public Bullet( float x, float y, float manx, float many, int id, boolean moving, Player player, Human human) { angle = Math.atan2(y - many, x - manx); this.moving = moving; if (this.moving) { this.x = manx; this.y = many; } if (!this.moving) { this.x = x; this.y = y; } originX = manx; originY = many; this.human = human; this.player = player; this.ENTITYID = id; try { image = new Image("res/bullet.png"); image.setFilter(Image.FILTER_NEAREST); } catch (SlickException e) { e.printStackTrace(); } }