(0.0f, 0.0f, 0.0f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.graphics.getGL11().glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, light_ambient, 0); Gdx.graphics.getGL11().glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, light_diffuse, 0); Gdx.graphics.getGL11().glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, light_specular, 0); Gdx.graphics.getGL11().glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, light_position0, 0); Gdx.graphics.getGL11().glEnable(GL10.GL_LIGHTING); Gdx.graphics.getGL11().glEnable(GL10.GL_LIGHT0); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_CULL_FACE); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); startTime = System.nanoTime(); rigidBody = physics.doSimulation(deltaTime, 1); endTime = (System.nanoTime() - startTime) / 1000000000.0f; for (RigidBody body : rigidBody.values()) { if (body.geometry.shape.getType() == ShapeType.BOX_SHAPE_PROXYTYPE) { gl.glPushMatrix(); body.motionState.resultSimulation.getOpenGLMatrix(glMat); gl.glMultMatrixf(glMat, 0); wallShapeZ = (BoxShape) body.geometry.shape; wood.bind(); gl.glRotatef(270, 1, 0, 0); gl.glScalef(7, 7, 7); wall.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } if (body.geometry.shape.getType() == ShapeType.STATIC_PLANE_PROXYTYPE) { gl.glPushMatrix(); body.motionState.resultSimulation.getOpenGLMatrix(glMat); gl.glMultMatrixf(glMat, 0); groundShape = (StaticPlaneShape) body.geometry.shape; stone.bind(); gl.glRotatef(270, 1, 0, 0); gl.glScalef(6f, 6f, 6f); plane.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } if (body.geometry.shape.getType() == ShapeType.SPHERE_SHAPE_PROXYTYPE) { gl.glPushMatrix(); sphereMovement(body); body.motionState.resultSimulation.getOpenGLMatrix(glMat); gl.glMultMatrixf(glMat, 0); x = body.motionState.resultSimulation.originPoint.x; z = body.motionState.resultSimulation.originPoint.z; if ((x >= 19.0 && x <= 26.5) && (z >= 8.4 && z <= 8.6)) { Gdx.app.log("Zwyciestwo", "lolol"); } if (indexior == 0) black.bind(); else if (indexior == 1) green.bind(); else if (indexior == 2) pink.bind(); else if (indexior == 3) steel.bind(); else if (indexior == 4) maja.bind(); sphere.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); cameraSetup(body); } } if (Gdx.input.justTouched()) { FileHandle fh = Gdx.files.local("ala.txt"); fh.writeString( String.valueOf(x) + " " + String.valueOf(z) + " " + String.valueOf(indexior), false); game.setScreen(new MenuScreen(game)); } gl.glPushMatrix(); gl.glTranslatef(22.0f, -10.0f, 8.5f); gl.glScalef(1.0f, 1.0f, 1.0f); gl.glRotatef(270, 1, 0, 0); aim.bind(); target.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); }